Catti-brie started ahead quickly, instructing Guenhwyvar to keep close to her side. She knew that she should release the panther then, not tax Guenhwyvar's strength in case she should need the cat in an emergency, but she justified her delay by convincing herself that many carrion monsters, or other six-legged feline beasts, might be about.
Twenty minutes later, with the tunnels dark and quiet around them, the young woman stopped and searched for her strength. Dismissing Guenhwyvar then was among the most courageous things Catti-brie had ever done, and when the mist dissolved and Catti-brie replaced the statuette into her pouch, she was glad indeed for the gift Alustriel had given her.
She was alone in the Underdark, alone in deep tunnels filled with deadly foes. She could see, at least, and the starry illusion—beautiful even here against the gray stone—bolstered her spirits.
Catti-brie took a deep breath and steadied herself. She remembered Wulfgar and spoke again her vow that no other friends would be lost. Drizzt needed her; she could not let her fears defeat her.
She took up the heart-shaped locket, holding it rightly in her hand so that its magical warmth would keep her on the proper path. She set off again, forcing one foot in front of the other as she moved farther from the world of the sun.
Drizzt quickened his pace after the hot springs, for he now remembered the way, and remembered, too, many of the enemies he had to take care to avoid.
Days passed uneventfully, became a week, and yien two for the running drow. It had taken Drizzt more than a month to get to the surface from Blingdenstone, the gnome city some forty to fifty miles west of Menzoberranzan, and now, with his belief that danger was pressing Mithril Hall, he was determined to shorten that time.
He came into runnels winding and narrow, found a familiar fork in the trail, one corridor cutting north and one continuing to the west. Drizzt suspected that the northern route would get him more quickly to the drow city, but he stayed the course west, hoping that he might gain more information along that more familiar route, and secretly hoping that he might find some old friends along the way.
He was still running a couple of days later, but he now paused often and put his ear to the stone, listening for a rhythmic tap-tapping sound. Blingdenstone was not far away, Drizzt knew, and deep gnome miners might well be about. The halls remained silent, though, and Drizzt began to realize that he did not have much time. He thought of going straight into the gnome city, but decided against that course. He had spent too long on the road already; it was time to draw near to Menzoberranzan.
An hour later, cautiously rounding a bend in a low corridor that was lined with glowing lichen, Drizzt's keen ears caught a distant noise. At first the drow smiled, thinking that he had found the elusive miners, but as he continued to listen, catching the sounds of metal scraping metal, even a cry, his expression greatly changed.
A battle was raging, not so far away.
Drizzt sprinted off, using the increasingly loud echoes to guide his steps. He came into one dead end and had to backtrack, but soon was on the course again, scimitars drawn. He came to a fork in the corridor, both tunnels continuing on in a similar direction, though one rose sharply, and both resounding with the cries of battle.
Drizzt decided to go up, running, crouching. Around a bend he spotted an opening and knew that he had come upon the fight. He eased out of the tunnel, moving onto a ledge twenty feet above a wide chamber, its floor broken and dotted with stone mounds. Below, svirfnebli and drow forms scrambled all about.
Svirfnebli and drow! Drizzt fell back against the wall, his scimitars slipping down to his sides. He knew that the svirfnebli, the deep gnomes, were not evil, understood in his heart that the drow had been the ones to instigate this fight, probably laying an ambush for the gnome mining party. Drizzfs heart screamed at him to leap down to aid the sorely pressed gnomes, but he could not find the strength. He had fought drow, had killed drow, but never with a clear conscience. These were his kin, his blood. Might there be another Zak'nafein down there? Another Drizzt Do'Urden?
One dark elf, in hot pursuit of a wounded gnome, scrambled up the side of a rocky mound, only to find that it had become a living rock, an earth elemental, ally of the gnomes. Great stony arms wrapped about the dark elf and crushed him, the elemental taking no notice of the weapons that nicked harmlessly off its natural rocky armor.
