Read The Heritage of Shannara Page 16


  Then he felt his feet go out from under him, the edge of the bluff giving way beneath the weight of his attackers. He grappled for them, for a handhold anywhere, and found nothing. He toppled clear of the bluff, falling into the abyss, tumbling into the swirl of mist. The Shadowen, the Spider Gnomes, the fires, caves, and burrows all disappeared behind him. Down he fell, head-over-heels, tumbling through scrub brush and grasses, across slides and between boulders. Miraculously, he missed the rocks that might have killed or crippled him, falling clear finally in a long, agonizing drop that ended in jarring blackness.

  He was unconscious for a time; he didn't know how long. When he came awake again, he found himself in a crushed bed of damp marsh grasses. The grasses, he realized, must have broken his fall and probably saved his life. He lay there, the breath knocked from his body, listening to the sound of his heart pumping in his breast. When his strength returned and his vision cleared, he climbed gingerly to his feet and checked himself. His entire body was a mass of cuts and bruises, but there appeared to be nothing broken. He stood without moving then and listened. From somewhere far above, he could hear the voices of the Spider Gnomes.

  They would be coming for him, he knew. He had to get out of there.

  He looked about. Mist and shadows chased each other through a twilight world of gathering darkness, night descending quickly now. Small, almost invisible things skipped and jumped through the tall grasses. Ooze sucked and bubbled all about, hidden quagmires surrounding islands of solid earth. Stunted trees and brush defined the landscape, frozen in grotesque poses. Sounds were distant and directionless. Everything seemed and looked the same, a maze without end.

  Par took a deep breath to steady himself. He could guess where he was. He had been on Toffer Ridge. His fall had taken him down off the ridge and right into Olden Moor. In his efforts to escape his fate, he had only managed to find it sooner. He had put himself exactly where the Shadowen had threatened to send him—into the domain of the Werebeasts.

  He set his jaw and started moving. He was only at the edge of the moor, he told himself—not fully into it yet, not lost. He still had the ridge behind him to serve as a guide. If he could follow it far enough south, he could escape. But he had to be quick.

  He could almost feel the Werebeasts watching him.

  The stories of the Werebeasts came back to him now, jarred free by the realization of where he was and sharpened by his fear. They were an old magic, monsters who preyed off strayed and lost creatures who wandered into the moor or were sent there, stealing away their strength and spirit and feeding on their lives. The Spider Gnomes were their principal food; the Spider Gnomes believed the Werebeasts were spirits that required appeasement, and they sacrificed themselves accordingly. Par went cold at the thought. That was what the Shadowen had intended for him.

  Fatigue slowed him and made him unsteady. He stumbled several times, and once he stepped hip-deep into a quagmire before quickly pulling free. His vision was blurred, and sweat ran down his back. The moor's heat was stultifying, even at night. He glanced skyward and realized that the last of the light was fading. Soon it would be completely black.

  Then he would not be able to see at all.

  A massive pool of sludge barred his passage, the wall of the ridge eaten away so that it was impossible to climb past. His only choice was to go around, deeper into the moor. He moved quickly, following the line of the swamp, listening for sounds of pursuit. There were none. The moor was still and empty. He swung back toward the bluff, encountered a maze of gullies with masses of things moving through them, and swung wide again. Steadily, he went on, exhausted, but unable to rest. The darkness deepened. He found the end of the maze and started back again toward the bluff. He walked a long way, circling quagmires and sinkholes, peering expectantly through the gloom.

  He could not find Toffer Ridge.

  He walked more quickly now, anxious, fighting down the fear that threatened to overwhelm him. He was lost, he realized—but he refused to accept it. He kept searching, unable to believe that he could have mistaken his direction so completely. The base of the ridge had been right there! How could he have become so turned about?

  At last he stopped, unable to continue with the charade. There was no point in going on, because the truth of the matter was he had no idea where he was going. He would simply continue to wander about endlessly until either the swamp or the Werebeasts claimed him. It was better that he stand and fight.

  It was an odd decision, one brought about less by sound reasoning than by fatigue. After all, what hope was there for him if he didn't escape the moor and how could he escape the moor if he stopped moving? But he was tired and he didn't like the idea of running about blindly. And he kept thinking of that child, that Shadowen—shrinking from him, driven back by some shading of his magic that he hadn't even known existed. He still didn't understand what it was, but if he could somehow summon it again and master it in even the smallest way, then he had a chance against the Werebeasts and anything else the swamp might send against him.

