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  Nevertheless, the proliferation of points of view and different quests, which expands still further in the third volume, The Amber Spyglass, is itself a kind of figure for the necessary loss of innocence, for the felix culpa, or Fortunate Fall, that lies at the heart of this deliberate, at times overdeliberate rejoinder or companion to Paradise Lost. As Lyra’s daemon comes ever closer to settling in its final form, the narrative itself grows ever more unsettled; for a single point of view is a child’s point of view, but a multiple point of view is the world’s. And the settling of a daemon into a single form with the onset of adulthood, Pullman tells us, represents not simply a loss of the power to change, of flexibility and fire; it also represents a gain in the power to focus, to concentrate, to understand, and, finally, to accept: a gain in wisdom. Even Mrs. Coulter, that wicked, wicked woman, is granted her place in the narrative, and Pullman (not entirely successfully) makes us privy to her heart.

  I have resisted trying to summarize, and thereby spoil, the vast, complicated plot of His Dark Materials, which runs to more than twelve hundred pages. But there is no way to form or convey a judgment of the sequence without giving away the name, alas, of the ultimate, underlying villain of the story, a character whose original scheme to enslave, control, and dominate all sentient life in the universe is threatened first by the implications of Dust as felix culpa and then by the ambition of the new Lucifer, Lord Asriel, with whose Second Rebellion the plot of The Amber Spyglass is largely concerned. The gentleman’s name is Jehovah.

  † The original British title of The Golden Compass is Northern Lights.

  4.

  The Amber Spyglass was awarded the Guardian’s fiction prize for 2000, the first time that a novel ostensibly written for children had been so honored. Shortly afterward, the new laureate stirred up controversy by publicly attacking his fellow Oxonian C. S. Lewis, and in particular the Narnia books (which also begin, of course, in a wardrobe), calling them racist, misogynist, and allied with a repressive, patriarchal, idealist program designed to quash and devalue human beings and the world—the only world—in which we have no choice but to live and die.

  Or something like that. I confess to taking as little interest in the question of organized Christianity’s demerits as in that of its undoubted good points, in particular when such a debate gets into the works of a perfectly decent story and starts gumming things up. My heart sank as it began to dawn on me, around the time that the first angels begin to show up in The Subtle Knife, that there was some devil in Pullman, pitchfork-prodding him into adjusting his story to suit both the shape of his anti-Church argument (with which I largely sympathize) and the mounting sense of self-importance evident in the swollen (yet withal sketchy) bulk of the third volume and in the decreasing roundedness of its characters. By the end of the third volume, Lyra has lost nearly all the tragic, savage grace that makes her so engaging in The Golden Compass; she has succumbed to the fate of Paul Atreides, the bildungsroman hero turned messiah of Dune, existing only, finally, to fulfill the prophecy about her. She has harrowed Hell (a gloomy prison yard, according to Pullman, less Milton than Virgil, home of whispering ghosts cringing under the taunts and talons of the screws, a flock of unconvincing harpies), losing and then regaining her daemon-soul; she has become, like all prophesied ones and messiahs, at once more and less than human.

  This is a problem for Pullman, since His Dark Materials is explicitly—and materially, and often smashingly—about humanity. That’s the trouble with Plot, and its gloomy consigliere, Theme. They are, in many ways, the enemies of Character, of “roundedness,” insofar as our humanity and its convincing representation are constituted through contradiction, inconsistency, plurality of desire, absence of abstractable message or moral. It’s telling that the epithet most frequently applied to God by the characters in His Dark Materials is “the Authority.” This fits in well with Pullman’s explicit juxtaposition of control and freedom, repression and rebellion, and with his championing of Sin, insofar as Sin equals Knowledge, over Obedience, insofar as that means the kind of incurious acceptance urged on Adam by Milton’s Raphael. But the epithet also suggests, inevitably, the Author, and by the end of His Dark Materials one can’t help feeling that Will and Lyra, Pullman’s own Adam and Eve—appealing, vibrant, chaotic, disobedient, murderous—have been sacrificed to fulfill the hidden purposes of their creator. Plot is fate, and fate is always, by definition, inhuman.

