Read Gardens of the Moon Page 66


  Whiskeyjack squinted against the glare. He began to massage his temples.

  'More headaches?' Mallet asked.

  'Not so bad, lately,' the grizzled man said.

  'It's the leg that worries me,' the healer muttered. 'I need to work on it some more, and you need to stay off it awhile.'

  Whiskeyjack grinned. 'As soon as there's time,' he said.

  Mallet sighed. 'We'll work on it then.'

  From the forested slope behind them Hedge called, 'They're coming in!'

  The healer helped Whiskeyjack stand. 'Hell,' he whispered. 'It could've been a lot worse, right, Sergeant?'

  Whiskeyjack glared across the lake. 'Three lost ain't that bad, considering.'

  A pained expression crossed Mallet's face. He said nothing.

  'Let's move,' Whiskeyjack growled. 'Captain Paran hates tardiness. And maybe the Moranth have good news. Be a change, wouldn't it?'

  From the beach, Quick Ben watched Mallet supporting his sergeant up the slope. Was it time? he wondered. To stay alive in this business, no one could afford to let up. The best plans work inside other plans, and when it's right to feint, feint big. Keeping the other hand hidden is the hard part.

  The wizard felt a stab of regret. No, it wasn't time. Give the old man a chance to rest. He forced himself into motion. He wouldn't let himself look back – never a good idea. The scheme was hatched.

  'Whiskeyjack's going to howl when he hears this one,' he whispered to himself.

  Captain Paran listened to the others on the beach below, but made no move to join them. Not yet. His brush with Ascendants seemed to have left him with a new sensitivity – or perhaps it was the Otataral sword scabbarded at his side. But he could sense her, now, already in her adolescence, plump as he knew she'd be, smiling with her heavy-lidded eyes deceptively sleepy as she studied the morning sky.

  I will come to you, he promised her. When this Pannion Seer and his cursed holy war is crushed, I will come to you then, Tattersail.

  I know.

  He stiffened. That voice in his head had not been his own. Or had it? He waited, waited for more. Tattersail? Only silence answered him. Ah, my imagination, nothing more. To think you would call up enough of your old life, to find the feelings you once held for me, find them and feel them once again. I am a fool.

  He rose from his crouch at Lorn's graveside – a mound of rocks – and brushed twigs and orange pine needles from his clothing. Look at me now. Agent for the Adjunct once, now a soldier. Finally, a soldier. Smiling, he made his way down to his squad.

  Then I shall await the coming of a soldier.

  Paran stopped in his tracks, then, smiling, continued on. 'Now that,' he whispered, 'was not my imagination.'

  The tradecraft hugged the southern shore, making for Dhavran and the river mouth. Kalam leaned on the gunwale, his gaze sweeping the north horizon's ragged, snow-capped mountains. Near him stood another passenger, hardly memorable and disinclined to talk.

  The only voices reaching the assassin came from Apsalar and Crokus. They sounded excited, each revolving around the other in a subtle dance that was yet to find its accompanying words. A slow, half smile quirked Kalam's mouth. It'd been a long time since he'd heard such innocence.

  A moment later, Crokus appeared beside him, his uncle's demon familiar clutching his shoulder. 'Coll says that the Empire's capital, Unta, is as big as Darujhistan. Is it?'

  Kalam shrugged. 'Maybe. A lot uglier. I don't expect we'll have a chance to visit it, though. Itko Kan lies on the south coast, while Unta is on Kartool Bay, the north-east coast. Miss Darujhistan already?'

  An expression of regret came over Crokus's face. He stared down into the waves. 'Just some people there,' he said.

  The assassin grunted. 'Know how you feel, Crokus. Hell, look at Fiddler back there, mooning away as if somebody had cut off one of his arms and one of his legs.'

  'Apsalar still can't believe you'd go to all this trouble for her. She doesn't remember being much liked in your squad.'

  'Wasn't her, though, was it? This woman here is a fishergirl from some two-copper village. And she's a long way from home.'

  'She's more than that,' Crokus muttered. He had a coin in his hand and was playing with it absently.

