Drizzt kept low, scrambling, trying to figure where he could run. He had been on the island only a short time, had never been here in his earlier years in the city, and wasn't familiar with its landscape. He knew that this hillock dropped into a steep ravine, though, and thought that was his best chance.
More shots came from behind; a javelin joined the quarrels. Muck and divots flew wildly as the rothe, frightened by the rushing dark elf and missiles, kicked about, threatening to stampede. They were not large creatures, only three feet high at the shoulder, but were solidly built. If caught on his hands and knees in the midst of a rothe stampede, Drizzt knew he would be crushed.
His problems compounded as he neared the back of the rothe herd, for between the legs of one creature he spotted boots. Hardly thinking, Drizzt lifted his shoulder and barreled sidelong into the rothe, pushing it down the slope, into his enemy. One scimitar went up high and sang as it struck a descending sword; another scimitar jabbed low, under the rothe's belly, but the enemy draw hopped back, out of range.
Drizzt coiled his legs under him and heaved with all his strength, using the ground's fairly steep angle to his advantage. The rothe lifted off the ground and skipped sidelong, slamming the drow. He was agile enough to lift a leg over the creature's low back and come cleanly over it, spinning about in an attempt to face Drizzt squarely. But Drizzt was nowhere to be seen.
A bleat to the side was the only warning the drow got as the fierce ranger rushed in, scimitars flashing. The surprised drow threw both his swords out in front as he spun about, barely deflecting the scimitar cuts. One foot skidded out from under him, but he came back up quickly, fire in his eyes and his swords thrusting wildly, holding Drizzt at bay.
Drizzt moved quickly to the right, gained the higher ground again, though he knew that that move would put his back to the archers at the top of the hillock. He kept his scimitars moving, his eyes focused ahead, but listened to sounds from the back.
A sword darted in low, was caught by Twinkle and held down. A second thrust came in parallel to the first but a bit higher, and Drizzt's second scimitar responded, coming unexpectedly straight across, angling the draw's sword right for Drizzt's low arm.
Drizzt heard a slight whistle behind him.
The enemy drow flashed a wicked grin, thinking he was about to score a hit as the blades flashed across, but Drizzt sent Twinkle in motion as well, equally fast, taking the draw's sword arm with him in the wide-flying move. Drizzt swept the scimitars under and up, using their curving blades to keep the swords moving in line. He turned a complete circuit, moving the blades high above his head and moving himself one step to the side of the enemy drow.
His trust in the unseen archer's skill was not misplaced, and his melee opponent jerked his hips to the side in a frantic effort to dodge the javelin. He took a stinging hit and grimaced in pain.
Drizzt heaved him away, sent him skidding down the slope. The drow caught his balance as the ranger descended over him in a wild rush.
Scimitar batted sword again and again and again. Drizzt's second scimitar worked a more direct and devious pattern, thrusting and angling for the draw's belly.
The wounded draw's parries were impressive against the onslaught, but with one leg numb from pain, he was backing up and inevitably building momentum. He managed to glance back and noticed one spur of stone rising above the ledge of the twenty-foot sheer drop. He thought to make for that spur and put his back against it for support. His allies were rushing down the slope; they would be beside him in a matter of seconds.
Seconds he didn't have.
Both scimitars came in rapid succession, beating against the steel of the drow's swords, forcing him down the hill. Near the drop, Drizzt launched his weapons simultaneously, side-by-side, in crossing cuts, turning the tips of his enemy's swords. Then Drizzt launched himself, slamming against the drow's chest, knocking him off balance to crash against the rocky spur. Explosions went off in the dazed drow's head. He slumped to the moss, knowing that this renegade, Drizzt Do'Urden, and his wicked scimitars would be right behind.
Drizzt hadn't the time or the desire to complete the kill. Before the drow finished collapsing, Drizzt had leaped over the ledge, hoping to find moss and not sharp rocks, below.
