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  Nothing in particular crossed the burrow-warden’s few coherent thoughts; the need to please his illithid master remained the foremost guidance of his movements. For the first time since his capture, though, Belwar wondered.

  Identity? Purpose?

  The enchanting spell-song of his mithril hands ran through his mind again, became a focus of his unconscious determination to sort through the blur of his captors’ insinuations.

  “Bivrip?” he muttered again, and the word triggered a more recent memory, an image of a drow elf, kneeling and massaging the god-thing of the illithid community.

  “Drizzt?” Belwar muttered under his breath, but the name was forgotten in the next bang of his pick-hand, obliterated by the svirfneblin’s continuing desire to please his illithid master.

  The cubby had to be perfect.

  A lump of flesh rippled under an ebony-skinned hand and a wave of anxiety flooded through Drizzt, imparted by the central brain of the mind flayer community. The drow’s only emotional response was sadness, for he could not bear to see the brain in distress. Slender fingers kneaded and rubbed; Drizzt lifted a bowl of warm water and poured it slowly over the flesh. Then Drizzt was happy, for the flesh smoothed out under his skilled touch, and the brain’s anxious emotions soon were replaced by a teasing hint of gratitude.

  Behind the kneeling drow, across the wide walkway, two illithids watched it all and nodded approvingly. Drow elves always had proved skilled at this task, and this latest captive was one of the finest so far.

  The illithids wiggled their fingers eagerly at the implications of that shared thought. The central brain had detected another drow intruder in the illithid webs that were the tunnels beyond the long and narrow cavern―another slave to massage and sooth.

  So the central brain believed.

  Four illithids moved out from the cavern, guided by the images imparted by the central brain. A single drow had entered their domain, an easy capture for four illithids.

  So the mind flayers believed.

  Chapter 18.

  The Element of Surprise

  The spirit-wraith picked his silent way through the broken and twisting corridors, traveling with the light and practiced steps of a veteran drow warrior. But the mind flayers, guided by their central brain, anticipated Zaknafein’s course perfectly and were waiting for him.

  As Zaknafein came beside the same stone ridge where Belwar and Clacker had fallen, an illithid jumped out at him and―fwoop!―blasted its stunning energy.

  At that close range, few creatures could have resisted such a powerful blow, but Zaknafein was an undead thing, a being not of this world. The proximity of Zaknafein’s mind, linked to another plane of existence, could not be measured in steps. Impervious to such mental attacks, the spirit-wraith’s swords dived straight in, each taking the startled illithid in one of its milky, pupil-less eyes.

  The three other mind flayers floated down from the ceiling, loosing their stunning blasts as they came. Swords in hand, Zaknafein waited confidently for them, but the mind flayers continued their descent. Never before had their mental attacks failed them; they could not believe that the incapacitating cones of energy would prove futile now. Fwoop! A dozen times the illithids fired, but the spirit-wraith seemed not to notice. The illithids, beginning to worry, tried to reach inside Zaknafein’s thoughts to understand how he had possibly avoided the effects. What they found was a barrier beyond their penetrating capabilities, a barrier that transcended their present plane of existence.

  They had witnessed Zaknafein’s swordplay against their unfortunate companion and had no intention of engaging this skilled drow in melee combat. Telepathically, they promptly agreed to reverse their direction.

  But they had descended too far.

  Zaknafein cared nothing for the illithids and would have walked contentedly off on his way. The illithid’s misfortune, though, the spirit-wraith’s instincts, and Zaknafein’s past-life knowledge of mind flayers, led him to a simple conclusion: If Drizzt had traveled this way―and Zaknafein knew that he had―he most likely had encountered the mind flayers. An undead being could defeat them, but a mortal drow, even Drizzt, would find himself at a sorry disadvantage.

  Zaknafein sheathed one sword and sprang up to the ridge of stone. In the blur of a second fast leap, the spirit-wraith caught one of the rising illithids by the ankle.