  Kalam threw the boy a sharp look. 'Really,' he said, deadpan.

  Crokus nodded affably. He held up the coin and examined the face on it. 'Do you believe in luck, Kalam?'

  'No,' the assassin growled.

  Crokus grinned happily. 'Me neither.' He flipped the coin into the air.

  They watched it plummet into the sea, flash once, then vanish beneath the waves.

  From near the bow, Circle Breaker slowly nodded to himself. The Eel would be delighted with the news, not to mention greatly relieved. Then he returned his attention to the west, and wondered what it would be like, no longer anonymous to the world.

  This ends the first tale

  of the

  Malazan

  Book of the Fallen

  GLOSSARY

  TITLES AND GROUPS

  First Sword of Empire: Malazan and T'lan Imass, a title

  denoting an Imperial champion

  Fist: a military governor in the Malazan Empire

  High Fist: a commander of armies in a Malazan Campaign

  Kron T'lan Imass: the name of the clans under the

  command of Kron

  Logros T'lan Imass: the name of the clans under the

  command of Logros

  The Bridgeburners: a legendary elite division in the Malaz

  2nd Army

  The Crimson Guard: a famous mercenary company

  commanded by a deposed prince

  The Pannion Seer: a mysterious prophet ruling the lands

  south of Darujhistan

  The Warlord: the name for Caladan Brood

  The Claw: the covert organization of the Malazan Empire

  PEOPLES (HUMAN AND NON-HUMAN)

  Barghast (non-human): pastoral nomadic warrior society

  Daru: cultural group sharing citizenry in cities in northern

  Genabackis

  Gadrobi: indigenous cultural group in central Genabackis

  Genabarii: cultural group (and language) in north-west

  Genabackis

  Forkrul Assail (non-human): extinct mythical people (one

  of the Four Founding Races)

  Jaghut (non-human): extinct mythical people (one of the

  Four Founding Races)

  K'Chain Che'Malle (non-human): extinct mythical people

  (one of the Four Founding Races)

  Moranth (non-human): highly regimented civilization

  centred in Cloud Forest

  Rhivi: pastoral nomadic society in central plains of

  Genabackis

  T'lan Imass: one of the Four Founding Races, now immortal

  Tiste Andii (non-human): an Elder Race

  Trell (non-human): pastoral nomadic warrior society in

  transition to sedentarianism

  ASCENDANTS

  Apsalar, Lady of Thieves

  Beru, Lord of Storms

  Burn, Lady of the Earth, the Sleeping Goddess

  Caladan Brood, the Warlord

  Cotillion/The Rope (the Assassin of High House Shadow)

  Dessembrae, Lord of Tragedy

  D'rek, the Worm of Autumn (sometimes the Queen of

  Disease, see Poliel)

  Fanderay, She-Wolf of Winter

  Fener, the Boar (see also Tennerock)

  Gedderone, Lady of Spring and Rebirth

  Great Ravens, ravens sustained by magic

  Hood (King of High House Death)

  Jhess, Queen of Weaving

  Kallor, the High King

  K'rul, Elder God

  Mowri, Lady of Beggars, Slaves and Serfs

  Nerruse, Lady of Calm Seas and Fair Wind

  Oponn, Twin Jesters of Chance

  Osserc, Lord of the Sky

  Poliel, Mistress of Pestilence

/>   Queen of Dreams (Queen of High House Life)

  Shadowthrone/Ammanas (King of High House Shadow)

  Shedenul/Soliel, Lady of Health

  Soliel, Mistress of Healing

  Tennerock/Fener, the Boar of Five Tusks

  The Crippled God, King of Chains

  The Hounds (of High House Shadow)

  Togg (see Fanderay), the Wolf of Winter

  Trake/Treach, the Tiger of Summer and Battle

  Son of Darkness/Moon's Lord/Anomander Rake (Knight of

  High House Dark)

  Treach, First Hero

  THE WORLD OF SORCERY

  The Warrens: (the Paths – those Warrens accessible to humans)

