She might be wrong, though, since it looked to her as if it would probably take quite a bit to shake Commander Casterlin's equanimity. He'd been late arriving aboard, through no fault of his own, but he hadn't even turned a hair at the prospect of having less than forty hours to "settle in" with an entirely new department, aboard an entirely new ship, under an entirely new vice admiral, before departing for a possible combat deployment. Under the circumstances, he'd shown remarkable aplomb, she thought.
"It seems we'll be leaving soon," she observed.
"Yes, Ma'am," he replied without turning a hair. "I've just passed our heading and course to Commander Bouchard."
"Good," she said.
He looked over his shoulder at her, and she smiled. She'd known she wasn't going to catch him out without a course already figured, but he'd quietly one-upped her by going ahead and passing the course to Jerod Bouchard, Artemis' astrogator, before she asked.
"I believe he'd already worked out approximately the same course, Ma'am," Casterlin observed.
"No, really?" Michelle rounded her eyes in innocent astonishment, then chuckled as Casterlin shook his head.
Daedalus and Jason had followed Theseus through the Junction, now. All they still needed was Captain Esmerelda Dunne's Perseus, and they could be on their way, and Michelle was looking forward to the voyage. It was sixteen days from the Lynx Terminus to the Spindle System, and just as Spindle had been the site of the Constitutional Convention, it had been chosen—at least provisionally—as the Talbott Quadrant's capital system. Which meant that was where she was going to find Baroness Medusa and Vice Admiral Khumalo. When she did, she'd finally be able to begin forming a realistic idea of what she was going to have to do and what she was going to do it with. Under normal circumstances, her desire to hit the ground running would have left her feeling impatient and antsy, but not this time. The sixteen days' passage would undoubtedly be welcome to her captains, even though it would be only ten days for them, given the relativistic effect, since it would give them additional time to complete bringing their ships' hardware to full readiness. And, of course, getting their ships' companies trained up to something approaching the standard expected out of a Queen's ship.
"Remind me to invite Captain Conner and Commodore Onasis to dine with me tonight, Gwen," she said.
"Yes, Ma'am," Archer replied. "Should we invite Commander Houseman and Commander McIver, as well?"
"An excellent thought, Gwen," Michelle approved with a smile. "For that matter let's get Captain Armstrong, Cindy, Dominica, and Commander Dallas and Commander Diego on the guest list, as well. And you can drop them a little hint—unofficially, of course—that we'll be talking about training schedules."
"Yes, Ma'am." Archer made a note to himself, and Michelle smiled at him. The youngster was working out even better than she'd hoped he would, and it looked as if at least some of the ghosts of Solon were fading out of the backs of his eyes. She hoped so, anyway. It was obvious that nature had intended him to be a cheerful extrovert, and she was pleased to see him shedding the . . . somberness which had been so much a part of him at their first meeting.
He was quick, too. His suggestion that Conner and Onasis bring along their chiefs of staff was an excellent one, and exactly the sort of anticipation and thinking ahead a good flag lieutenant was supposed to provide to her admiral. And it probably represented his own experience aboard Necromancer, as well. Obviously, Gervais was aware of the squadron's rough edges and recognized the need to start filing them down.
Her nostrils flared at that thought. Those rough edges weren't her captains' fault, any more than they were hers. In fact, they weren't anyone's fault. Despite which, Michelle was uncomfortably aware of just how unprepared for battle her command truly was, and that was precisely why she, too, was looking forward to those ten days of exercises. Hard exercises, she thought—as demanding as she and her captains could make them. Given the situation she might well find herself facing in the very near future, it was time she and her officers started finding the problems, figuring out what to do about them, and doing it.
And the sooner the better, she reflected grimly. The sooner the better.
The range-to-target sidebar on the tactical display was preposterous.