What he found was mud, and he hit with a splash, turning an ankle, then turning a somersault. He finally hauled himself out and ran off as fast as he could, zigzagging around stalagmite pillars, keeping low to the cover of the mounds, for he expected that the archers would soon be at the ledge.
Enemies were all about him, and very close, he realized, seeing a form paralleling him along a stalagmite row to his right. Drizzt went behind one mound and, instead of coming out the other side, veered to meet his enemy head-on. He dropped to his knees as he came behind the second mound, slashing across low in the expectation that his enemy would be back there.
Twinkle hit a low-riding sword this time. Drizzt had not gained surprise, not with his maneuver, at least, but the drow was certainly off guard, his second sword high for a strike, when Drizzt snapped his second scimitar straight up, quicker than his enemy could anticipate. The pointed tip punctured the draw's diaphragm, and though Drizzt, as he continued his slide, could not extend his arm enough to complete the move, the drow fell back against the stalagmite, out of the fight.
An ally was right behind him, though, and this soldier fell upon the kneeling Drizzt with abandon, swords hacking fiercely.
Pure instinct kept the darting blades from Drizzt as the ranger worked his scimitars over his head, feeling more than seeing his opponent's moves. Understanding his sudden disadvantage, Drizzt called upon his innate magic and summoned a globe of darkness over himself and his enemy.
Ringing steel continued to sound, weapons meeting and sliding, with both combatants taking nicks. Drizzt growled and increased his intensity, parrying and countering, still slashing up over his head. Gradually, the skilled ranger shifted his weight to get one foot under him.
The enemy drow came with a sudden and fierce double chop—and nearly fell over when his blades caught nothing but air. He spun immediately, whipping his swords across— and nearly lost both blades as they slammed the side of the stony stalagmite mound.
In the heat of battle, he had forgotten the layout of the immediate area, forgotten the mound not so far away. The drow had heard the reputation of Drizzt Do'Urden and suddenly understood the magnitude of his mistake.
Drizzt, perched high on a rounded shoulder of the mound, winced as he heard the swords connect with stone below him, taking little satisfaction in this action. He couldn't see Twinkle's flaring blue light as the scimitar descended through the darkness globe.
He ran free a moment later, his ankle still sore but supporting him. He came out the back side of the ravine and moved up on the ledge opposite the high hillock. The ledge ran toward the more remote eastern end of the isle. There lay a lagoon, Drizzt believed, not so far away, and if he could reach it he intended to dive right in. Damn the legends of monsters in the water; the enemies about him were all too real!
Catti-brie heard the continuing scuffles from the isle. The sounds drifted clearly across the still, dark waters of Donigarten. From behind the stalk of one mushroom, she called up Guenhwyvar and ran off as the mist took its solid form.
By the lake, the young woman, still not confident of her drow disguise, avoided the few dark elves that were about and motioned to a nearby orc instead. Then she motioned to a boat, trying to indicate that the creature should take her out to the isle. The orc seemed nervous, or at least confused. It turned away and started to walk off.
Catti-brie punched it in the back of the head.
Cowering, obviously terrified, it turned about to face her. Catti-brie shoved it toward the small boat, and this time the creature got in and took up a paddle.
Before she could join the orc, Catti-brie was intercepted by a male drow, his strong hand closing tightly over her elbow.
She eyed him dangerously and g
rowled, trying to bluff once again, but this determined dark elf was not taking the bait. In his free hand he held a dagger, poised below Catti-brie's elbow, just inches from her ribs.
"Be gone!" he said. "Bregan D'aerthe tells you to be gone!"
Catti-brie didn't understand a word of it, but her enemy's confusion was at least equal to hers as six hundred pounds of black fur flew past, taking the surprised male on a splashing ride many feet from the boat.
Catti-brie turned fiercely on the orc, who pretended not to see a thing and began paddling frantically. The young woman looked back to the shore a moment later, fearful that Guenhwyvar would be left behind and would have to swim the entire distance.
A huge splash beside the boat (nearly overturning it) told her differently, and the panther was now the one leading.