  Fwoop! The creature blasted again, but it was a doomed thing with little defense against Zaknafein’s slashing sword. With incredible strength, the spirit-wraith heaved himself straight up, his sword leading the way. The illithid slapped down at the blade vainly, but its empty hands could not defeat the spirit-wraith’s aim. Zaknafein’s sword sliced up through the mind flayer’s belly and into its heart and lungs.

  Gasping and clutching at the huge wound, the illithid could only watch helplessly as Zaknafein found his footing and kicked off the mind flayer’s chest. The dying illithid tumbled away, head over heels, and slammed into the wall, then hung grotesquely in midair even after death, its blood spattering the floor below.

  Zaknafein’s leap sent him crashing into the next floating illithid, and the momentum took both of them into the last of the group. Arms flailed and tentacles waved wildly, seeking some hold on the drow warrior’s flesh. More deadly, though, was the blade, and a moment later, the spirit-wraith pulled free of his latest two victims, enacted a levitation spell of his own, and floated gently back to the stone floor. Zaknafein walked calmly away, leaving three illithids hanging dead in the air for the duration of their levitation spells, and a fourth dead on the floor.

  The spirit-wraith did not bother to wipe the blood from his swords; he realized that very soon there would be more killing.

  The two mind flayers continued observing the panther’s entity. They did not know it, but Guenhwyvar was aware of their presence. In the Astral Plane, where material senses such as smell and taste had no meaning, the panther substituted other subtle senses. Here, Guenhwyvar hunted through a sense that translated the emanations of energy into clear mental images, and the panther could readily distinguish between the aura of an elk and a rabbit without ever seeing the particular creature. Illithids were not so uncommon on the Astral Plane, and Guenhwyvar recognized their emanations.

  The panther had not yet decided whether their presence was mere coincidence or was in some way connected to the fact that Drizzt had not called in many days. The apparent interest the mind flayers showed in Guenhwyvar suggested the latter, a most disturbing notion to the panther. Still, Guenhwyvar did not want to make the first move against so dangerous an enemy. The panther continued its daily routines, keeping a wary eye on the unwanted audience.

  Guenhwyvar noticed the shift in the mind flayers’ emanations as the creatures began a rapid descent back to the Material Plane. The panther could wait no longer.

  Springing through the stars, Guenhwyvar charged upon the mind flayers. Occupied in their efforts to begin their return journey, the illithids did not react until it was too late.

  The panther dived in below one, catching its silvery cord in fangs of sharp light. Guenhwyvar’s neck flexed and twisted, and the silvery cord snapped. The helpless illithid drifted away, a castaway on the Astral Plane.

  The other mind flayer, more concerned with saving itself, ignored its companion’s frenzied pleas and continued descent toward the planar tunnel that would return it to its corporeal body. The illithid almost slipped beyond Guenhwyvar’s reach, but the panther’s claws latched on firmly just as it entered the planar tunnel.

  Guenhwyvar rode along.

  From his little stone island, Clacker saw the commotion growing all through the long and narrow cavern. Illithids rushed all about, telepathically commanding slaves into defensive formations. Lookouts disappeared through every exit, while other mind flayers floated up into the air to keep a general watch on the situation.

  Clacker recognized that some crisis had come upon the community, and a single logical thought forced its way through th
e hook horror’s base thinking: If the mind flayers became preoccupied with some new enemy, this might be his chance to escape. With a new focus to his thinking, Clacker’s pech side found a firm footing. His largest problem could be the chasm, for he certainly could not leap across it. He figured that he could toss a gray dwarf or a rothe the distance, but that would hardly aid his own escape. Clacker’s gaze fell on the lever of the bridge, then back to his companions on the stone island. The bridge was retracted; the high lever leaned toward the island. A well-aimed projectile might push it back. Clacker banged his huge claws together―an action that reminded him of Belwar―and hoisted a gray dwarf high into the air. The unfortunate creature soared toward the lever but came up short, instead slamming into the chasm wall and plummeting to its death.

  Clacker stamped an angry foot and turned to find another missile. He had no idea of how he would get to Drizzt and Belwar, and at that moment, he didn’t pause to worry about them. Clacker’s problem right now was getting off his prison island.