The missile salvo was sixty-eight million kilometers from Artemis, speeding steadily onward at 150,029 KPS. Its birds had been ballistic for four and a half minutes, ever since the second drive system had burned out, and they were still ninety-three seconds—almost fourteen million kilometers—from their target, even at half the speed of light.
And the attack missiles still hadn't been assigned targets.
Michelle Henke sat quietly to one side, playing the umpire's role as she watched Dominica Adenauer, Wilton Diego, and Victoria Armstrong work the simulation. It felt just plain wrong to have attack birds that far out at all, she reflected, far less have them swanning around without targets already locked into their cybernetic brains. And yet, what was happening was only a logical consequence of the new technology.
Admiral Hemphill, she'd decided, had been absolutely right about Bill Edwards. The "communications" officer's intimate knowledge of the entire Apollo project had proved invaluable when she and her staff started kicking around the new system's potentialities. In fact, Adenauer and he had spent hours off to one side, talking animatedly, scribbling on napkins (or any other unwary surface which made itself available), and tweaking the simulation software. Michelle had been relieved to see that. Some tactical specialists would undoubtedly have rebuffed a mere communications type's suggestions, wherever he might have spent his last tour. Adenauer, on the other hand, was sufficiently self-confident to welcome insight, regardless of its source, and over the last six days of ship's time, she and Edwards had established not simply a sound working relationship, but a warm friendship. And the fruits of their efforts were readily apparent. In fact, Michelle suspected that the two of them had come up with at least a few wrinkles which hadn't occurred to anyone at BuWeaps.
"Coming up on Point Alpha," Diego said quietly.
"Acknowledged," Adenauer replied.
The actual firing and management of the missiles was Diego's responsibility as Artemis' tactical officer, but the management and distribution of the squadron's massed firepower was a function of its operations officer. Normally, Adenauer would have given Diego Michelle's attack criteria and established general attack profiles before the first missile was launched. Diego would have taken things from there, assigning individual missiles to specific targets and—with Lieutenant Isaiah Maslov, Artemis' electronics warfare officer—slotting them into the attack, EW, and penetration profiles Adenaur had laid down.
But today, they were examining a completely different capability. A capability no squadron commander in history had ever before enjoyed. For the purposes of today's simulation, HMS Artemis had been promoted from a battlecruiser to an Invictus-class SD(P). Every unit of the squadron had undergone a similar transformation, which meant that instead of the sixty Mark 16s each ship could normally fire in a single double-broadside salvo, each of them could deploy six full pods of Mark 23s. Normally, that would have meant that each ship rolled one pattern of Mark 17 "flat pack" missile pods, each of which contained ten Mark 23s, every twelve seconds. In this case, however, they were rolling the Mark 17, Mod D, which contained only eight Mark 23s . . . and a single Mark 23-E.
So instead of sixty Mark 16s every eighteen seconds, with a maximum powered attack range (without a ballistic segment, at least) of only a shade over twenty-seven million kilometers and "cruiser range" laser heads, they were firing forty-eight attack and dedicated EW Mark 23s every twelve seconds.
That was a sufficiently heady increase in firepower, Michelle thought dryly, but the technique which she and Adenauer—and Edwards—had come up with for today made it even sweeter.
One of the Manticoran Alliance's most telling advantages was Ghost Rider, the highly developed—and constantly evolving—family of FTL recon
and EW platforms. Deployed in a shell around a single ship, squadron, or task force, they gave an Alliance CO a degree of situational awareness no one else could match. Alliance starships could simply see farther, faster, and better than anyone else, and their recon platforms could deliver their take in real-time or near real-time, which no one else—not even the Republic of Haven—could do.
But there were still drawbacks. It was still entirely possible to detect the impeller signatures of a potentially hostile force and not have a recon platform in position to run and find out who the newcomers were. Even if a tactical officer had very good reason to believe the newcomers in question cherished ill intentions, she still had to get one of her platforms into position to look them over from relatively close range before she could be positive of that. Or, for that matter, before she could be positive that what she was seeing were really starships and not electronic warfare drones pretending to be starships. And it was generally considered to be a good idea to have that sort of information in hand before one sent an entire salvo of attack missiles screaming in on what might, after all, turn out to be a neutral merchant convoy.