  He glanced about momentarily, then walked to a broad hillock with quagmire on two sides, jutting rocks on a third, and only one way in. Only one way out, as well, he reminded himself as he ascended the rise, but then he wasn't going anywhere, was he? He found a flat rock and seated himself, facing out into the mist and night. Until it grew light again, this was where he would make his stand.

  The minutes slipped away. Night descended, the mist thickened, but there was still light, a sort of curious phosphorescence given off by the sparse vegetation. Its glow was faint and deceptive, but it gave Par the means to distinguish what lay about him and the belief that he could catch sight of anything sneaking up.

  Nevertheless, he didn't see the Shadowen until it was almost on top of him. It was the child again, tall, thin, wasted. She appeared seemingly out of nowhere, no more than a few yards in front of him, and he started with the suddenness of her coming.

  “Get back from me!” he warned, coming quickly to his feet. “If you try to touch me …”

  The Shadowen shimmered into mist and disappeared.

  Par took a deep breath. It hadn't been a Shadowen after all, he thought, but a Werebeast—and not so tough, if he could send it packing with just a threat!

  He wanted to laugh. He was near exhaustion, both physically and emotionally, and he knew he was no longer entirely rational. He hadn't chased anything away. That Werebeast had simply come in for a look. They were toying with him, the way they did with their prey—taking on familiar forms, waiting for the right opportunity, for fatigue or fright or foolishness to give them an opening. He thought again about the stories, about the inevitability of the stalking, then pushed it all from his mind.

  Somewhere in the distance, far from where he sat, something cried out once, a quick shriek of dismay. Then everything was still again.

  He stared into the mist, watching. He found himself thinking of the circumstances that had brought him here—of his flight from the Federation, of his dreams, his meeting with the old man, and his search for Walker Boh. He had come a long way because of those circumstances and he still wasn't anywhere. He felt a pang of disappointment that he hadn't accomplished more, that he hadn't learned anything useful. He thought again of his conversation with Walker. Walker had told him the wishsong's magic was not a gift, despite his insistence that it was, and that there wasn't anything worthwhile to discover about its use. He shook his head. Well, perhaps there wasn't. Perhaps he had just been kidding himself all along.

  But something about it had frightened that Shadowen. Something.

  Yet only that child, not any of the others that he had encountered.

  What had been different?

  There was movement again at the edge of the mists, and a figure detached itself and moved toward him. It was the second Shadowen, the great, shambling creature they had encountered at the edge of the Anar. It slouched toward him, grunting, carrying a monstrous club. For a moment, he forgot
what he was facing. He panicked, remembering that the wish-song had been ineffective against this Shadowen, that he had been helpless. He started to back away, then caught himself, thrust away his confusion and shook clear his mind. Impulsively, he used the wishsong, its magic creating an identical image of the creature facing him, an image that he used to cloak himself. Shadowen faced Shadowen. Then the Werebeast shimmered and faded back into the mist.

  Par went still and let the image concealing him dissolve. He sat down again. How long could he keep this up?

  He wondered if Coll was all right. He saw his brother stretched upon the earth bleeding and he remembered how helpless he had felt at that moment. He thought about how much he depended on his brother.

  Coll.

  His mind wandered, shifted. There was a use for his magic, he told himself sternly. It was not as Walker had said. There was a purpose in his having it; it was indeed a gift. He would find the answers at the Hadeshorn. He would find them when he spoke to Allanon. He must simply get free of this moor and …

  A gathering of shadowy forms emerged from the mists before him, dark and forbidding bits of ethereal motion in the night. The Werebeasts had decided to wait no longer. He jerked to his feet, facing them. They eased gradually closer, first one, then another, none with any discernible shape, all shifting and changing as rapidly as the mists.

  Then he saw Coll, pulled from the darkness behind the shadows, gripped in substanceless hands, his face ashen and bloodied. Par went cold. Help me, he heard his brother call out, though the sound of the voice was only in his mind. Help me, Par.

