OTHER BOOKS BY WAYNE THOMAS BATSON
THE DOOR WITHIN TRILOGY
The Door Within
The Rise of the Wyrm Lord
The Final Storm
PIRATE ADVENTURES
Isle of Swords
Isle of Fire
THE BERINFELL PROPHECIES
Curse of the Spider King (with Christopher Hopper)
Venom and Song (with Christopher Hopper)
The Tide of Unmaking (with Christopher Hopper)
THE DARK SEA ANNALS
Sword in the Stars
The Errant King
Mirror of Souls
IMAGINATION STATION
#8: Battle for Cannibal Island
#11: Hunt for the Devil’s Dragon
OTHER ENDEAVORS
Ghost
Dreamtreaders
© 2014 by Wayne Thomas Batson
All rights reserved. No portion of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopy, recording, scanning, or other—except for brief quotations in critical reviews or articles, without the prior written permission of the publisher.
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ISBN 978-1-4003-2413-2 (eBook)
Library of Congress Cataloging-in-Publication Data
Batson, Wayne Thomas, 1968-
Dreamtreaders / Wayne Thomas Batson.
pages cm
Summary: After discovering that he is a Dreamtreader, one who can enter and explore his own dreams, fourteen-year-old Archer must protect the waking world from the Nightmare Lord, who wreaks chaos in the Dream World.
ISBN 978-1-4003-2366-1 (softcover)
[1. Dreams--Fiction. 2. Fantasy.] I. Title. II. Title: Dream treaders.
PZ7.B3238Dr 2014
[Fic]--dc23
2013047928
Printed in the United States of America
14 15 16 17 18 19 RRD 6 5 4 3 2 1
Soli Deo Gloria
CONTENTS
Chapter 1 · Night Terrors
Chapter 2 · The Derecho
Chapter 3 · Storm Damage
Chapter 4 · Master Gabriel’s Visit
Chapter 5 · The Stalking
Chapter 6 · Unleashed
Chapter 7 · Bezeal
Chapter 8 · Dare to Dream
Chapter 9 · Test Flight
Chapter 10 · The Lurker’s Toys
Chapter 11 · Master Gabriel’s Second Visit
Chapter 12 · A Challenge
Chapter 13 · A Near Thing
Chapter 14 · There Are Rules
Chapter 15 · Gallows Hall
Chapter 16 · Trading in Fate
Chapter 17 · The Battle of the Brains
Chapter 18 · Scoville Manor
Chapter 19 · Master Gabriel’s Third Visit
Chapter 20 · Patchwork
Chapter 21 · Creatures Great and Small
Chapter 22 · Beneath the Surface
Chapter 23 · The Basement Door
Chapter 24 · No Time
Chapter 25 · Master Gabriel’s Fourth Visit
Chapter 26 · Dreamscape War
Chapter 27 · Number 6, Rue de la Mort
Chapter 28 · The Trees of Life and Death
Chapter 29 · Tested Loyalties
Chapter 30 · Lure
Chapter 31 · The Well
Chapter 32 · Dangerous Minds
Chapter 33 · Reckoning
Epilogue
ONE
NIGHT TERRORS
THE HOWLS GREW LOUDER. THE HOUNDS WERE CLOSER, closing in.
“They’ve got my scent!” Archer Keaton growled as he raced down the moonlit mountain path into a misty dell full of black pines. “Gotta throw them off.” But how? Then he knew.
Archer launched himself skyward. He let his feet brush the treetops a moment, and then purposefully let himself crash down through the crisscrossing pine branches.
Creak. “Ouch.” Crunch. “Oof!” Crack! “Oww!”
The fourteen-year-old yelped with each bounce, smack, and breaking branch. He tumbled to the ground in a sticky heap. When he stood up and tried to brush the pine needles from his coat, vest, and pants, the sap kept most of them glued tight. “Good,” Archer whispered. “The more sap, the better. Now, gotta go!”
He broke out from beneath the pines and sprinted across the uneven ground. The howls were still there. Deep, throaty, mournful howls. And they were still getting closer.