  Denul: the Path of Healing

  D'riss: the Path of Stone

  Hood's Path: the Path of Death

  Meanas: the Path of Shadow and Illusion

  Ruse: the Path of the Sea

  Rashan: the Path of Darkness

  Serc: the Path of the Sky

  Tennes: the Path of the Land

  Thyr: the Path of Light

  THE ELDER WARRENS:

  Kurald Galain: the Tiste Andii Warren of Darkness

  Tellann: the T'lan Imass Warren

  Omtose Phellack: the Jaghut Warren

  Starvald Demelain: the Tiam Warren, the First Warren

  THE DECK OF DRAGONS: – The Fatid (and associated Ascendants)

  High House Life

  King

  Queen (Queen of Dreams)

  Champion

  Priest

  Herald

  Soldier

  Weaver

  Mason

  Virgin

  High House Death

  King (Hood)

  Queen

  Knight (once Dassem Ultor)

  Magi

  Herald

  Soldier

  Spinner

  Mason

  Virgin

  High House Light

  King

  Queen

  Champion

  Priest

  Captain

  Soldier

  Seamstress

  Builder

  Maiden

  High House Dark

  King

  Queen

  Knight (Son of Darkness)

  Magi

  Captain

  Soldier

  Weaver

  Mason

  Wife

  High House Shadow

  King (Shadowthrone/Ammanas)

  Queen

  Assassin (the Rope/Cotillion)

  Magi

  Hound

  Unaligned

  Oponn (the Jesters of Chance)

  Obilisk (Burn)

  Crown

  Sceptre

  Orb

  Throne

  Bonecaster: a shaman of the T'lan Imass

  Chance: a sword dedicated to Oponn

  D'ivers: a higher order of shape-shifting

  Dragnipur: a sword used by Anomander Rake

  Finnest: an object used as a repository of power by a Jaghut

  Otataral: a magic-negating reddish ore mined from the

  Tanno Hills, Seven Cities

  Soletaken: an order of shape-shifting

  The T'orrud Cabal: the Cabal of Darujhistan

  The Tyrant Kings: the ancient rulers of Darujhistan

  Warrens of Chaos: the miasmic paths between the Warrens

  PLACE NAMES:

  Apple A Genabackan Free City

  Blackdog Forest On the continent of Genabackis,

  large boreal forest on shield bedrock,

  site of major battles between the Malazan Empire and the armies of

  Caladan Brood and the Crimson

  Guard during the First Campaigns

  Cloud Forest Home of the Moranth, situated on

  the north-west coast of Genabackis

  Darujhistan Legendary city on Genabackis, largest

  and most influential of the Free

  Cities, situated on the south shore of

  Lake Azur and peopled mainly by

  Daru and Gadrobi populations; the

  only known city to use natural gas as

  an energy source

  Dhavran A city west of Darujhistan

  Free Cities Mercantile alliance of city-states in

  northern Genabackis, all but one of

  which has since been conquered by

  the Malazan Empire

  Gadrobi Hills Hill range east of Darujhistan,

  sparsely inhabited at present although

  once the homeland of the Gadrobi

  people

  Garalt A Genabackan Free City

  Genabaris Large Malazan-held city on northwest

  coast of Genabackis and

  principal debarkation point during

  the campaigns

  Gerrom A small rural town in Itko Kan

  Greydog A Genabackan city

  Itko Kan Province on the continent of Quon

  Tali, within the Malazan Empire

  Kan The capital city of Itko Kan

  Laederon Plateau Northern tundra of Genabackis

  Lest City-state to the east of Darujhistan

  Malaz City Island city and home of the founding

  Emperor of the Malazan Empire

  Malazan Empire An empire originating on Malaz

  Island off the coast of the Quon Tali

  continent. The original founder was

  the Emperor Kellanved and his cohort Dancer,

  both of whom were assassinated

  by Laseen, the present Empress.