  Thank God, then, for the serpent, for the sheer, unstoppable storytelling drive that is independent of plot outlines and thematic schemes, the hidden story that comes snaking in through any ready crack when the Authority’s attention is turned elsewhere. In Paradise Lost, we find ourselves, with Blake, rooting for the poets, for the “devil’s party.” Satan is one of us; so much more so than Adam or Eve. There’s a puzzling pair of exchanges in The Amber Spyglass, when Lyra attempts to cheer the denizens at the outskirts of Hell, and sing for her supper, by telling them the story of her and Will’s adventures up to that point. Like the accounts that Odysseus gives of himself, Lyra’s is a near-total fabrication, replete with dukes and duchesses, lost fortunes, hairbreadth escapes, shipwrecks, and children suckled by wolves, and it’s meant to be absurd, “nonsense”; but in fact it’s made out of precisely the same materials, those dark materials of lies and adventure, as His Dark Materials. And the poor dwellers of the suburbs of the dead, listening to Lyra’s tale, are comforted. It comes as a surprise, then, when having reached the land of the dead itself, Lyra’s tale, with the apparent complicity of the narrator, is violently rejected by the Harpy, that humorless, bitter, inhuman stooge of God: “Liar!” Later, the Harpy hears Lyra’s more accurate account of her voyage and approves it, because, apparently, it sticks to the facts and includes references to the substance of the corporeal world that the Harpy has never known. But so does the lie; and so, in spite of, or in addition to, its stated, anti-Narnian intentions, does His Dark Materials.

  Lies, as Philip Pullman knows perfectly well, tell the truth; but the truth they tell may not be that, or not only that, which the liar intends. The secret story he has told is not one about the eternal battle between the forces of idealist fundamentalism and materialist humanism. It is a story about the ways in which adults betray children; how children are forced to pay the price of adult neglect, cynicism, ambition, and greed; how they are subjected to the programs of adults, to the General Oblation Board. Each of its child protagonists has been abandoned, in different ways, by both of his parents, and while they find no shortage of willing foster parents, ultimately they are betrayed and abandoned by their own bodies, forced into the adult world of compromise and self-discipline and self-sacrifice, or “oblation,” in a way that Pullman wants us—and may we have the grace—to understand as not only inevitable but, on balance, a good thing.

  Still, we can’t help experiencing it—as we experience the end of so many wonderful, messy novels—as a thinning, a loss not so much of innocence as of wildness. In its depiction of Lyra’s breathtaking liberty to roam the streets, fields, and catacombs of Oxford, free from adult supervision, and of Will’s Harriet the Spy-like ability to pass, unnoticed and seeing everything, through the worlds of adults, a freedom and a facility that were once, but are no longer, within the reach of ordinary children; in simply taking the classic form of a novel that tells the story of children who adventure, on their own, far beyond the help or hindrance of grown-ups, His Dark Materials ends not as a riposte to Lewis or a crushing indictment of authoritarian dogma but as an invocation of the glory, and a lamentation for the loss, which I fear is irrevocable, of the idea of childhood as an adventure, a strange zone of liberty, walled, perhaps, but with plenty of holes for snakes to get in.

  KIDS’ STUFF

  FOR AT LEAST THE first forty years of their existence, from the Paleozoic pre-Superman era of Famous Funnies (1933) and More Fun Comics (1936), comic books were widely viewed, even by those who adored them, as juvenile: the ultimate greasy kids’ stuff.
Comics were the literary equivalent of bubble-gum cards, to be poked into the spokes of a young mind, where they would produce a satisfying—but entirely bogus—rumble of pleasure. But almost from the first, fitfully in the early days, intermittently through the fifties, and then starting in the mid-sixties with increasing vigor and determination, a battle has been waged by writers, artists, editors, and publishers to elevate the medium, to expand the scope of its subject matter and the range of its artistic styles, to sharpen and increase the sophistication of its language and visual grammar, to probe and explode the limits of the sequential panel, to give free reign to irony, tragedy, autobiography, and other grown-up-type modes of expression.