Drizzt winced at the gruesome sight, but was somewhat relieved to see the gnomes holding their own. The elemental slowly turned about, smashing down a blocking stalagmite and tearing its great chunks of feet from the stone floor.
The gnomes rallied behind their giant ally, trying to reform some semblance of ranks amid the general chaos. They were making progress, many of them zigzagging through the rocky maze to link up with their mounting central force, and the dark elves inevitably fell back from the dangerous giant. One burly gnome, a burrow warden, Drizzt guessed, called for a straight march across the cavern.
Drizzt crouched low on the ledge. From his vantage point, he could see the skilled drow warriors fanning out about the gnomes, flanking and hiding behind mounds. Another group slipped toward the far exit, the gnomes' destination, and took up strategic positions there. If the elemental held out, though, the gnomes would likely punch their way through, and, once into the corridor, they could put their elemental behind them to block the way and run on to Blingdenstone.
Three drow females stepped out to confront the giant. Drizzt sighed, seeing that they wore the unmistakable spider-emblazoned robes of Lloth worshippers. He recognized that these were priestesses, possibly high priestesses, and knew then that the gnomes would not escape.
One after another, the females chanted and threw their hands out in front of them, sending forth a spray of fine mist. As the moisture hit the rocky elemental, the giant began to dissolve, streaks of mud replacing the solid stone.
The priestesses kept up their chants, their assaults. On came the rocky giant, growling with rage, its features distorted by the slipping mud.
A blast of mist hit it squarely, sending a thick line of mud running down the monster's chest, but the priestess who had made the assault was too concerned with her attack and did not get back fast enough. A rock arm shot out and punched her, breaking bones and hurling her through the air to crash against a stalagmite.
The remaining two drow hit the elemental again, dissolving its legs, and it crashed helplessly to the floor. It began to reform its appendages immediately, but the priestesses continued their deadly spray. Seeing that the ally was lost, the gnome leader called for a charge, and the svirfnebli rushed on, overwhelming one priestess before the flanking dark elves closed in like a biting maw. The fight was on in full again, this time right below Drizzt Do'Urden.
He gasped for breath as he witnessed the spectacle, saw a gnome slashed repeatedly by three drow, to fall, screaming, dying, to the floor.
Drizzt was out of excuses. He knew right from wrong, knew the significance of the appearance of Lloth's priestesses. Fires simmered in his lavender eyes; out came his scimitars, Twinkle flaring to blue-glowing life.
He spotted the remaining priestess down to the left. She stood beside a tall, narrow mound, one arm out touching a svirfneblin. The gnome made no moves against her, only stood and groaned, trembling from the priestess's magical assaults. Black energy crackled up the drow female's arm as she literally sucked the life force from her unfortunate victim.
Drizzt tucked Twinkle under his other arm and leaped out, hooking the top of that narrow mound and rotating about it as he quickly descended. He hit the floor right beside the priestess and snapped his weapons back to the ready.
The startled drow female uttered a series of sharp commands, apparently thinking Drizzt an ally. Twinkle dove into her heart.
The half-drained gnome eyed Drizzt curiously, then fainted away. Drizzt ran on, calling out warnings to the gnomes, in their own tongue, that dark elves were in position near the far exit. The ranger took care to keep out of the open, though,
realizing that any gnome he encountered would likely attack him, and any drow he encountered might recognize him.
He tried not to think of what he had just done, tried not to think of the female's eyes, so similar to his sister Vierna's.
He rushed in hard and put his back against a mound, the cries of battle all about him. A gnome jumped out from behind another stalagmite, waving a hammer dangerously, and before Drizzt could explain that he was no enemy, another drow came around the side, to stand shoulder to shoulder with Drizzt.
The suddenly hesitant gnome looked about, looked for an escape route, but the newest opponent leaped at him.
Purely on instinct, Drizzt slashed the drow's weapon arm, his scimitar drawing a deep gash. The ebon-skinned elf dropped his sword and half-turned to look back in horror at this drow who was not an ally. Stumbling, the surprised drow focused ahead, just in time to catch a gnomish hammer in the face.
