Read The Dream Quest of Unknown Kadath Reslept Page 9

deserted city in the valley below Leng where black nitrous stairways guarded by winged diarote lions lead down from dreamland to the lower gulfs, or to return through a churchyard to the waking world and begin the quest anew down the seventy steps of light slumber to the cavern of flame and the seven hundred steps to the Gate of Deeper Slumber and the enchanted wood. This, however, did not suit the seeker; for she knew nothing of the way from Leng to Ooth-Nargai, and was likewise reluctant to awake lest she forget all she had so far gained in this dream. It was disastrous to her quest to forget the august and celestial faces of those seawomen from the north who traded onyx in Celephais, and who, being the daughters of gods, must point the way to the cold waste and Kadath where the Great Ones dwell.

  After much persuasion the ghoul consented to guide her guest inside the great wall of the Gugs' kingdom. There was one chance that Carter might be able to steal through that twilight realm of circular stone towers at an hour when the giants would be all gorged and snoring indoors, and reach the central tower with the sign of Koth upon it, which has the stairs leading up to that stone trap door in the enchanted wood. Pickman even consented to lend three ghouls to help with a tombstone lever in raising the stone door; for of ghouls the Gugs are somewhat afraid, and they often flee from their own colossal graveyards when they see them feasting there.

  She also advised Carter to disguise as a ghoul herself; shaving the locks she had allowed to grow (for ghouls have none), wallowing naked in the mould to get the correct surface, and loping in the usual slumping way, with her clothing carried in a bundle as if it were a choice morsel from a tomb. They would reach the city of Gugs - which is coterminous with the whole kingdom - through the proper burrows, emerging in a cemetery not far from the stair-containing Tower of Koth. They must beware, however, of a large cave near the cemetery; for this is the mouth of the vaults of Zin, and the vindictive ghasts are always on watch there murderously for those denizens of the upper abyss who hunt and prey on them. The ghasts try to come out when the Gugs sleep and they attack ghouls as readily as Gugs, for they cannot discriminate. They are very primitive, and eat one another. The Gugs have a sentry at a narrow in the vaults of Zin, but she is often drowsy and is sometimes surprised by a party of ghasts. Though ghasts cannot live in real light, they can endure the grey twilight of the abyss for hours.

  So at length Carter crawled through endless burrows with three helpful ghouls bearing the slate gravestone of Col. Nepemiah Derby, obit 1719, from the Charter Street Burying Ground in Salem. When they came again into open twilight they were in a forest of vast lichened monoliths reaching nearly as high as the eye could see and forming the modest gravestones of the Gugs. On the right of the hole out of which they wriggled, and seen through aisles of monoliths, was a stupendous vista of cyclopean round towers mounting up illimitable into the grey air of inner earth. This was the great city of the Gugs, whose doorways are thirty feet high. Ghouls come here often, for a buried Gug will feed a community for almost a year, and even with the added peril it is better to burrow for Gugs than to bother with the graves of women. Carter now understood the occasional titan bones she had felt beneath her in the vale of Pnoth.

  Straight ahead, and just outside the cemetery, rose a sheer perpendicular cliff at whose base an immense and forbidding cavern yawned. This the ghouls told Carter to avoid as much as possible, since it was the entrance to the unhallowed vaults of Zin where Gugs hunt ghasts in the darkness. And truly, that warning was soon well justified; for the moment a ghoul began to creep toward the towers to see if the hour of the Gugs' resting had been rightly timed, there glowed in the gloom of that great cavern's mouth first one pair of yellowish-red eyes and then another, implying that the Gugs were one sentry less, and that ghasts have indeed an excellent sharpness of smell. So the ghoul returned to the burrow and motioned her companions to be silent. It was best to leave the ghasts to their own devices, and there was a possibility that they might soon withdraw, since they must naturally be rather tired after coping with a Gug sentry in the black vaults. After a moment something about the size of a small horse hopped out into the grey twilight, and Carter turned sick at the aspect of that scabrous and unwholesome beast, whose face is so curiously human despite the absence of a nose, a forehead, and other important particulars.

