Read Pixel Juice Page 22


  Today we caught none. I don't even want to talk about it.

  Today we caught one. What's to say? We just went out there, with Edie leading the way, and we found a loner, and we caught it, and we killed it, and I skinned it, and that was that. The rest of the day we just went around the streets, and I tried to do some talking to Edie, saying that I'd like to be a tracker one day, but she wouldn't talk back at me, just living in her own world, I guess. And Mr Bone says you don't get to be a tracker, kid, you have to be born a tracker, and Clingfilm said that was a pile of fuck. But what does he know? What does anybody know? Today we caught one.

  Tonight we caught five. We did pretty good, and we were up for it, except we let one get away. That means we caught four. It's not the same as really catching four, because you never do, and that's that. It's just that one of them got away. That got Shiva mad, you bet. She hates it when they get away. And Clingfilm was cursing about the bonus again, when really it was all his fault that one got away. He was hiding behind the curses, even I can see that. But the strangest thing was when the one got away, and the four that were left went mad like, when they realized there was four of them, I suppose. Usually they come easy once they're caught, but these four went mad on us, and I was scared because I know that's how the Creeping Zero lost Wesley, catching five and letting one get away, and the four what's left going mad. But this time Shiva got them all. Got them good.

  Today we caught none. I don't mind it. I was still shaken up from last night, and I can't stop thinking about Wesley now that I've started. I never met him, because I took his place. But all the crew, they go on about him, like he was brilliant or something, even though he got lost. I wish they wouldn't, because them going on like that means I'll have to be brilliant one day. I hope I am, one day, and that I get to be a top-notch tracker, but thinking about it just makes me shake even more. Today we caught none. Good.

  Today we caught one. We did pretty good. Catching one ain't usually pretty good, but this time it was, because we had to keep it alive. Sometimes you have to do that, keep them alive. You get more money, so Clingfilm's happy. Mr Bone got word that the university wanted a live one, and so we had to be careful, because they would rather die than be kept alive. It's my first time at keeping one alive. It was a female. I wouldn't mind so much if it was a male, but it wasn't. It was a female. We had her tied up in the van, and all I could do was look at her struggling. I don't know, it's different. It's different close up. I thought it would be. I thought that close up it would be easy to tell, but it wasn't. Because she looked just like the rest of us. But, you know, beautiful. And that's why it was different. And Mr Bone says you have to be careful, thinking like that because them looking just like us is only the disguise. That's why Edie is so important, Mr Bone says, because without a tracker how would we ever know which to catch? And today we caught a live one.

  Tonight we caught six. And everybody's going crazy good. But what is it, what's wrong? I can't stop thinking about yesterday and the one we kept alive, the female. Because why are we catching them? Nobody knows. I asked Mr Bone, he's the boss and he doesn't know. I asked Clingfilm and he said it's for the money, and I asked Shiva and she said it's just so we can kill them. And I asked Edie, and Edie didn't answer. And then Mr Bone says we shouldn't never ask that question, it's a stupid question, you might as well ask the moon why it keeps coming back every night. We just catch them, that's all. And tonight we caught six. And then I got to thinking about Wesley again, and why he went and got himself lost.

  Tonight we caught two. Pretty good. Pretty bad. I don't know. Thinking about the girl, the female, I mean. And thinking about Wesley and the job and everything. There's only two ways to leave the job, so Shiva reckons. You can die, or you get lost. And you bet she said that dying is the best way, the only way, because getting lost is when you just walk out one night, away from the van, away from the crew, and you become one of them, one of the lost ones out there, wandering, wandering. Wandering until you get caught. But when I reminded her about Wesley, she just turned away and started messing with the gun. So I waited for the quiet time and I asked Mr Bone and he says you shouldn't be thinking about that. But Wesley got lost, I says. Yeah, Wesley got lost, and Mr Bone gets this look in him then. But he'll come back to us, he says. And I ask what that means. And he says, just like Edie came back to us.