It was simply too much for the terrified orc to take. The pitiful creature shrieked and leaped for the water, swimming desperately for the shore. Catti-brie took up the paddle and never looked back.
The ledge was open to both sides at first, and Drizzt heard the hiss of crossbow quarrels cutting the air over his head and just behind him. Fortunately for Drizzt, the firing drow were back across the ravine, at the base of the tall hillock, and hand-crossbows were not very accurate at long range.
Drizzt wasn't surprised when his running form began to glow in purplish hues, tiny faerie fires igniting along his arms and legs, not burning, but marking him clearly to his enemies.
He felt a sting in his left shoulder and quickly reached over and popped out the small quarrel. The wound was only superficial, the dart's momentum mostly stalled by the dwarf-crafted mithril chain mail that Drizzt wore. He ran on, and could only hope that not enough poison had entered his blood to tire him.
The ledge veered to the right, putting Drizzt's back to his enemies. He felt even more vulnerable then, for just a moment, but soon realized that the turn might be a good thing, putting more distance between him and the stinging crossbows. Soon after, as the quarrels bounced harmlessly behind him, the ledge veered again, back to the left, going around the base of another hillock.
This put the lapping waters of Donigarten at Drizzt's right, a dozen feet below him. He thought of sheathing his blades and jumping in right there, but too many jagged mounds protruded from the water for him to chance it.
The ledge remained mostly open on his right as he sped along, the drop sporadically blocked by only a few anchoring stalagmites. The hillock loomed on Drizzt's left, fully protecting him from the distant archers. . but not from nearer enemies, he realized. As he came around a slight bend, he discovered at the last instant that beyond the bend lay a hollow, and in the hollow waited an enemy.
The soldier leaped out into Drizzt's path, sword and dirk waving.
A scimitar turned the sword aside, and Drizzt thrust straight ahead, knowing his second weapon would be intercepted by the dirk. When the weapons predictably locked, Drizzt used his momentum to push the dirk out wide and lifted one knee to collide heavily with the draw's belly.
Drizzt clapped his wide-spread hands together, simultaneously snapping his scimitar hilts against his enemy's face. He snapped his weapons back out immediately, fearing that either the sword or dagger would dive at him, but his opponent was past retaliation. The evil drow fell straight to the ground, unconscious, and Drizzt plowed over him and kept on going.
The ranger had hit his stride, literally. Savage instincts churned within Drizzt, and he believed that no single drow could stand against him. He was fast reverting to the hunter again, the embodiment of primal, passionate rage.
A dark elf leaped out from behind the next stalagmite; Drizzt skidded down to one knee and spun, a similar maneuver to the one he had used against the drow at the mushroom house's door.
This time, though, his enemy had more time to react, Had his sword down to the stone to block.
The hunter knew that he would.
Drizzt's lead foot caught hold, and he spun up from his slide, his trailing foot flying wide in a circle kick that caught surprised drow under the chin and dropped him over the side of the ledge. He caught a handhold just a few feet down, groggy from the blow and thinking that this purple-eyed fiend would surely kill him.
The hunter was already gone, though, running on, running for freedom.
Drizzt saw another drow on the path in front of him, this one's arm held up before him, probably aiming a hand-crossbow.
The hunter was quicker than the quarrel. His instincts told him that, repeatedly, and they were proven correct when a flashing scimitar intercepted the dart.
Then Drizzt was upon the drow, and the draw's ally, who came out from behind the nearest mound. The two enemies worked furiously with their weapons, thinking their numerical advantage more than sufficient.
Part 4 IN THE WEB
One of the sects of Faerun names the sins of humanity as seven, and foremost among them is pride. My interpretation of this had always been to think of the arrogance of kings, who proclaimed themselves gods, or at least convinced their subjects that they spoke with some divine beings, thus conveying the image that their power was god-given.