  The Empire spans Quon Tali, the subcontinent

  of Falar, Seven Cities, and

  the coasts of north Genabackis

  Additional forays include the

  continents of Stratem and Korel

  Meningalle Ocean Genabackan name for Seeker's Deep

  Mock's Hold A Keep overlooking Malaz City

  where the Emperor and Dancer

  were assassinated

  Moon's Spawn A floating mountain of black basalt

  inside which is a city, home of the

  Son of Darkness and the Tiste Andii

  Moranth Mountains The mountain range encircling Cloud Forest

  Mott A Genabackan city

  Mouse Quarter An ill-fated district in Malaz City

  Nathilog Malazan-held city in north-west

  Genabackis

  Nisst A Genabackan Free City

  One Eye Cat A Genabackan Free City

  Pale Free City on Genabackis, recently

  conquered by the Malazan Empire

  Pannion Domin Emerging empire in south-east

  Genabackis, ruled by the Pannion Seer

  Porule A Genabackan Free City

  Quon Tali Home continent of the Malazan

  Empire

  Rhivi Plain Central plain, north Genabackis

  Seeker's Deep Malazan name for Meningalle Ocean

  Setta City on eastern coast of Genabackis

  Tahlyn Mountains Mountain range on north side of Lake Azur

  Tulips A Genabackan Free City

  Unta Capital of the Malazan Empire, on Quon Tali

  DARUJISTAN AND ENVIRONS

  Despot's Barbican: an ancient edifice and remnant of the

  Age of Tyrants

  Hinter's Tower: an abandoned sorcerer's tower in the Noble

  District

  Jammit's Worry: the east road

  K'rul's Belfry/Temple: an abandoned temple in the Noble

  District

  Phoenix Inn: a popular haunt in the Daru District

  Quip's Bar: a ramshackle bar in the Lakefront District

  The Estates (the Houses)

  The Old Palace (Majesty Hall): present site of the Council

  Worrytown: the slum outside the wall on Jammit's Worry

  Steven Erikson's epic fantasy sequence,

  The Malazan Book of the Fallen, continues

  in Deadhouse Gates. To whet your appetite,<
br />
  here is the Prologue...

  1163rd Year of Burn's Sleep

  9th Year of the Rule of Empress Laseen

  Year of the Cull

  He came shambling into Judgement's Round from the Avenue of Souls, a misshapen mass of flies. Seething lumps crawled on his body in mindless migration, black and glittering and occasionally falling away in frenzied clumps that exploded into fragmented flight as they struck the cobbles.

  The Thirsting Hour was coming to a close and the priest staggered in its wake, blind, deaf and silent. Honouring his god on this day the servant of Hood Lord of Death had joined his companions in stripping naked and smearing himself in the blood of executed murderers, blood that was stored in giant amphorae lining the walls of the temple's nave. The brothers had then moved in procession out onto the streets of Unta to greet the god's sprites, enjoining the mortal dance that marked the Season of Rot's last day.

  The guards lining the Round parted to let the priest pass, then parted wider for the spinning, buzzing cloud that trailed him. The sky over Unta was still more grey than blue as the flies that had swept at dawn into the capital of the Malazan Empire now rose, slowly winging out over the bay toward the salt marches and sunken islands beyond the reef. Pestilence came with the Season of Rot, and the Season had come an unprecedented three times in the past ten years.

  The air of the Round still buzzed, was still speckled as if filled with flying grit. Somewhere in the streets beyond a dog yelped like a thing near death, but not near enough, and close to the Round's central fountain the abandoned mule that had collapsed earlier still kicked feebly in the air. Flies had crawled into the beast through every orifice and it was bloated with gases. The animal was stubborn by its breed and was now over an hour in dying. As the priest staggered sightlessly past, flies rose from it in a swift curtain to join those already enshrouding him.

  It was clear to Felisin from where she and the others waited that the priest of Hood was striding directly towards her. His eyes were ten thousand eyes, but she was certain they were all fixed on her. Yet even this growing horror did little to stir the numbness that lay like a smothering blanket over her mind; she was aware of it rising inside but the awareness seemed more a memory of fear than fear now alive within her.