Still, it was enough to give a girl religion again. Bless the wisdom of Lysos, Maia thought, drawing a circle over her breast.
Again that evening she exercised hard, running in place, doing pushups and step workouts, on and off crates. At dusk, she went back to the window and found that she could just manage to squeeze into the long, narrow passage. Thoughts of escape blossomed, until she reached the far end where it was possible to look straight down at the valley floor … a hundred meters below.
I might be able to come up with a plan. Find a way to get some of these crates open. Maybe start weaving a rope from yarn taken from the carpets? There were possibilities, each of them dangerous. It would take some mulling over. Anyway, she obviously had plenty of time.
There were no majestic zoor-floaters to watch as night fell, though several birds fluttered past, pausing on their way to roost long enough to taunt her, squawking at this silly, flightless human, crammed within her cleft of stone.
Maia felt too agitated to try using the sextant. She climbed back down, fell asleep early, and had strange dreams most of the night. Dreams of escape. Dreams of running. Dreams of ambivalence. Of wanting/not wanting the company of someone for the rest of her life. Leie? Clone-daughters? A man? Images of a fictional but still vivid Florentina World confused her with combined revulsion and fascination.
Later, when she clawed her way, moaning, out of a dream about being buried alive, Maia awakened to find herself tangled in the rough, heavy drapes she used for blankets, forced to struggle just to extricate herself. I don’t like this place, she thought, when at last she was breathing freely again. She sagged back. I wonder how you go about unweaving a carpet.
The narrow window showed a sliver of the constellation Anvil, so the night was more than half over. Missed the clicking, this time, one part of her commented. The rest didn’t give a damn. When sleep reclaimed her, there were no more nightmares.
She had saved for last what seemed the best book of the four. It was printed on good paper and came with the imprint of a Horn City publishing company. “A literary classic,” proclaimed the flashing microadvert on its binding, when turned to the light. On the copyright page, Maia read that the novel was over a hundred years old. She had never heard of it, but that came as no surprise. Lamatia Hold was fanatic in preferring to teach its var-daughters practical skills over the arts.
Certainly the writing was better than any of the other books. Unlike the historical fantasy, or the var-trash romance, it was set in the Stratos of everyday life. The story opened with a young woman on a voyage, accompanied by a fellow cloneling her own age. They were carrying commercial contracts from town to town, arranging deals, making money for their faraway hold and clan. The writer delightfully conveyed many hassles of life on the road, dealing with bureaucrats and senior mothers who, as broad and amusing caricatures, brought to Maia’s lips her first faint smile in a long time. Below these picaresque encounters, the author laid a current of underlying tension. Things were not as they seemed with the two protagonists. Maia discovered their secret early in chapter three.
The pair weren’t clonelings at all. Their “clan” was a fiction. They were just a couple of vars. Twins …
Maia blinked, startled to the quick. But … that was our idea! It’s what Leie and I planned to do.
She stared at the page, outrage turning swiftly to embarrassment. How many people must have read this book by now? Flipping to the title page, she saw that paper printings alone were in the hundreds of thousands. And that left out versions on disk, or floating access …
We would’ve been laughingstocks, the first place we tried it, Maia realized with horrified chagrin. In retrospect, she saw with abrupt clarity how the idea must have occurred to others, countless times, even before this novel was written. Probably lots of var twins fantasized about it. At least some of the Lamai mothers should have known, and been able to warn us!
Maia paused. Wait a minute! She flipped pages and looked again at the names of the protagonists.… Reie and Naia? No wonder they had sounded familiar. She shook her head in numb disbelief. We … were NAMED after characters in this Lysos-damned storybook?
Maia saw purple, thinking about the petty joke Mother Claire and the others had pulled on the two of them. At least Leie had been spared ever knowing what fools they’d been.
She hurled the book across the room and flung herself onto her dusty bed, crying out of loneliness and a sense of utter abandonment.
• • •
For two days she was listless, spending most of her time sleeping. The late night clicking was no longer of interest. Not much of anything was.
Still, after a while boredom began penetrating even the self-pitying bleakness Maia had crafted for herself. When she could stand it no longer, she asked her jailers once more for something to help pass the time. They looked at each other, and responded that they were sorry, but there were no more books.
Maia sighed and went back to picking at her meal. Her warders watched morosely, clearly affected by her mood. She did not care.
At first, Maia used to fantasize about rescue by some authority, like the Planetary Equilibrium officer she had spoken to, or the priestess of the temple at Grange Head, or even a squadron of Lamai militia, wearing bright-plumed helmets. But she nursed no illusions about her importance in the grand scheme of things. Nor did any word arrive from Tizbe. Maia now saw that there was no need for the drug messenger or anyone else to come visit or interrogate her.
Hope had no place in her developing picture of the world. Even the Lerners are so high above you, they have to bend over to spit.
She remembered Calma, standing in the moonlight while Tizbe and the Joplands took her prisoner. Until that moment, Maia had thought of her as an individual, a decent person—a little awkward and transparent, but sweet in her way. Now I know better … a clone is a clone. Thalla and Kiel were right. The whole system stinks!