“No way!” Archer grumbled, searching for any near place to get cover . . . shelter.
Crack!
Something was behind him. In the pines. Something big enough to snap a tree trunk as if it were a twig. Archer knew there were only a few creatures in the area large enough and heavy enough to do that kind of damage, but which beast was it? He had a suspicion but hoped he was wrong. That creature hunted in packs.
Archer spotted the ruins of an old castle, just a half-collapsed keep and a leaning tower, in the crook of a patch of broadleaf trees and more pines. He drove his legs like pistons and dove into the trees. The teenager’s sudden arrival startled some blackbirds from their roosts among the branches. They cawed, croaked, and cried their harshly voiced displeasure, but Archer paid them little mind. He careened around the trunks, stumbled to a knee, but drove on.
“Breathe, Keaton,” he commanded himself. Archer ducked under an archway in the old ruin and flattened his back to the stone wall inside. “Just breathe.”
“What’s the matter with you?” a high, nasal voice asked.
Archer jumped. Heart thrumming, he looked down and found his hands no longer empty. He’d summoned a pair of hand grenades.
“Ohhhhhh,” the voice said, right next to Archer’s ear. “You’re a Dreamtreader, aren’t you?”
Archer spun left and right but saw nothing. “Where are you?” he gasped.
“Right here.”
Archer craned his neck around. The voice really was close. It sounded a little like Razz. No, it was a little huskier and had an odd warble to it. Besides, Razz wanted nothing to do with Archer’s mission on this night.
“I still can’t see you,” he said.
“Of course you can’t,” the voice said. “I’m stuck here inside your coat!”
Archer willed the grenades to vanish and groped inside his long leather duster. There was nothing there—wait. He felt something prickly, and his left hand came back with a sticky pinecone.
“See, here I am,” the voice said, and Archer felt a faint vibration in his palm.
“You’re a pinecone?” he asked.
“No, you doofus,” the voice said. “I’m a pine coon. There’s a big difference!”
Just then, four little clawed feet popped out. A fluffy, black-and-gray tail uncurled as well. And, as Archer stared, he discovered two brown eyes glistening and blinking from a dark mask of fuzz at the cone’s point.
“A pine coon?” Archer echoed. Then he shrugged. Why not? Anything was possible here.
The little creature’s dark nose twitched. It flicked its head side to side and squeaked, “Uh-oh!” Instantly, its eyes, nose, limbs, and tail disappeared into its pinecone torso.
“What?” Archer blurted. “What’s wrong?”
The howl that came next was so loud that Archer felt the sound as much as he heard it.
“Chuck me into a tree!” the pine coon whispered urgently.
There were noises outside the ruin. First, a violent snuffling; then, the scrap
e of claw on stone; and finally, a very low growl.
“Please! Chuck me, chuck me, chuck me!”
“Just one second,” Archer whispered back. “Where can I go?”
“High place,” the pine coon said. “Tower?”
Archer had to cross the open courtyard to get to its stairwell, but the creature was right: the tower was the only real shelter.
Another howl. Archer leaped away from the wall and bounded across the stone-strewn courtyard. Just before the Dreamtreader ducked into the stairwell, he tossed the pine coon over the wall and into the waiting branches of a tree bushy with needles.
Up the curling stairs he went. After a long climb, Archer found himself in the highest chamber of the turret. He knelt by the window and dared a look out into the night.
The trees surrounding the ruins were swaying, but there was no wind. Archer saw something dark moving among them. It was a ridge of black fur . . . the spiky spine of a creature, and it was at least twelve feet off the ground. Here and there, the moonlight caught a glisten of red or yellow eyes.
Hounds.
Archer had heard the hounds many times. He’d seen their silhouettes from a distance. But he’d never seen one up close. That’s because I’ve never been stupid enough to get this close to Shadowkeep, he thought. Until now.
Archer sensed something. He dropped down beneath the windowsill and held his breath. A growl rumbled just outside. Archer cringed. At the same time, he summoned up every bit of will and concentration he could muster. He wasn’t certain what he would do, what he would summon to defend himself, but he had to be ready.