  Today we caught one, or was it two? I can't remember.

  Tonight we caught some. I think we did. It's just that I can't stop looking at Edie now, knowing that she got lost, and then she came back, and now she's a tracker and can find the lost real easy. Maybe you have to get lost, to find the lost, to become a tracker. Maybe that's what Mr Bone meant when he said that you have to be born a tracker, because you certainly have to be born to get lost. And I'm scared, scared that I was born like that, with the losing inside me, and that one day I'll just walk clean away.

  Tonight we caught something. What was it? The whole crew is damaged by the catching. Because ain't that the nightmare: to catch the ones who got lost and to have them turn around and not want to come back. Not like Edie, not like Edie came back with the tracking knowledge, but to just go crazy bad on us. It must be Wesley. It must be poor lost Wesley we caught, but Mr Bone won't mention it, and Edie's on the edge of something, and Shiva just sits there cleaning the gun like for ever, and Clingfilm won't even talk about the money any more, that bad. But we had a job to do. And we did it. We went out there and we caught it and we killed it and I dragged it back and I skinned it. We had a job to do.

  Tonight we caught two and a half. We did pretty good and everybody's jumping because no-one's ever caught a half a one before. It's not really a half a one, that's just what we call them when they're in the changing state. Anyroads, it's very rare, so we're on for the bonus, most definitely. And everyone's saying I did brilliant, even Clingfilm, because I helped catch the half a one. It's the first one I ever caught, and it turned out real special. And then we just went floating through the night, and we was singing.

  CRAWL TOWN

  Old Tom Sharpsaw had this story that nobody ever left Crawl, that's why the cemetery was so crowded. That's why all the tombstones scratched up tight against each other. That's why the ground was so parched. That's why the housing estate was so rancid. That's why the food was so bad. That's why the buses always stopped at the edge of town. That's why we didn't have a football team. That's why the windows were always broken. That's why the roads curved around and kept meeting themselves halfway. That's why the sun worked like a fridge light, and the rain like a toilet flush. That's why all us girls wore sackcloth tracksuits. That's why the local library placed all the street-maps on the sex-education shelves. That's why the Town-Hall clock has only got one hand, and seven numbers. And it moves backwards. That's why, he'd say. That's why, that's why.

  Old Tom lived on top of the Vanishing Palace. This was the name of the amusement arcade, right next to the cemetery. To get there you had to step over the fallen stones, what was called the crazy paving of the dead. Us kids used to hang around the Vanishing Palace a whole lot, because what else was there, except for the Factory and that was too well protected. There were six machines to play. Five, really, because one of them was adults only. This was the famous Intravenus machine.

  That's about as much excitement as you could find in Crawl, just thinking about what the beautiful Intravenus girl got up to. We just assumed the machine was female, it felt right somehow.

  Crawl. Sounds like a strange name for a place, but believe me, you ever take several bad luck wrong turnings and end up here one day, you'll know where the name comes from. It's somewhere to the north of Manchester, so they tell us at school anyway. I won't say where exactly, just in case you're tempted. Anyway, I was born here, that's my excuse. I say born; nobody is strictly born in Crawl - you just wake up one day and find yourself here, alone in a stranger's bed, with nowhere else to go, and then you realize, oh shit, I've been here all my life already, what now? But like To
m said, escape isn't in the dictionary. Believe me, I've looked.

  The machines in the Vanishing Palace only worked with old money. So when you went up to the change booth, and handed in your allowance, Tom would hand you back a little pile of antique coins. Most of them had a king's head on them, Charles III or somebody. And near all of them had teeth marks in the soft metal. Some of them had been bitten so hard, they didn't even work the machines. And anyway, the Intravenus machine would only work with one special coin that we never got to see. Tom kept it in a box behind the counter. And he'd sit there reading his paper while us youngsters played the kiddie games. Every so often he would mutter something about the state of the world, I mean the state of the town, of course.