  Also from the first, a key element—at times the central element—of this battle has been the effort to alter not just the medium itself but the public perception of the medium. From the late, great Will Eisner’s lonely insistence, in an interview with the Baltimore Sun back in 1940 (1940!), on the artistic credibility of comics, to the nuanced and scholarly work of recent comics theorists, both practitioners and critics have been arguing passionately on behalf of comics’ potential to please—in all the aesthetic richness of that term—the most sophisticated of readers.

  The most sophisticated, that is, of adult readers. For the adult reader of comic books has always been the holy grail, the promised land, the imagined lover who will greet the long-suffering comic-book maker, at the end of the journey, with open arms, with acceptance, with approval.

  A quest is often, among other things, an extended bout of inspired madness. Over the years this quest to break the chains of childish readership has resulted, like most bouts of inspired madness, in both folly and stunning innovation. Into the latter category we can put the work of Bernard Krigstein or Frank Miller, say, with their attempts to approximate, through radical attack on the conventions of panel layouts, the fragmentation of human consciousness by urban life; or the tight, tidy, miniaturized madness of Chris Ware. Into the former category—the folly—we might put all the things that got Dr. Frederick Wertham so upset about EC Comics in the early fifties, the syringe-pierced eyeballs and baseball diamonds made from human organs; or the short-lived outfitting of certain Marvel titles in 1965 with a label that boasted “A Marvel Pop Art Production”; or the hypertrophied, tooth-gnashing, bloodletting quote-unquote heroes of the era that followed Miller’s The Dark Knight Returns. An excess of the desire to appear grown up is one of the defining characteristics of adolescence. But these follies were the inevitable missteps and overreachings in the course of a campaign that was, in the end, successful.

  Because the battle has now, in fact, been won. Not only are comics appealing to a wider and older audience than ever before, but the idea of comics as a valid art form on a par at least with, say, film or rock and roll is widely if not quite universally accepted. Comics and graphic novels are regularly reviewed and debated in Entertainment Weekly, the New York Times Book Review, even in the august pages of the New York Review of Books. Ben Katchor won a MacArthur Fellowship, and Art Spiegelman a Pulitzer Prize.

  But the strange counterphenomenon to this indisputable rise in the reputation, the ambition, the sophistication, and the literary and artistic merit of many of our best comics over the past couple of decades, is that over roughly the same period comics readership has declined. Some adults are reading better comics than ever before; but fewer people overall are reading any—far fewer, certainly, than in the great sales heyday of the medium, the early fifties, when by some estimates* as many as 650 million comic books were sold annually (compared to somewhere in the neighborhood of 80 million today). The top ten best-selling comic books in 1996, primarily issues making up two limited series, Marvel’s Civil Wars and DC’s Infinite Crisis, were all superhero books, and, like the majority of superhero books in the post-Dark Knight, post-Watchmen era, all of them dealt rather grimly, and in the somewhat hand-wringing fashion that has become obligatory, with the undoubtedly grown-up issues of violence, freedom, terrorism, vigilantism, political repression, mass hysteria, and the ambivalent nature of heroism. Among the top ten best-selling titles in 1960 (with an aggregate circulation, for all comics, of 400 million) one finds not only the expected Superman and Batman (decidedly sans ambivalence) but Mickey Mouse, Looney Tunes, and the classic sagas of Uncle Scrooge. And nearly the whole of the list for that year, from top to bottom, through Casper the Friendly Ghost (#14) and Little Archie (#25) to Felix the Cat (#47), is made up of kids’ stuff, more or less greasy.

  To recap—Days when comics were aimed at kids: huge sales. Days when comics are aimed at adults: not so huge sales, and declining.

  The situation is more complicated than that, of course. Since 1960 there have been fundamental changes in a lot of things, among them the way comics are produced, licensed, marketed, and distributed. But maybe it is not too surprising that for a while now, fundamental changes and all, some people have been wondering: what if there were comic books for children?