The growl trailed off, and the snuffling began again. The turret chamber grew darker. Archer sank down even lower. When he looked up at the window, a leathery black snout hovered there. It twitched and throbbed as it sniffed, filling the air with humidity and a musky scent.
A sword? Archer thought. Stab it right in the nose. Maybe a stick of dynamite? No, two sticks . . . one for each nostril. Or maybe a chain saw?
The snout rose high and angled at the window. There was a sharp sniff followed by an angry snarl. Then, the hound’s snout withdrew. A howl rose in the distance, while an answering howl echoed just outside the window. With a growling bark and the snap of limbs, the creature thundered away from the tower.
Archer sprang up just in time to watch a dark mass disappear into the trees and mist. The hounds had other business to attend to.
“Thank God,” Archer whispered.
But a deep, sonorous chime drowned out his words.
“Old Jack,” the Dreamtreader hissed. Archer ran to the other side of the chamber and stepped out on its small balcony. There in the distance, hovering like a phantom, stood the ancient clock tower known as Old Jack.
The strokes of hours rang out, one after the other, and Archer looked to the great clock’s massive black hands.
“Eleven?” Archer muttered. “No, no, no. Not enough time.”
The Dreamtreader felt the certainty like a cold hunk of lead in the pit of his stomach. He’d taken too long repairing breaches. One hour would never be enough time to break into Shadowkeep and do what he had come to do. Still, he’d already come this far. He’d taken terrible risks. He meant to see it through.
Archer leaped down from the balcony and dashed to the hills in the east. As he ran, he wondered about the rumors he’d heard from kingdoms near his last breach repair. An uprising, they’d said. Hundreds of villagers from Warhaven and Tirbury were gathering weapons and preparing an assault on Shadowkeep. If it were true, it might provide the distraction Archer needed. But it would be costly. The villagers, as brave and resourceful as they were, could not possibly overcome what they were up against. They would fail . . . as they always did. That was precisely why Archer had to succeed.
And yet, time stood as another lethal enemy. Old Jack now showed quarter past the hour—forty-five short minutes before Archer’s Personal Midnight—and he still had serious ground to cover. He blazed through the outer borders of Tirbury, cutting across moonlit farms and shadowy yards. Then, into Warhaven he went, leaping over the foxholes and barbed-wire fences that crisscrossed the landscape. Finally, the Dreamtreader passed under the sprawling canopy and twisted boughs of the Drimmrwood. Leaping thick roots, ducking low branches, and bouncing from trunk to trunk, Archer felt a bit like a pinball. But somehow he managed to avoid knocking himself senseless.
When Archer emerged from the trees at last, his eyes were drawn to the two moons: Shiver and Sliver. The face of the larger moon seemed anguished, frozen forever in a soundless scream. Gouged with craters and dead seas, it and the second moon—a razor-sharp sickle on this night—bled eerie silver beams upon a steep, slithering road.
Rue de la Mort. The Street of Death. Or, as Archer called it, Zombie Avenue.
“This might be a mistake,” Archer muttered, sprinting away from the protection of the Drimmrwood. He dashed up the hill and skidded to a stop at the very bottom of the infamous street. Someone was coming—many someones.
Villagers armed with crude weapons and torches strode by him and marched up the road like a scene from Frankenstein. Here, at least, the villagers had just cause. The monsters on this street were evil. Especially he who sat on the throne of Number 6, Rue de la Mort, the Shadowkeep. That legendary fortress was a house of horrors, a castle mansion from which the Nightmare Lord himself ruled with a jagged iron fist.
And a flaming whip.
Archer winced at the thought. Nothing frightened him more than Vorcaust, Tongue of Fire.
Screams and shouts pulled Archer’s attention back to the villagers. So, the rumors had been true after all. They were again attempting a revolt. Archer shook his head. Those unfortunate, desperate souls would never even get to the Nightmare Lord. Shadowkeep’s pale, blank-eyed guards—with their bone-breaking hammers and razor-sharp scythes—would sweep the villagers off both sides of the road, down into the yawning deeps below.