  This time a young rothe went high into the air.

  There was no subtlety, no secrecy, to Zaknafein’s entrance. Having no fear of the mind flayers’ primary attack methods, the spirit-wraith walked straight into the long and narrow cavern, right out into the open. A group of three illithids descended on him immediately, loosing their stunning blasts.

  Again the spirit-wraith walked through the mental energy without a flinch, and the three illithids found the same fate as the four that had stood against Zaknafein out in the tunnels.

  Then came the slaves. Desiring only to please their masters, goblins, gray dwarves, orcs, and even a few ogres, charged at the drow invader. Some brandished weapons, but most had only their hands and teeth, thinking to bury the lone drow under their sheer numbers.

  Zaknafein’s swords and feet were too quick for such straightforward tactics. The spirit-wraith danced and slashed, darting in one direction then reversing his motion suddenly and hacking down his closest pursuers.

  Behind the action, the illithids formed their own defensive lines, reconsidering the wisdom of their tactics. Their tentacles wiggled wildly as their mental communications flooded forth, trying to make some sense of this unexpected turn. They had not trusted enough in their slaves to hand them all weapons, but as slave after slave fell to the stone, clawing at mortal wounds, the mind flayers came to regret their mounting losses. Still, the illithids believed they would win out. Behind them, more groups of slaves were being herded down to join the fray. The lone invader would tire, his steps would slow, and their horde would crush him.

  The mind flayers could not know the truth of Zaknafein. They could not know that he was an undead thing, a magically animated thing that would not tire and would not slow. Belwar and his master watched the spasmodic jerking of one of the illithid bodies, a telltale sign that the host spirit was returning from its astral journey. Belwar did not understand the implications of the convulsive movements, but he sensed that his master was glad, and that, in turn, pleased him.

  But Belwar’s master was also a bit concerned that only one of its companions was returning, for the central brain’s summons took the highest priority and could not be ignored. The mind flayer watched as its companion’s spasms settled into a pattern, and then was even more confused, for a dark mist appeared around the body.

  At the same instant the illithid returned to the Material Plane, Belwar’s master telepathically shared in its pain and terror. Before Belwar’s master could begin to react, though, Guenhwyvar materialized atop the seated illithid, tearing and slashing at the body.

  Belwar froze as a flicker of recognition coursed through him. “Bivrip?” he whispered under his breath, and then, “Drizzt?” and the image of the kneeling drow came clearly into his mind.

  Kill it, my brave champion! Do kill it! Belwar’s master implored, but it was already too late for the illithid’s unfortunate companion. The seated mind flayer flailed away frantically; its tentacles wiggled and latched onto the cat in an attempt to get at Guenhwyvar’s brain. Guenhwyvar swiped across with a mighty claw, a single blow that tore the illithid’s octopus head from its shoulders.

  Belwar, his hands still enchanted from his work on the cubby, advanced slowly toward the panther, his steps bound not by fear, but by confusion. The burrow-warden turned to his master and asked, “Guenhwyvar?”

  The mind flayer knew that it had given too much back to the svirfneblin. The recall of the enchanting spell had inspired other, dangerous memories in this slave. No longer could Belwar be relied upon.

  Guenhwyvar sensed the illithid’s intent and sprang out from the dead mind flayer only an instant before the remaining creature blasted at Belwar. Guenhwyvar hit the burrow-warden squarely, sending him sprawling to the floor. Feline muscles flexed and strained as the cat landed, turning Guenhwyvar on the spot at an angle for the room’s exit.

  Fwoop! The mind flayer’s assault clipped Belwar as he tumbled, but the deep gnome’s confusion and his mounting rage held off the insidious attack. For that one moment, Belwar was free, and he rolled to his feet, viewing the illithid as the wretched and evil thing that it was.

  “Go, Guenhwyvar!” the burrow-warden cried, and the cat needed no prodding. As an astral being, Guenhwyvar understood much about illithid society and knew the key to any battle against a lair of such creatures. The panther flew against the door with all its weight, bursting out onto the balcony high above the chamber that held the central brain.