  Leaving aside questions of creator’s rights, paper costs, retail consolidation, the explosive growth of the collector market, and direct-market sales, a lot of comic-book people will tell you that there is simply too much competition for the kid dollar these days and that, thrown into the arena with video games, special-effects-laden films, the Internet, iPods, etc., comics will inevitably lose out. I find this argument unconvincing, not to mention a cop out. It is, furthermore, an example of our weird naïveté, in this generation, about how sophisticated we and our children have become vis-à-vis our parents and grandparents, of the misguided sense of retrospective superiority we tend to display toward them and their vanished world. As if in 1960 there was not a ton of cool stuff besides comic books on which a kid could spend his or her considerably less constricted time and considerably more limited funds. In the early days of comics, in fact, unlike now, a moderately adventuresome child could find all kinds of things to do that were not only fun (partly because they took place with no adult supervision or mediation), but absolutely free. The price of fun doesn’t get any more competitive than that.

  I also refuse to accept as explanation for anything the often-tendered argument that contemporary children are more sophisticated, that the kind of comics that pleased a seven-year-old in 1960 would leave an ultracool kid of today snickering with disdain. Even if we accept this argument with respect to “old-fashioned” comics, it would seem to be invalidated by the increasing sophistication of comic books over the past decades. But I reject its very premise. The supposed sophistication—a better term would be knowingness—of modern children is largely, I believe, a matter of style, a pose which they have adapted from and modeled on the rampant pose of knowingness, of being wised up, that characterizes the contemporary American style, and has done at least since the late fifties-early sixties heyday of Mad magazine (a publication largely enjoyed, from the beginning, by children). Even in their irony and cynicism there is something appealingly insincere, maladroit, and, well, childish about children. What is more, I have found that even my own children, as knowing as they often like to present themselves, still take profound pleasure in the old comics that I have given them to read. My older son has still not quite recovered from the heartbreak he felt, when he was seven, reading an old “archive edition” of Legion of Superheroes, at the tragic death of Ferro Lad.

  Children did not abandon comics; comics, in their drive to attain respect and artistic accomplishment, abandoned children. And for a long time the lovers and partisans of comics were afraid, after so many years of struggle and hard work and incremental gains, to pick up that old jar of greasy kid stuff again, and risk undoing all the labor of so many geniuses and revolutionaries and ordinary, garden-variety artists. Comics have always been an arriviste art form, and all upstarts are to some degree ashamed of their beginnings. But shame, anxiety, the desire to preserve hard-won gains—such considerations no longer serve to explain the disappearance of children’s comics. The truth is that comic-book creators have sim
ply lost the habit of telling stories to children. And how sad is that?

  When commentators on comics address this question, in the hope of encouraging publishers, writers, and artists to produce new comic books with children in mind, they usually try formulating some version of the following simple equation: create more child readers now, and you will find yourselves with more adult readers later on. Hook them early, in other words. But maybe the equation isn’t so simple after all. Maybe what we need, given the sophistication of children (if we want to concede that point) and the competition for their attention and their disposable income (which has always been a factor), is not simply more comics for kids, but more great comics for kids.

  Easy, I suppose, for me to say. So although I am certain that there are many professional creators of comics—people with a good ear and a sharp eye for and a natural understanding of children and their enthusiasms—who would be able to do a far better job of it, having thrown down the finned, skintight gauntlet, I now feel obliged to offer, at the least, a few tentative principles and one concrete suggestion on how more great comics for kids might be teased into the marketplace, even by amateurs like me. I have drawn these principles, in part, from my memories of the comics I loved when I was young, but I think they hold true as well for the best and most successful works of children’s literature.

  1) Let’s not tell stories that we think “kids of today” might like. That is a route to inevitable failure and possible loss of sanity. We should tell stories that we would have liked as kids. Twist endings, the unexpected usefulness of unlikely knowledge, nobility and bravery where it’s least expected, and the sudden emergence of a thread of goodness in a wicked nature, those were the kind of stories told by the writers and artists of the comic books that I liked.