The gnome didn't understand it, of course, and as the dark elf fell, all he thought about was readying his hammer for this second enemy. But Drizzt was long gone.
With the priestesses down, a gnome shaman ran over to the felled elemental. He placed a stone atop the pile of rubble and crushed it with his mattock, then began chanting. Soon the elemental reformed, as large as ever, and lumbered away like a moving avalanche in search of enemies. The shaman watched it go, but he should have been watching his own situation instead, for another dark elf crept out behind him, mace held high for a killing strike.
The shaman realized the danger only as the mace came crashing down … and was intercepted by a scimitar.
Drizzt shoved the shaman aside and stood to face the stunned drow.
Friend? the fingers of the drow's free hand quickly asked.
Drizzt shook his head, then sent Twinkle slamming against the drow's mace, batting it aside. The ranger's second scimitar quickly followed the same path, ringing loudly off the metal mace and knocking it far out to Drizzt's left.
Drizzt's advantage of surprise was not as great as he had supposed, though, for the drow's free left hand had already slipped to his belt and grabbed a slender dirk. Out of the folds of the drow's piwafwi cloak shot the new weapon, straight for Drizzt's heart, the evil drow snarling in apparent victory.
Drizzt spun to the right, backstepping out of harm's way. He brought his closest scimitar back across and down, hooking the dirk's hilt and pulling the drow's arm out straight. He completed his spin, putting his back tightly against his opponent's chest, wrapping the outstretched arm right about him. The drow tried to work his mace into an angle so that he could strike at Drizzt, but Drizzt was in the better position and was the quicker. He stepped away, then came back in, elbow flying high to smash into his opponent's face, once, twice, and then again in rapid succession.
Drizzt flung the drow's dirk hand out wide, and wisely reversed his spin, getting Twinkle up just in time to catch the swinging mace. Drizzt's other arm shot forward, the hilt of his scimitar crushing the drow's face.
The evil drow tried to hold his balance, but he was clearly dazed. A quick twist and snap of Twinkle sent the mace flying into the air, and Drizzt punched out with his left hand, Twinkle's hilt catching the drow on the side of the }aw and dropping him to the floor.
Drizzt looked to the gnome shaman, who stood open-mouthed, clutching his hammer nervously. All around them, the fight had become a rout, with the revived elemental leading the svirfnebli to a decisive victory.
Two other gnomes joined the shaman and eyed Drizzt with suspicion and fear. Drizzt paused a moment to consider the Svirfneblin tongue, a language that used the melodic inflections similar to surface Elvish alongside the hard consonant sounds more typical of Dwarvish talk.
"I am no enemy," he said, and to prove his point he dropped his scimitars to the ground.
The drow on the floor groaned. A gnome sprang upon him and lined his pickaxe up with the back of the dark elf's skull.
"No!" Drizzt cried in protest, starting forward and bending low to intercept the strike.
Drizzt stood up straight suddenly, though, as a searing flash of pain erupted along his backbone. He saw the gnome finish the dazed drow, but couldn't begin to contemplate that brutal action as a series of minor explosions went off down his spine. The lip of some devious, flat-edged dub ran down his vertebrae like a board snapping across a picket fence.
Then it was over and Drizzt stood motionlessly for what seemed like a very long time. He felt his legs tingle, as though they had gone to sleep, then felt nothing at all below his waist. He fought to hold his balance, but wobbled and fell, and lay scratching at the stone floor and trying to find his breath.
He knew that the darkness of unconsciousness—or a deeper darkness still—was fast approaching, for he could hardly remember where he was or why he had come.
He did hear the shaman, but that small flicker of consciousness that Drizzt had remaining was not comforted by the shaman's words.
Chapter 11 FUTILITY
"This the place?" the battlerager asked, shouting so that his gruff voice could be heard over the whipping wind. He had come out of Mithril Hall with Regis and Bruenor—had forced the halfling to take him out, actually—in search of the body of Artemis Entreri. "Ye find the clues where ye find them," Pwent had said in typically cryptic explanation.