  Belwar’s master, fearing for its god-thing, tried to follow, but the deep gnome’s strength had returned tenfold with his anger, and his wounded arm felt no pain as he smashed his enchanted hammer-hand into the squishy flesh of the illithid’s head. Sparks flew and scorched the illithid’s face, and the creature slammed back into the wall, its milky, pupil-less eyes staring at Belwar in disbelief.

  Then it slid, ever so slowly, to the floor, down into the darkness of death.

  Forty feet below the room, the kneeling drow sensed his revered master’s fear and outrage and looked up just as the black panther sprang out into the air. Fully entranced by the central brain, Drizzt did not recognize Guenhwyvar as his former companion and dearest friend; he saw at that moment only a threat to the being he most loved. But Drizzt and the other massaging slaves could only watch helplessly as the mighty panther, teeth bared and paws wide, plummeted down onto the middle of the bulbous mass of veined flesh that ruled the illithid community.

  Chapter 19.

  Headaches

  Approximately one hundred twenty illithids resided in and around the stone castle in the long and narrow cavern, and everyone of them felt the same searing headache when Guenhwyvar dived into the community’s central brain.

  Guenhwyvar plowed through the mass of defenseless flesh, the cat’s great claws tearing and slashing a path through the gore. The central brain imparted emotions of absolute terror, trying to inspire its servants. Understanding that help would not soon arrive, the thing reverted to pleading with the panther.

  Guenhwyvar’s primal ferocity, however, allowed for no mental intrusions. The panther dug on savagely and was buried in the spurting slime.

  Drizzt shouted in outrage and ran all about the walkway, trying to find some way to get at the intruding panther. Drizzt felt his beloved master’s anguish keenly and pleaded for somebody―anybody―to do something. Other slaves jumped and cried, and mind flayers ran about in a frenzy, but Guenhwyvar was out in the center of the huge mass, beyond the reach of any weapons the mind flayers could use.

  A few moments later, Drizzt stopped his jumping and shouting. He wondered where and who he was, and what in the Nine Hells this great disgusting lump in front of him possibly could be. He looked around the walkway and caught similar confused expressions on the faces of several duergar dwarves, another dark elf, two goblins, and a tall and wickedly scarred bugbear. The mind flayers still rushed about, looking for some attack angle on the panther, the primary threat, and paid no heed to the confused
slaves. Guenhwyvar made a sudden appearance from behind the folds of brain. The cat came up over a fleshy ridge for just a moment, then disappeared back into the gore. Several mind flayers fired their mind blasts at the fleeting target, but Guenhwyvar was out of sight too quickly for their energy cones to strike―but not too quickly for Drizzt to catch a glimpse.

  “Guenhwyvar?” the drow cried as a multitude of thoughts rushed back into his mind. The last thing he remembered was floating up among the stalactites in a broken corridor, up to where other sinister shapes lurked.

  An illithid moved right beside the drow, too intent on the action within the brain to realize that Drizzt was a slave no longer. Drizzt had no weapons other than his own body, but he hardly cared in that moment of sheer anger. He leaped high into the air behind the unsuspecting monster and kicked his foot into the back of the thing’s octopus head. The illithid tumbled forward onto the central brain and bounced along the rubbery folds several times before it could find any hold.

  All about the walkway, the slaves realized their freedom. The gray dwarves banded together immediately and took down two illithids in a wild rush, pummeling the creatures and stomping on them with their heavy boots.

  Fwoop! A blast came from the side, and Drizzt turned to see the other dark elf reeling from the stunning blow. A mind flayer rushed in on the drow and grabbed him in a tight hug. Four tentacles latched on to the doomed dark elf’s face, clamping on, then digging in toward his brain.

  Drizzt wanted to go to the drow’s aid, but a second illithid moved between them and took aim. Drizzt dived to the side as another attack sounded. Fwoop! He came up running, desperately trying to put more ground between himself and the illithid. The other drow’s scream held Drizzt for a moment, though, and he glanced back over his shoulder.