It was sacrilege, and Maia didn’t care. She missed her friends. Even if she had only known them for a few weeks, they had shared with her the curse of uniqueness, and would understand the feelings of betrayal and desolation that swept over her now.
Desperate for some way out of her funk, Maia reread the escapist, var-trash novel, and found it more satisfying the second time. Perhaps because she identified more with the implied wish, to see everything come crashing down. But then it was finished. A third reading would be pointless. None of the other books was worth even a second look.
Lethargically, she spent the afternoon atop her makeshift pyramid, staring across the desert plain. It was a sea of grass you could get lost on, if you didn’t know what you were doing. Here and there she thought she could trace outlines of regular features, like the footprints of vanished buildings. But no one had ever lived on this arid plateau, as far as she knew.
The next morning, along with her breakfast, Maia’s jailers brought something new. It was a large shiny box with a handle, like one of those hard suitcases rich travelers sometimes carried. “Got lots o’ these stacked in ’nother room,” one of them told her. “Hear it’s a way to pass th’ time. Y’might try it.” The woman shrugged, as if such a long speech had used up her allotment of words for the day.
After they left, Maia took the case over to where there was a good patch of light, and released the simple catch. The box unfolded once, then the two halves unfolded again. More clever hingings invited more unlayering until she had in front of her a wide, flat surface of pale material covered with finely etched vertical and horizontal lines.
Life, she realized. Maia had never before seen a board quite like this, obviously an expensive model, too good to take to sea. It must be the kind men used while trapped in sanctuary, to help distract themselves during hot-season quarantine.
They brought me a patarkal game of bleeding Life!
It was too rich. Maia guffawed with a touch of hysterical release. She laughed and laughed, until at last she wiped tears from her eyes and sighed, feeling muc
h better.
Then, for lack of anything better to do, she felt along the front panel for the power switch and turned the machine on.
Why, in nature, is the male-female ratio nearly always one to one? If wombs are costly while sperm is cheap, why are there so many sperm producers?
It is a matter of biological economics. If a species produces fewer females than males, daughters will be more fruitful than sons. Any variant individual who picks up the trait of having more female offspring will have advantages, and will spread the mutant trait through the gene pool until the ratio evens out again.
The same logic will hold in reverse, if we planners try to simply program-in a birth ratio sparse in males. Early generations would reap the benefits of peace and serenity, but selection forces will reward son-production, favoring its occurrence with rising frequency, eventually annulling the program and landing us right back where we started. Within mere centuries, this planet will be like any other, aswarm with men and their accompanying noise and strife.
There is a way to free our descendants from this bioeconomic cul-de-sac. Give them the option of self-cloning. Reproductive success will then reward women who manage to have offspring both sexually and especially non-sexually. In time, a desire to have like-self daughters will saturate the gene pool. It will be stable and self-reinforcing.
The option of stimulated self-cloning lets us at last design a world with the problem of too many males permanently solved.
10
Maia already knew the basic rules. Lamatia Clan wanted all its daughters, winter and summer alike, to know about the “peculiar male obsession with games.” Such familiarity could be useful any season, in maintaining good relations with some mannish guild.
Games came in a wide range. Many, like Poker, Dare, and Distaff, were as popular among females as males. And although Chess was traditionally more well-liked by men, four generations of planetary supreme grandmasters had come from the small, intellectual lineage of Terrille clones. Which might help explain why ever more male aficionados had switched to the Game of Life, during the last century or so.
Technically, any Life match was over before it began. Two men—or teams of men—faced off at opposite ends of a board consisting of anywhere from two score to several hundred intersecting horizontal and vertical lines. During the crucial preparation phase, each side took turns strategically laying rows of game pieces in the squares between the lines—choosing to place them either white or black side up—until the board was full. Simple rules were programmed into the pieces, or sometimes into the board itself, depending on how rich the players were and what kind of set they could afford.
As a little girl, Maia used to watch in fascination as sailors from docked freighters spent hours winding up old-fashioned watch-spring game pieces, or collecting the solar-powered variety after soaking on rooftops by the piers. Each team might spend up to ten minutes between turns huddled, arguing strategy until the referee called time and they had to lay down another row on their side of the playing field. After which they would watch, arms crossed, contemptuously sneering as their opponents fussed and laid a layer of their own, on the other side. The teams would continue alternating, laying new rows of white or black pieces, until the halfway boundary was reached, and all empty squares were filled. Then everyone stepped back. After proclaiming an ancient invocation, the referee would then stretch out his staff toward the timing square.
Most women found all of the arguments and arm waving leading up to this point profoundly tedious. Yet, whenever a major match was finally about to get under way, people would start arriving—from poor var laborers to haughty clanfolk descending from castles on the hill—all gathering to stand and watch, awaiting the tap of the referee’s stick.…
When, suddenly, the quiescent pieces wakened!
Maia especially loved the times when players used the spring-wound disks, which, on sensing the condition of their neighbors, would respond by buzzing and flipping their louvers with each beat of the game clock—white giving over to black, black becoming white, or mysteriously remaining motionless with the same face up until the next round.