In one of Adenauer's and Edwards' brainstorming sessions with Michelle, however, Edwards had pointed out a new possibility which Apollo made possible. Fast as the Ghost Rider platforms were, they were immensely slower than an MDM. They had to be, since stealth and long endurance were completely incompatible with the massive acceleration rates produced by an attack missile's impeller wedge in its brief, incredibly un-stealthy lifetime. But Apollo was designed to combine and analyze the readings from the attack missiles slaved to it . . . and to transmit that analysis back to the launching ship at FTL speed. Michelle and Adenauer had grasped his point immediately and run with it, and this simulation was designed to test what they'd come up with. What Adenauer had done was to fire a single Apollo pod thirty seconds before they fired a complete squadron salvo. And that pod was now one minute's flight from the "unknown impeller wedges" eighty-two million kilometers from Artemis.
"Jettisoning the shrouds now," Diego reported as the first pod's missiles reached Point Alpha.
"Acknowledged," Adenauer replied.
The shroud-jettisoning maneuver had been programmed into the missiles before launch. Unlike any previous attack missile, the Mark 23s in an Apollo pod were fitted with protective shrouds intended to shield their sensors from the particle erosion of extended ballistic flight profiles at relativistic speeds. Most missiles didn't really need anything of the sort, since their impeller wedges incorporated particle screening. They were capable of maintaining a separate particle screen—briefly, at least—as long as they retained on-board power, even after the wedge went down, but that screening was far less efficient than a starship's particle screens. For the most part, that hadn't mattered, since any ballistic component of a "standard" attack profile was going to be brief, at best. But with Apollo, very long-range attacks, with lengthy ballistic components built into them, had suddenly become feasible. That capability, however, would be of limited usefulness if particle erosion had blinded the missiles before they ever got a chance to see their targets.
Now the jettisoning command blew the shrouds, and the sensors they had protected came on-line. Of course, the missiles were 72,998,260 kilometers from Artemis. That was over four light-minutes, which in the old days (like five or six T-years ago) would have meant any transmission from them would take four minutes to reach Artemis.
With the FTL grav-pulse transceiver built into the Mark 23-E, however, it took barely four seconds.
The display in front of Adenauer blossomed suddenly with icons as the first missile pod's Apollo faithfully reported what its brood could see, now that their eyes had been opened. The light codes of three hostile superdreadnoughts, screened by three light cruisers and a quartet of destroyers, burned crisp and clear, and for a heartbeat, the tactical officer did absolutely nothing. She simply sat there, gazing at the display, her face expressionless. But Michelle had come to know Adenauer better, especially over the last six days. She knew the commander was operating almost in fugue state. She wasn't actually even looking at the plot. She was simply . . . absorbing it. And then, suddenly, her hands came to life on her console.
The missiles in the attack salvo had been preloaded with dozens of possible attack and EW profiles. Now Adenauer's flying fingers transmitted a series of commands which selected from the menu of preprogrammed options. One command designated the superdreadnoughts as the attack missiles' targets. Another told the Dazzlers and Dragon's Teeth seeded into the salvo when to bring their EW systems up, and in what sequence. A third told the attack missiles when to bring up their final drive stages and what penetration profile to adopt when they hit the enemy force's missile-defense envelope. And a fourth told the Mark 23-Es when and how they should take over and restructure her commands if the enemy suddenly did something outside the parameters of her chosen attack patterns.