That is only one manifestation of this most deadly of sins. One does not have to be a king to be taken down by false pride. Montolio DeBrouchee, my ranger mentor, warned me about this, but his lessons concerned a personal aspect of pride. "A ranger often walks alone, but never walks without friends nearby," the wise man explained. "A ranger knows his surroundings and knows where allies might be found."
To Montolio's way of thinking, pride was blindness, a blurring of insight and wisdom, and the defeat of trust. A too-proud man walked alone and cared not where allies might be found.
When I discovered the web of Menzoberranzan growing thick about me, I understood my error, my arrogance. Had I come to think so much of myself and my abilities that I forgot those allies who had, to this point, allowed me to survive? In my anger over the death of Wulfgar and my fears for Catti-brie, Bruenor, and Regis, I never considered that those living friends could help to take care of themselves. The problem that had befallen us all was my own fault, I had decided, and, thus, was my duty to correct, however impossible that might be for a single person.
I would go to Menzoberranzan, discover the truth, and end the conflict, even if that end meant the sacrifice of my own life.
What a fool I had been.
Pride told me that I was the cause of Wulfgar's death; pride told me that I could be the one to right the wrong. Sheer arrogance prevented me from dealing openly with my friend, the dwarven king, who could muster the forces necessary to combat any forthcoming draw attacks.
On that ledge on the Isle of Rothe, I realized that I would pay for my arrogance; later, I would learn that others dear to me might pay as well.
It is a defeat of the spirit to learn that one's arrogance causes such loss and pain. Pride invites you to soar to heights of personal triumph, but the wind is stronger at those heights and the footing, tentative. Farther, then, is the fall.
Chapter 18 VALIANT FAILURE
She noticed a dark elf on the isle's dock, waving his arms and motioning for her to go back. He seemed to be alone.
Catti-brie lifted Taulmaril and let fly. The arrow cut the darkness as would a bolt of lightning, slamming into the surprised draw's chest and hurling him back a dozen feet. Catti-brie and Guenhwyvar stepped onto the beach a minute later. The young woman felt the locket and started to tell Guenhwyvar to run around to the right, but the panther had already sensed the nearness of its master, was already in full flight across the broken landscape, veering in from the beach as it ran.
The woman followed as quickly as she could, but lost sight of the speeding cat almost immediately as Guenhwyvar cut a sharp turn around the base of the nearest hillock, claws throwing up moist turf.
Catti-brie heard a startled cry and, when she came around the base of that mound, she saw a dark elf soldier, looking away from her, his gaze apparently following the run of the panthe
r. One of his arms was upraised, steadying a hand-crossbow.
Catti-brie fired on the run, her arrow going high and scorching a hole in the side of the mound, just inches above the draw's head. He spun about immediately and retaliated, the dart clipping the turf near the diving and rolling woman.
Quick to fit another arrow, Catti-brie fired next, driving a hole in the drow soldier's trailing piwafivi as he scrambled to the side. He skidded to one knee, fitted a quarrel as he went, and raised his arm again.
Catti-brie fired also, the arrow blasting through the hand-crossbow and the drow's hand, slicing out his wrist and burying deep in his upper chest.
She had won the duel, but had lost precious time. Disoriented, the young woman needed the locket again to direct her, and off she ran.
His skilled opponents' fierce attacks soon became measured strikes as Drizzt parried every move and often managed an effective counter. One of the drow held just one weapon now, with his dirk arm tucked in close to his side to stem the flow of blood from a curving scimitar gash.
Drizzt's confidence continued to soar. How many enemies were here on the isle? he wondered, and he dared to believe that he might win.
His blood froze when he heard a roar behind him, thinking that some monstrous ally had come to his enemies' aid. The wounded drow soldier widened his eyes in terror and began to backpedal, but Drizzt took little comfort in that. Most drow allies were tentative at best, chaotic creatures of incredible and unpredictable power. If this were indeed some summoned monster, some demonic ally, stalking from behind him, then Drizzt was surely its primary target.
The backpedaling drow broke into a dead run, fleeing along the ledge, and Drizzt used his departure to work around to the side, to try to get a look at what he would face next.