  The Crawl Gazette was four pages thin. It came out once a month. It was always four pages, even when there wasn't enough news or adverts to fill it; those times they just left some blank spaces in there. Sometimes they'd leave whole pages blank. One famous time the whole paper was blank, except for the title. When there was news, it was usually about the overcrowding of the cemetery, or the campaign to get rid of the Intravenus machine. Sometimes it reported on the latest product of the Factory. That was all I ever read it for, to see what the Factory had given this month. It always gave one thing a month.

  Tom Sharpsaw had a robot that helped him run the Vanishing Palace. It was a crude spider of a thing, with two-and-a-half of its legs missing, and a single bulbous eye that was often clouded with a strange liquor. Out of its round body, a long needle sometimes protruded. This it would plug into the electric socket. The robot's name was Oris. Tom said that the name stood for Automated Retrieval of Information System, even though automated didn't begin with an O, it just sounded like it did. He'd stolen Oris from the library, so the machine wasn't up to much except maybe checking how many games had been played on which machine by whom. That kind of stuff. So Tom claimed anyway, but we reckoned it knew a whole lot more than that, including maybe the secret code to the Intravenus machine.

  Tom had a thing about stealing things. He didn't see it as a crime, because everybody knew he'd done it. And mostly the stuff he stole was useless anyway, nobody wanted it back. Like I mentioned, the second hand of the clock was missing, and some of the numbers. Well who needed a clock in Crawl? What was there to get to on rime? So Tom had done his civic duty; the tall, spindly finger was planted in his garden round back of the Palace, with creepers growing all up it. The numbers, some he'd turned into furniture; the number two, for instance, he'd put legs on it to use as a dining table. But most of the things he stole went into the making of the game machines; the number four of the clock, that was the base of the Butterfly Circle machine. The machines were never finished, always something more would be added to them.

  You can guess why Tom was just about the only grown-up I talked to much. He had some crazy stories, and the brilliant games, and all that. And sometimes he would take me on his stealing trips, and teach me some of the arcane secrets of breaking and entering. Other times I would help out adding new bits to the machines, that was the most fun. But mostly I liked him just because he was the only one who ever talked about getting away from the town's clutches.

  It was all just talk, but what the hell.

  Oris had come out of the Factory. Whenever anything comes out of the Factory, first of all we have to decide what it is, what it does. This is the Town Hall's job. Sometimes they can't ever find a reason for it. But with Oris, it was fairly obvious what was going on, what with those legs, and the eye, and the computing engine. That's why the library got to use it. Until Tom stole it off them, of course. I helped him do that. By then the robot was on its last five-and-a-half legs anyway. Nobody missed it.

  If you've ever seen the Crawl library, you'll know why they really didn't need an Automated Retrieval of Information System. There just wasn't enough information to retrieve, that was it. The place was a shack, really. Small and grotty, made out of planks, and mostly falling down. And so small, they couldn't have more than a hundred books in there, surely. Tom claimed that one book was enough to last a lifetime anyway, especially if you read it in the special way.

  'What do you mean?' I'd ask him. 'What special way?'

  'One word a day,' he'd answer.

  'One word a day, lasts a lifetime? I don't believe you.'

  'Check it out, girl. Put up some money.'

  Now Tom Sharpsaw had a whole bunch of books on the shelves at the Vanishing Palace. More than the library had, that was for sure. The thing about the books that Tom kept: they were all written by himself. So we made this bet. I said that reading a book one word a day wouldn't take a lifetime, and he claimed it would. And so certain was he of winning, he let me choose whichever book to test the theory on. So I looked over them all: unfinished novels, engineering manuals, dictionaries of illusions, a censored atlas of the world, collections of poetry. Of course I chose the atlas, after all wasn't it all maps?

  'There's lots of words in there,' said Tom.

  'Like where?'

  'Place names. Here, in the back. Thousands of them.'

  'OK. I'll choose a poetry book.'