Entering those commands took her twenty-five seconds, in which the attack missiles traveled another 3,451,000 kilometers. It took just under four seconds for her commands to reach from Artemis to the Apollos. It took another twelve seconds for her instructions to be receipted, triple-checked, and confirmed by the Apollo AIs while the shrouds on the attack missiles were jettisoned. Forty-five seconds after the first pod's missiles had jettisoned their shrouds, the follow-on salvo opened its eyes, looked ahead, and saw its targets, still two and a quarter million kilometers in front of it. They were 4.4 light-minutes from Artemis . . . but their targeting orders were less than sixty seconds old, and the computers which had further refined and analyzed the reports from the first pod's Apollo were those of a superdreadnought, not a missile, however capable.
The simulated targets' fire control had only a relatively imprecise idea of where to look for the attack missiles before their third-stage drives came suddenly on-line. They'd still been so far out when they shut down for the ballistic leg of their flight that the defenders' on-board sensors hadn't been able to fully localize them. The target ships had gotten enough to predict their positions to within only a few percentage points of error, but at those velocities, and on such an enormous "battlefield," even tiny uncertainties made precise targeting impossible. And precise targeting was exactly what was necessary for a counter-missile to hit an attack missile at extended range.
The defenders saw the Mark 23s clearly when the attack missiles' final stages came suddenly and abruptly to life, but by then it was already too late. There was no time for any long-range counter-missile launch, and even the short-range CMs had rushed targeting solutions. Worse, the EW platforms supporting the attack came on-line at the worst possible moment for the defenders. The counter-missiles' rudimentary sensors were totally outclassed, and there was no time for missile-defense officers to analyze the Manticoran EW patterns. Point defense clusters blazed desperately in a last-ditch effort to stop the MDMs hurtling in on the superdreadnoughts, but there were too many of them, they were closing too quickly, and the ballistic approach had robbed the defenders of too much tracking time. Many of the Mark 23s were destroyed short of target, but not enough.
The imagery on Adenauer's plot froze abruptly as the attack missiles and their Apollos slammed into their targets, were picked off by the defenses, or self-destructed at the end of their programmed runs. For an instant or two, the plot simply stayed that way. But then it came abruptly back to life once more. Just as a single pod had preceded the attack wave, another single pod followed in its wake. Its missiles had jettisoned their shrouds at the same moment the attack missiles executed their final runs, and Michelle watched in something very like disbelief, even now, as the results of the initial strike reached Artemis in less than five seconds.
One of the superdreadnoughts was obviously gone. Her wedge was down, she was streaming atmosphere and shedding debris, and the transponders of her crew's escape pods burned clear and sharp on the plot. One of her sisters was clearly in serious trouble, as well. From her impeller
signature, she'd taken massive damage to her forward ring, and her emission signature showed heavy damage to the active sensors necessary for effective close-ranged missile-defense. The third superdreadnought appeared to have gotten off more lightly, but even she showed evidence of significant damage, and a second, equally massive attack wave was already tearing down on her.
My God, Michelle thought quietly. My God, it really works. It not only works, but I'll bet we've still only begun to scratch the surface of what this means. Hemphill told me it would be a force multiplier, and, Jesus, was she right!
She watched the second salvo bearing down on its victims, and even though it was only a simulation, she shivered at the thought of what it would be like to know that wave of destruction was coming.
Lord, if Haven knew about this, they'd be begging for a peace treaty! she thought shakenly.
She remembered something White Haven had said after Operation Buttercup, the offensive which had driven Oscar Saint-Just's People's Republic to its knees. "It made me feel . . . dirty. Like I was drowning baby chicks," he'd said, and for the first time, she fully understood what he'd meant.
Chapter Fourteen
Augustus Khumalo was grayer than Michelle remembered.
He was some sort of distant cousin of hers, although she had only the vaguest idea of exactly how and through whom they were related, and she'd met him in passing half a dozen times. This was the first time she'd ever really spoken to him, though, and as she followed his chief of staff, Captain Loretta Shoupe, into his day cabin aboard HMS Hercules, she found herself looking into his eyes, searching for some sign of the moral courage he'd displayed when he received Aivars Terekhov's bombshell dispatch.