Read Room 127 Page 13


  He said that by the last days of his time there, he knew children who would act out—severely injure another child—and then calmly walk to Room 126. They would punish themselves for their own actions.

  Corey

  [email protected] (Steve Norman) 6/17/13, 3:25pm

  to: [email protected]

  cc:

  re: fwd: re: Room 127 Question

  Yancy:

  Look at this. It seems like the rooms in the game are a progression. Each room represents a specific action taken on the children. Alex is taking us through his experiences. This is how he's continuing the experiments.

  No matter what all of this represents, I still need to finish the game. What comes next? How do I finish the game? What follows this sort of punishment? Death?

  Steve

  [email protected] (T. Smith) 6/17/13, 3:29pm

  to: [email protected]

  cc:

  re: re: Alex

  I don't know anything about the game, unfortunately. I just know that it works.

  [email protected] (Brett Jackson) 6/17/13, 3:37pm

  to: [email protected]

  cc:

  re: HURRY UP

  I heard an explosion, Steve. The police are breaching the lower floors of the building. Ken has herded everyone into the computer room. This is our fucking chance. If I beat it now, he'll have to hear the music play. Figure out what we need to do.

  [email protected] (Steve Norman) 6/17/13, 3:40pm

  to: [email protected]

  cc:

  re: re: HURRY UP

  But I don't know what to do.

  [email protected] (Donna Everidge) 6/17/13, 3:43pm

  to: [email protected]

  cc:

  re: re: Bachau Orphanage

  Mr. Norman:

  I ran your query past the officers in charge of the Romanian Consulate. They have no problem with me disclosing information regarding the Bachau Orphanage to you. It's all passed into the realm of history anyway. As far as they know, very few of the rescued children still live. Those that do were too young to remember any of it.

  Room 127 was a sensory deprivation chamber. A quiet room of sorts. It was an anechoic chamber that was designed to muffle all sounds, and was capable of cutting off all light as well.

  No one thought it was particularly important, but every single orphan from the facility has mentioned it. Even as they were being taken away, they talked about how much they wanted to return there.

  It was a request that made a certain amount of sense. The conditions at the orphanage were so terrible that the halls were filled with horrifying sounds—screams, cries, the grinding of the machinery that kept the facility running—that absolute silence was likely a relief. But when they were asked, this wasn't why the children wanted to return to Room 127.

  The children said that Room 127 was the only place they could see the angels. The children said they wanted to listen to the angels sing.

  Curious, a few of the U.N. Officers returned to the facility. They set up instruments inside Room 127. Ultra-sensitive cameras and microphones. As expected, these machines didn't pick anything up. It was completely silent and completely dark.

  One of the officers volunteered to go into the room to observe it himself. In less than thirty minutes, he was begging to be let out. He scratched at the door so hard that he lost three fingernails.

  To this day, he won't talk about what he heard in Room 127. All he will say is that he listened, and that there was something terrible beyond the silence.

  Donna Everidge

  Civil Service Officer

  Public Affairs

  U.S. Department of State

  [email protected] (Steve Norman) 6/17/13, 3:50pm

  to: [email protected]

  cc:

  re: Room 127

  Now that you're in Room 127, LISTEN. Just type that command in. I think that's all you have to do. That is all there is you can do. It was a silent chamber, where no sound could be heard. But the children heard something, and I think that is what changed them.

  Just LISTEN.

  [email protected] (Brett Jackson) 6/17/13, 4:03pm

  to: [email protected]

  cc:

  re: re: Room 127

  It worked! Holy shit! It worked! The screen went black and the music changed. I looked away, just like you'd want me to. Something changed in Ken. His whole body went slack. He dropped his gun, and let go of the detonator. The police are about to arrive...

  You did it, Steve. We did it. We stopped this.

  [email protected] (Yancy Rand) 6/17/13, 4:55pm

  to: st_norman@[email protected]

  cc:

  re: CDN Building

  Steve:

  I saw what happened on the news. No casualties. They even managed to take Ken Greene alive. Amazing. I didn't think it was possible. How did you do it?

  Yancy

  [email protected] (Steve Norman) 6/17/13, 5:28pm

  to: to: [email protected]

  cc:

  re: Help

  Mr. Smith:

  I made a mistake. I watched it. I watched the end.

  I can feel it creeping in. Part of me understands it, and wants to hold it back but I don't know how long I can do it.

  Where is Alex? I think he could stop this. I need to talk to him. I don't want this to happen. It's happening and I can't stop it.

  The sounds of hell are just so welcoming

  Steve

  [email protected] (Delivery Subsystem) 6/17/13, 5:29pm

  to: [email protected]

  cc:

  re: re: Help

  Delivery to the following recipient failed permanently:

  [email protected]

  Technical details of permanent failure: The email account that you tried to reach does not exist. Please try double-checking the address of the recipient for typos. See information located at support.izmail.com.

  [email protected] (Samantha Strickland) 6/17/13, 6:45pm

  to: [email protected]

  cc:

  re: Today

  Steve:

  Pretty amazing that today ended without anyone getting hurt. I wish you didn't go down there, but I'm glad everything worked out okay. Give me a call when you get a chance.

  Love,

  Sam

  [email protected] (Corey Thatcher) 6/17/13, 7:12pm

  to: [email protected]

  cc:

  re: Room 127

  Steve, Now that everything is over, I just have one request for you. Please make sure every copy of the game is destroyed. I'm sure the police are seizing equipment from inside the building. If possible, wipe the drives. If not, stick around long enough to do it. I'm sure that CDN communications owes you enough to keep you employed, if only for a while.

  Corey

  [email protected] (Yancy Rand) 6/17/13, 7:37pm

  to: [email protected]

  cc:

  re: Article

  Steve:

  I was thinking about how we'd write this article. I still don't know how to approach it. The whole thing seems rather unbelievable. Even though we have multiple parties who played the game and experienced unusual mental effects, we can't prove anything.

  Any thoughts? This is too much of a story just to ignore.

  Yancy

  [email protected] (Samantha Strickland) 6/17/13, 8:49pm

  to: [email protected]

  cc:

  re: Call me

  Please give me a call. I'm worried.

  [email protected] (Steve Norman) 6/18/13, 12:12am

  to: [email protected]

  cc:

  re: Room 127

  attachment: Room127.exe

  Nate:


  I thought about it and I reconsidered. You should be able to play the game. Everyone should get a chance to experience Room 127.

  When you are done, make sure to pass it on :)

  Steve Norman

 
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