Stories of the Warden's World:
An Android Dog’s Tale - Not only does MO-126 look like a dog, his core behavioral program is derived from canine instincts. This may be one reason he finds the smelly primitives imported to work this Corporation agricultural project so fascinating. Despite their contradictory tendencies, he believes humans have potential. In fact, he likes them. This places him in something of a dilemma. Whose interests should come first—the Project’s or the humans’? He must make choices, as must all sentient creatures, but what if he chooses wrong? If the corporation abandons the Project, will the humans be able to survive on their own?
The Warden Threat - A lighthearted tale of looming war, subversion, and a terrible magical weapon. Prince Donald, the idealistic third son of the king of Westgrove, believes he may be the only one able to protect his country from an invasion spearheaded by an ancient and massive stone warrior known as the Warden of Mystic Defiance. Donald, unfortunately, is woefully unprepared. His only real understanding of such things comes from his reading of adventure stories, which he soon discovers understate the realities and hardships of such quests. His guide, Kwestor, a competent but jaded ranger, feels seeking adventure is the same as asking for trouble. Donald finds both, as well as an answer he never expected.
The Warden War - This sequel continues the quest begun by Prince Donald in The Warden Threat. His father, the king of Westgrove, has been told the neighboring kingdom of Gotrox has discovered a magical means to animate a mysterious and gigantic ancient stone warrior, the Warden of Mystic Defiance, which it plans to use it to spearhead an invasion of his kingdom. Donald is convinced this is a hoax, a deception contrived by his father’s chief adviser to bring about a war. Donald is determined to thwart him. It will not be easy. Chief Adviser Horace Barter has several advantages. He has resources, connections, influence, and the almost unquestioned trust of the king. Donald, sadly, has none of these. What the young prince has is a nominal position with the diplomatic team being sent to Gotrox and the companionship of a few rather unique friends, including a pair of 15,000-year-old androids, one of which is a dog—or a reasonable facsimile thereof.
Amy’s Pendant - Amy, the only child of a poor family living in the bustling city of Dolphin Point, is given an amazing and potentially dangerous pendant as a present for her fourteenth birthday. She does not know how amazing or how potentially dangerous it is. If she did, she would cherish it even more. She is that kind of girl.
Through her investigations of the mysterious pendant, she uncovers an ancient mystery, the remnants of a vast alien commercial enterprise buried beneath the surface of the planet. Unfortunately, the central computer for the complex is aware of her intrusion and it cannot let her escape with knowledge of its existence.
Disturbing Clockwork - On a small island called Bob off the southern shore of the great Kingdom of Westgrove, Benkin, a brilliant if somewhat quirky scientist, discovers something extraordinary—clockwork automatons that can obey commands. For Benkin, this is an amazing scientific discovery, one he wants to explore; one he believes may revolutionize mankind’s understanding of the world. For Snyde, a fugitive from the king’s justice, it is something he can use....
Adventures of the Brane Child:
Brane Child - The Brane Skip device may provide a way for humanity to overcome the light-speed barrier and finally head for the stars. It seems like magic to Lisa Chang, the young engineer in command of the first crewed test flight, and Lisa doesn't believe in magic. But she does believe in the mission. Humanity must explore space in order to survive and prosper, and she feels honored to be among the first to go where no one has gone before. She does not know what will happen when the Brane Skip engages. She thinks it will do nothing. She fears it will explode. She does not expect it will cast them adrift in space and on a collision course with a fantasy version of Earth, complete with dragons, orcs, and wizards…. Unfortunately, this is exactly what happens.
The Scarecrow's Brane - Oz isn't what Commander Lisa Chang expected. Fairy tales were never her thing, and finding herself in one is grating on her nerves. But she can't leave, at least not yet. The abrupt landing of her spaceship inadvertently squashed the only protection Emerald City had against the tyrannical Red Witch of the South. And now, unfortunately, the witch has Lisa and her crew locked in a cell. Emerald City isn't enough. The witch wants Lisa’s 'magic' ship as well.
The crew of the spaceship Brane Child must escape the witch’s prison and then embark on a hazardous journey through the Wild Lands to Munchkinland, where Lisa must somehow convince the Great and Powerful Blue Wizards of the East to construct a new protector for Emerald City.
D.L. Morrese’s books are available from fine online retailers worldwide.
About the Author
D.L. Morrese is an award-winning author of speculative fiction books that have been called science fiction for fantasy readers. He currently resides in Orlando, Florida, U.S.A., where he spends most of his time reading, thinking, and writing, although not necessarily in that order. You can learn more about him and his books at https://dlmorrese.wordpress.com/.
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