Read The Daughter of Geth, A Prequel to The Guild Series Page 8

 

  When John Doody was younger, some well-meaning folks told him that he was going to be a famous author and poet. He then spent quite a few years trying to live up to that expectation, but he could never quite figure out what it was he should write about. During those years he found out that he could write comfortably in just about any genre and that people enjoyed his stories, but he just didn’t have a direction to follow as an author. Eventually he gave up writing and concentrated on the most important things in his life: faith, family, and being the best Christian—the best man—he could be. It was the smartest decision he ever made.

  Today John believes God gives all of us a second chance at life, no matter our age. The stories he writes today come from his heart and he knows exactly where his writing is going. He’s not looking for fame and fortune. He writes about things that come from his heart in order to touch the reader’s heart.

  WEBSITE:

  johndoody.com

  BLOG:

  johnjosephdoody.blogspot.com

  Thank you for reading The Daughter of Geth from eTreasures Publishing. If you enjoyed reading this novel, please help the author by leaving a review on Amazon or Goodreads and/or tell a friend who may like it.

  If you enjoyed this you may be interested reading the next books in this series:

  The Guild Saga, Book One

  The Wonk Decelerator

  By John Joseph Doody

  For Earthers dwelling in Guild space, it is a one-hundred year journey back to Earth. An unimaginable voyage, until now.

  When Guild commander and crack pilot, Thad Cochran boards the shuttle destined for the casinos of Timmerus, finding a way back to Earth is not on his radar. He wants the five-percent finder's fee the Guild is offering for a black box held by the lizard-like Yazz. Thad has a dream: With the loot he will get for stealing the Wonk Decelerator, he can buy a ranch on Beta Prime.

  But things begin to fall apart for him in the dark caverns of Timmerus, and Thad must reconsider his priorities in life. Has he discovered a cause greater than his dream? Are there actually more important things to life than money and his dream? What about the woman who is waiting for him? What about freedom in the galaxy? And what about his discovery, fashioned by the gnarled hands of a brilliant, old Yazz, that could change everything?

  Thad Cochran has a choice to make. He can fulfill his quest, escape with his life and be rich. Or he can fly with the Wonks ... one more time.

  The Guild Saga, Book Two

  The Late, Great Benjamin Bale

  By John Joseph Doody

  The destinies of two men depend on Maggie Thorn. One is dying and the other is dead...or is he?

  Supreme Fleet Commander, Admiral Geoff Grangore knows of only one man who could get Maggie to Timmerus and back while traitorous eyes are watching. That man is an old drunk who lives deep in the Thandimonean wilderness with his pet Eno, Snot. Benjamin Bale is suicidal and cantankerous, and Maggie can’t stand him—at first. 

  Bale is a dead man. At least, that’s what everyone was told. But this dead man has a final mission to perform. The greatest star pilot in the galaxy has a chance to redeem himself and make right a great wrong. A wrong he can never forgive or forget. A wrong that cost him everything.

  The Guild Saga, Book Three

  to be released in December 2015.

  Return of the Crimson Witch

  By John Joseph Doody

  The Bashtier call Wonk space, Eerindark—The Place of the Dead—and Thad Cochran, the only pilot to go there and live, will soon find out why. The sacrifice of Benjamin Bale brings Thad back from the dead. But is he truly free from the death grip of the Wonks?

  A body is discovered behind an apartment wall in a small town on the planet Daggon. With the mystery thrust upon him, Admiral Geoff Grangore must pursue a dangerous quest for the truth—is it somehow connected to The Wonk Decelerator?

  Dreams and visions are dancing in the heads of the yazz. Something bad is coming to the frontier—a hidden enemy only the Guild traitor, Alexander Hamilton Patho, knows.

  Patho sends an assassin to Daggon, and his conniving gaze is on the M-3 Wonk vessel. It seems civil war is imminent and those who control the power of Wonk travel will rule the known galaxy. Therefore, it must not fall into Patho’s hands.

  It is time for war and time for Maggie Thorn to learn the truth about who she really is. It is also time for the Return of the Crimson Witch.

  If you are looking for post-apocalyptic adventure check out Seeking Shelter at the End of the World.

  Seeking Shelter at the End of the World

  by

  Joyce Reynolds-Ward

  Rianna, one of the genetically engineered weather monitoring modelers known as Canaries, has been cast out by the Canaries and is hunted by those who once protected her and who have murdered her boyfriend.

  In a world threatened by toxic Clouds, will Rianna be able to find love and safety?

 
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