It had already begun. He heard their screams. He saw the fight. But where they fell, Archer would not. He had taken a vow. He had a job to do, and he would not, could not fail.
“Razz!” Archer whispered urgently. His Dreamtreading companion still would not appear nor answer. Impulsive as ever. Figures. Always ducking the tough things.
The tiny hairs on Archer’s neck stood up suddenly. An invisible tingling pulse struck him in the lower back. He stumbled forward a step and grumbled. “Sloppy. I let that one sneak through.”
It had been an Intrusion, a wave of dream matter, and a strong one too. Archer knew how powerful and destructive Intrusions could be if they were not kept at bay by his will. The experience reminded Archer of the most important of the Dreamtreaders’ Nine Laws: Anchor first; anchor deep.
Trying not to watch as villagers fell by the dozen, Archer reached over his shoulder and retrieved an anchor from his backpack. Moonlight glistened down the entire shaft, from the flat striking plate to the sharp stake at the end. The Dreamtreader yanked the rendering mallet from his belt and began to hammer the anchor into the ground. The burnt topsoil didn’t provide much support, though. Archer slammed the mallet down harder and harder until the air rang with the sound. Finally, the anchor bit into the char, the bone-hard stone about a foot beneath the soil. The anchor now steady, Archer holstered his mallet and bowed his head to the striking plate.
In order for the anchor to function, it had to be personalized . . . marked with a symbol of significance to its Dreamtreader. Archer closed his eyes and thought of the well in his backyard at home. It was an old artesian spring that had apparently been on the Keatons’ property over a hundred years before it became Keaton property. No one knew who drilled it or built the cobblestone turret that capped it now, but it still had a special importance to the family.
Archer’s mother, in particular, had been fascinated by it. She’d called it a wishing well, and Archer believed her. She’d drawn and painted pictures of it. She’d photographed it. She’d drunk out of it every day. I
t had been Archer’s special chore, when he was little, to run down the hill in the backyard to “fetch the water” for his mom to use in her famous summer limeade. She’d always made Archer feel so helpful, so brave for simply filling a pail of water and carrying it up the hill and into the kitchen. He’d felt heroic.
But I couldn’t save her, could I? Archer thought, pressing his forehead painfully into the striking plate. The cancer had taken his mother when he was seven, but right to the end she’d sworn that the well water had given her the two extra years of life that had so astounded the doctors. And since she’d believed it, Archer had also.
Now, that old well became his anchor. The Dreamtreader had anchored as close to Shadowkeep as he dared. But with time running short, Archer would need it close. It was his lifeline, his only way home. Even if all the Nightmare Lord’s hounds were on his tail, it would only take Archer one touch upon the well to go home.
Archer opened his eyes and stood up straight. The well was there now among the trees: smooth stone, ancient hardened wood, wrought iron, rope, and pail. This was his anchor, and it went very deep.
The Dreamtreader turned back to Rue de la Mort and stared up at the crooked fortress high on the mount. There was red light in its upper windows, and the moons lit every angle of its crooked rooftops in eerie yellow. This was the stronghold of the one who caused all the misery.
Archer knew what he wanted. No machine gun or high explosive that might draw out too much of his remaining Dreamtreader energy. No, Archer would use his favorite. He reached once more over his shoulder, and released a little of his will to create something out of pure Dream. This time, his hand came back with a sword: a sleek and silver-gray blade with a ribbed grip and a cross guard that stretched protectively from the haft like eagle’s wings to cover the knuckles of Archer’s right hand.
Archer held the blade aloft as if in defiance of the moons, in defiance of Shadowkeep and the dark tyrant who sat on its throne. A spark kindled upon the cross guard. Bluish-white flames whirled up the blade. He was ready.
Archer let out a growl that sounded more suited to a werewolf than a teenager. He ran up Rue de la Mort, tapping into a speed that Olympic athletes only dreamed about. He weaved in and out of the sea of villagers. Their forms flashed by in a blur, as did Shadowkeep’s shambling guards who nearly fell over themselves trying to catch up to the speedy intruder. It was no use. They could no more catch Archer than a sloth could leap up and grab a soaring hawk.