  Presently three other ghasts hopped out to join their fellow, and a ghoul glibbered softly at Carter that their absence of battle-scars was a bad sign. It proved that theY had not fought the Gug sentry at all, but had merely slipped past her as she slept, so that their strength and savagery were still unimpaired and would remain so till they had found and disposed of a victim. It was very unpleasant to see those filthy and disproportioned animals which soon numbered about fifteen, grubbing about and making their kangaroo leaps in the grey twilight where titan towers and monoliths arose, but it was still more unpleasant when they spoke among themselves in the coughing gutturals of ghasts. And yet, horrible as they were, they were not so horrible as what presently came out of the cave after them with disconcerting suddenness.

  It was a paw, fully two feet and a half across, and equipped with formidable talons. Alter it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened Gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally.

  But before that unfortunate Gug could emerge from the cave and rise to her full twenty feet, the vindictive ghasts were upon her. Carter feared for a moment that she would give an alarm and arouse all her kin, till a ghoul softly glibbered that Gugs have no voice but talk by means of facial expression. The battle which then ensued was truly a frightful one. From all sides the venomous ghasts rushed feverishly at the creeping Gug, nipping and tearing with their muzzles, and mauling murderously with their hard pointed hooves. All the time they coughed excitedly, screaming when the great vertical mouth of the Gug would occasionally bite into one of their number, so that the noise of the combat would surely have aroused the sleeping city had not the weakening of the sentry begun to transfer the action farther and farther within the cavern. As it was, the tumult soon receded altogether from sight in the blackness, with only occasional evil echoes to mark its continuance.

  Then the most alert of the ghouls gave the signal for all to advance, and Carter followed the loping three out of the forest of monoliths and into the dark noisome streets of that awful city whose rounded towers of cyclopean stone soared up beyond the sight. Silently they shambled over that rough rock pavement, hearing with disgust the abominable muffled snortings from great black doorways which marked the slumber of the Gugs. Apprehensive of the ending of the rest hour, the ghouls set a somewhat rapid pace; but even so the journey was no brief one, for distances in that town of giants are on a great scale. At last, however, they came to a somewhat open space before a tower even vaster than the rest; above whose colossal doorway was fixed a monstrous symbol in bas-relief which made one shudder without knowing its meaning. This was the central tower with the sign of Koth, and those huge stone steps just visible through the dusk within were the beginning of the great flight leading to upper dreamland and the enchanted wood.

  There now began a climb of interminable length in utter blackness: made almost impossible by the monstrous size of the steps, which were fashioned for Gugs, and were therefore nearly a yard high. Of their number Carter could form no just estimate, for she soon became so worn out that the tireless and elastic ghouls were forced to aid her. All through the endless climb there lurked the peril of detection and pursuit; for though no Gug dares lift the stone door to the forest because of the Great One's curse, there are no such restraints concerning the tower and the steps, and escaped ghasts are often chased, even to the very top
. So sharp are the ears of Gugs, that the bare feet and hands of the climbers might readily be heard when the city awoke; and it would of course take but little time for the striding giants, accustomed from their ghast-hunts in the vaults of Zin to seeing without light, to overtake their smaller and slower quarry on those cyclopean steps. It was very depressing to reflect that the silent pursuing Gugs would not be heard at all, but would come very suddenly and shockingly in the dark upon the climbers. Nor could the traditional fear of Gugs for ghouls be depended upon in that peculiar place where the advantages lay so heavily with the Gugs. There was also some peril from the furtive and venomous ghasts, which frequently hopped up onto the tower during the sleep hour of the Gugs. If the Gugs slept long, and the ghasts returned soon from their deed in the cavern, the scent of the climbers might easily be picked up by those loathsome and ill-disposed things; in which case it would almost be better to be eaten by a Gug.

  Then, after aeons of climbing, there came a cough from the darkness above; and