  The book I picked out was a tattered paperback affair, a slim self-published volume called The Silvering. The author's name was Zenith O'Clock, which was one of the names Tom sometimes used for his writing. I flicked through the book; there were only thirty pages, twenty-six of which contained poems. Actually, now I looked at it, it wasn't so much a bunch of poems, more a very short story, set out with only a few words on each page, and lots of empty space.

  'Do we read all the book?' I asked. 'The bits at the front, the contents and all that? Or do we just read the poems themselves?'

  'Just the poems,' Tom answered.

  'What's wrong? Don't you want to win, or something?'

  'Just read the words, one at a time.'

  'OK, I'll read. You see how many days it takes me.'

  'Begin.'

  'OK... here goes.'

  And then I read out the word 'Possibly ...'

  You can see the problem, can't you? I'm telling you this story about the poetry book, just so you'll get an inkling of how Tom Sharpsaw's brain worked. Because I couldn't read out the next word, which was 'you', until the next day. And then each day after that I had to go round to the Vanishing Palace, just to read the next word. I got as far as reading out loud the passage, 'Possibly, you could say that one evening, late in the future, all the mirrors in the world . ..', which took all of seventeen days, and then I just couldn't be bothered any more.

  To this day I'm still not sure if I lost that bet, or if I won it. Certainly, no money changed hands.

  So then, Tom Sharpsaw had a brain a bit like the roads around here; he kind of met you halfway through a thought, but from another direction, if you see what I mean. The best way to describe it is to tell about the machines he made. He built these strange contraptions out of anything he could get his hands on really, including some products from the Factory. Stuff that other people saw absolutely no use for, he would combine into these bewildering games. I call them games; there wasn't any obvious way of playing them. You just had to find your way around them, work out what they were for, try to unravel their mystery as you went along. I think the object of the game was to find out how to play it.

  And I guess the Factory works in just the same way. Sometimes we would go and stand alongside the outer fence, just to watch if anything was being produced. It never was, of course. Nobody ever saw the Factory actually deliver anything; the products would just turn up, left on the special platform that was the only part of the whole compound we could ever touch. Every other part of the fence was electrified. Robot guards circled the spaces between the fences.

  The Factory protected itself.

  There it stood in the distance, nested within the three fences and the moat; the centre of attraction around which the town of Grawl slowly travelled. A giant of a place it was, made out of crumbling red brick, on which the words HERCULES MILL 1
897 stood out in dirty white lettering. They told us in school that people had worked inside it once, a long, long time ago, before all the processes were automated. At the end, so they say, only one person was needed to operate the whole building. I was very excited when I learned that this last supervisor was a woman, I suppose because it's the kind of thing I could imagine myself doing, wandering alone around a cavernous factory, totally in charge of an army of robots. It was the kind of fantasy I had, when I was a young girl, and I would always see myself as wearing a long, flowing ballgown in these dreams, I don't know why. I would be dancing with a very handsome male robot.

  Nobody knows what happened to that last supervisor. She must have died, years ago, centuries ago.

  And now, at night, the Factory's lights come on, one by one, and the whole town listens to the constant purring of the secret engines. Tom reckons it just got caught in its own flow diagram one day, and had no more need of the human hand. But still, it produces, following the twisted instructions ...

  The best thing that ever happened was when I actually got to see the Factory make a delivery. No, that's not true. What it was, I was once the person who found a product on the delivery platform. I didn't see it being put there, nobody sees that, I just came down to the Factory early one morning and there it was, this... thing. It was a flat circular object, about thirty centimetres in diameter and made out of plastic. And this plastic was etched with a spiral groove on both sides of the disc. A paper label had been glued to the central area, and this was covered With writing. Reading this, I found out that the object was called Pixelkids Come Out Tonight, and had been made by somebody called Janus Fontaine. I didn't know what it was, but instead of taking it over to the Town Hall to be registered, I showed it to Tom at the Vanishing Palace. But he was just as puzzled as I was, and said that he would have to study it.