The process was controlled by preset rules. In the classic version of Life, these were absurdly simple. A square with a black piece was defined as “alive.” White side up meant “unliving.” Its state during an upcoming round would depend on its neighbors’ status the round before. A white piece would “come alive,” turning black next turn, if exactly three of its eight neighboring squares (including corners) were black this turn. If a site was already black, it could remain so next round if it currently had two or three living neighbors. Any more or less, and it would switch back to white again.
Someone once told Maia that this simulated living ecosystems. “Among plant and animal species, whenever population density climbs too high in a neighborhood, there often follows a collapse. Everything dies. Similarly, death also reigns if things get too sparse.” Ecology thrives on moderation, or so the game seemed to say.
To Maia, that just sounded like rationalization. The game got its name, she was sure, from the patterns that surged across the board just as soon as the referee gave his starting rap. From that moment, each individual game piece remained on the same spot, but its abrupt changes of state contributed to waves of black and white that crisscrossed the playing area with great speed and hypnotic complexity. Even Perkinite missionaries, standing on their portable pedestals, would lapse in their denigrations of all things male long enough to stare and sigh at the entrancing, rippling waves.
Certain initial patterns appeared to animate on their own. A compact “glider” would, if left alone, cruise from one end of the board to the other, changing shape in a four-stage pattern that repeated over and over as it inched along. Another grouping might throb in place, or send out branching limbs that budded, like flowers sending forth seeds that sprouted in their turn.
Sometimes pattern was the sole objective. There were form-generating contests, with prizes going to the most intricate final design, or to the purest image obtained after twenty, fifty, or a hundred beats. Variants using more complex rules and multicolored pieces produced even more sophisticated displays.
More often, though, the game was played as a battle between two teams. Their objective: to lay down starting conditions such that when play commenced, the sweep of shapes would carry their way, wiping clear their opponents’ territory, so that the last oases of “life” would be on their side of the board.
The contests could appear brutal at times, just like nature. Besides gliders and other benign forms, there were “eaters,” which consumed other patterns, then rebounded off the edge to sweep back across the playing field as voracious as ever. More sophisticated designs passed harmlessly off most patterns, but devoured any other eater they came across!
Ship crews and guilds hoarded techniques, tricks, and rules of thumb for generations, yet the strategy of laying down initial rows before the game was still more art than science. Frequently both teams wound up staring in surprise at what they’d wrought … patterns surging back and forth for a good part of an hour in ways unexpected by either side. Draws were frequent. During summers, occasional fistfights erupted over accusations of cheating, though Maia was at a loss how one could cheat in Life.
She had to admit there was something aesthetic about the game’s essential simplicity and the intricate, endless variety of forms it produced. As a child she had found it alluring, in an eerie sort of way, and had even tried asking questions. It took some time getting over the taunting and humiliation that had brought on, more from her own peers than from men. Anyway, by age four she found herself reaching the same conclusion as so many other women on Stratos.
So what?
Yes, the patterns were interesting up to a point, beyond which the passion males poured into the game became symbolic of the gulf separating the sexes. Other pastimes, like card games, at least involved people looking at or talking to each other, for instance. It was hard to
comprehend treating little bits—things—as if they were really alive.
Yet here she was, in prison, without anyone else to look at or talk to, with all the books read and nothing to do but stare at the unfolded game board. Maia pondered. I’ve already tried a thing or two girls don’t usually do—like studying navigation.
That was merely unusual, though. Not unheard-of. This game was another matter. If there were women on Stratos who had ever achieved expert status at Life, they were almost certainly labeled terminally strange.
Well, better strange than batty, she decided. Anger and loneliness waited on the wings, like unwelcome aunts, ready to drop in at the slightest invitation, provoking useless, unproductive tears. I’ll go crazy without something to keep my mind busy.
The board felt smooth. There were no physical pieces. Instead, each tiny white square would turn ebony at the command of an electro-optic controller buried in the machine itself. She recalled the old-time clatter and clack with fondness. This system felt chill and remote.
Let’s see if I can figure it out.
A couple of small lights winked on the display. She had no idea what PROG MEM or PREV.GAME.SAV meant. Those could be explored later, when she had mastered the simplest level. As soon as she turned on the machine, half of the squares along the four edges of the game board had gone black, so that an alternating checker sequence snaked around the perimeter. She recalled that this was one of several ways of dealing with the edge problem, or what to do when moving Life patterns reached the limits of the playing field.
Ideally, in the perfect case, there wouldn’t be an edge at all, just an endless expanse to give the patterns room to grow and interact. That was why big tournament games featured immense boards, and took days, even weeks, to set up. Maia recalled how, one day at Lamatia Hold, Coot Bennett had told her a secret. Sophisticated electronic versions of Life, such as the one in front of her, could actually keep track of patterns even after they had “left the stage,” pretending that the artificial entities continued existence even several board-lengths away, in some sort of imaginary space! At first, Maia had been convinced he was having her on. Then she felt thrilled, wondering if any other woman knew about this.