Regis pulled the cowl of his oversized cloak low to ward off the wind's sting. They were in a narrow valley, a gully, the sides of which seemed to focus the considerable wind into a torrent. "It was around here," Regis said, shrugging his shoulders to indicate that he could not be sure. When he had come out to find the battered Entreri, he had taken a higher route, along the top of the ravine and other ledges. He was certain that he was in the general region, but things looked too different from this perspective to be sure.
"We'll find him, me king," Thibbledorf assured Bruenor.
"For what that's worth," the dejected Bruenor grumbled.
Regis winced at the dwarf's deflated tones. He recognized clearly that Bruenor was slipping back into despair. The dwarves had found no way through the maze of tunnels beneath Mithril Hall, though a thousand were searching, and word from the east was not promising—if Catti-brie and Drizzt had gone to Silverymoon, they were long past that place now. Bruenor was coming to realize the futility of it all. Weeks had passed and he had not found a way out of Mithril Hall that would take him anywhere near his friends. The dwarf was losing hope.
"But, me king!" Pwent roared. "He knows the way."
"He's dead," Bruenor reminded the battlerager.
"Not to worry!" bellowed Pwent. "Priests can talk to the dead—and he might have a map. Oh, we'll find our way to this drow city, I tell ye, and there I'll go, for me king! I'll kill every stinking drow—except that ranger fellow," he added, throwing a wink at Regis, " — and bring yer girl back home!"
Bruenor just sighed and motioned for Pwent to get on with the hunt. Despite all the complaining, though, the dwarf king privately hoped that he might find some satisfaction in seeing Entreri's broken body.
They moved on for a short while, Regis constantly peeking out from his cowl, trying to get his bearings. Finally, the halfling spotted a high outcropping, a branchlike jag of rock.
"There," he said, pointing the way. "That must be it."
Pwent looked up, then followed a direct line to the ravine's bottom. He began scrambling around on all fours, sniffing the ground as if trying to pick up the corpse's scent.
Regis watched him, amused, then turned to Bruenor, who stood against the gully's wall, his hand on the stone, shaking his head.
"What is it?" Regis asked, walking over. Hearing the question and noticing his king, Pwent scampered to join them.
When he got close, Regis noticed something along the stone wall, something gray and matted. He peered closer as Bruenor pulled a bit of the substance from the stone and held it out.
"What is it?" Regis asked again, daring to touch it. A stringy filament came away with his retracting finger,
and it took some effort to shake the gooey stuff free.
Bruenor had to swallow hard several times. Pwent ran off, sniffing at the wall, then across the ravine to consider the stone on the other side.
"It's what's left of a web," the dwarf king answered grimly.
Both Bruenor and Regis looked up to the jutting rock and silently considered the implications of a web strung below the falling assassin.
Fingers flashed too quickly for him to follow, conveying some instructions that the assassin did not understand. He shook his head furiously, and the flustered drow clapped his ebon-skinned hands together, uttered, "Ibiith," and walked away.
Ibiith, Artemis Entreri echoed silently in his thoughts. The drow word for offal, it was the word he had heard the most since Jarlaxle had taken him to this wretched place. What could that drow soldier have expected from him? He was only beginning to learn the intricate drow hand code, its finger movements so precise and detailed that Entreri doubted that one in twenty humans could even begin to manage it. And he was trying desperately to learn the drow spoken language as well. He knew a few words and had a basic understanding of drow sentence structure, so he could put simple ideas together.
And he knew the word iblith all too well.
The assassin leaned back against the wall of the small cave, this week's base of operations for Bregan D'aerthe. He felt smaller, more insignificant, than ever. When Jarlaxle had first revived him, in a cave in the ravine outside of Mithril Hall, he had thought the mercenary's offer (actually more of a command, Entreri now realized) to take him to Menzoberranzan a wonderful thing, a grand adventure.