  Par screamed something with the magic of the wishsong, but it dissipated into the dank air of Olden Moor in a scattering of broken sounds. Par shook as if chilled. Shades! That really was Coll! His brother struggled, fighting to break free, calling out repeatedly, Par, Par!

  He went to his brother's aid almost without thinking. He attacked the Werebeasts with a fury that was entirely unexpected. He cried out, the wish-song's magic thrusting at the creatures, hammering them back. He reached Coll and seized him, pulling him free. Hands groped for him, touching. He felt pain, freezing and burning both at once. Coll gripped him, and the pain intensified. Poison flooded into him, bitter and harsh. His strength almost gave out, but he managed to keep his feet, hauling his brother clear of the shadows, pulling him onto the rise.

  Below, the shadows clustered and shifted watchfully. Par howled down at them, knowing he was infected, feeling the poison work its way through his body. Coll stood next to him, not speaking. Par's thoughts scattered, and his sense of what he was about drifted away.

  The Werebeasts began to close.

  Then there was fresh movement on the rocks to his right, and something huge appeared. Par tried to move away, but the effort brought him to his knees. Great, luminous yellow eyes blinked into the night, and a massive black shadow bounded to his side.

  “Rumor!” he whispered in disbelief.

  The moor cat edged carefully past him to face Coll. The huge cat growled, a low, dangerous warning cough that seemed to break through the mist and fill the darkness with shards of sound. “Coll?” Par called out to his brother and started forward, but the moor cat quickly blocked his way, shoving him back. The shadows were moving closer, taking on form now, becoming lumbering things, bodies covered with scales and hair, faces that showed demon eyes and jaws split wide in hunger. Rumor spat at them and lunged, bringing them up short to hiss back at him.

  Then he whirled with claws and teeth bared and tore Coll to pieces.

  Coll—what had appeared to be Coll—turned into a thing of indescribable horror, bloodied and shredded, then shimmered and disappeared— another deception. Par cried out in anguish and fury. Tricked! Ignoring the pain and the sudden nausea, he sent the magic of the wishsong hurtling at the Werebeasts, daggers and arrows of fury, images of things that could rend and tear. The Werebeasts shimmered and the magic passed harmlessly by.

  Re-forming, the Werebeasts attacked.

  Rumor caught the closest a dozen paces off, hammering it away with a single breathtaking swipe of one great paw. Another lunged, but the cat caught it as well and sent it spinning. Others were appearing now from the shadows and mist behind those already creeping forward. Too many, thought Par frantically! He was too weak to stand, the poison from the Werebeasts' touch seeping through him rapidly now, threatening to drop him into that familiar black abyss that had begun to open within.

  Then he felt a hand on his shoulder, firm and instantly comforting, reassuring him and at the same time holding him in place, and he heard a voice call sharply, “Rumor!”

  The moor cat edged back, never turning to look, responding to the sound of the voice alone. Par lifted his face. Walker Boh was beside him, wrapped in black robes and mist, his narrow, chiseled face set in a look that turned Par cold, his skin so white it might have been drawn in chalk.

  “Keep still, Par,” he said.

  He moved forward to face the Werebeasts. There were more than a dozen now, crouched down at the edge of the rise, drifting in and out of the mist and night. They hesitated at Walker Boh's approach, almost as if they knew him. Par's uncle came directly down to them, stopping when he was less than a dozen yards from the nearest.

  “Leave,” he said simply and pointed off into the night. The Werebeasts held their ground. Walker came forward another step, and this time his voice was so hard that it seemed to shiver the air. “Leave!”

  One of them lunged at him, a monstrous thing, jaws snapping as it reached for the black-robed figure. Walker Boh's hand shot out, dust scattering into the beast. Fire erupted into the night with an explosion that rocked the bottomland, and the Werebeast simply disappeared.

  Walker's extended hand swept the circle of those that remained, threatening. An instant later, the Werebeasts had faded back into the night and were gone.

  Walker turned and came back up the rise, kneeling next to Par. “This is my fault,” he said quietly.

  Par struggled to speak and felt his strength give out. He was sick. Consciousness slipped away. For the third time in less than two days, he tumbled into the abyss. He remembered thinking as he fell that this time he was not sure he would be able to climb out again.

  12

  Par Ohmsford drifted through a landscape of dreams.

  He was both within himself and without as he journeyed, a participant and a viewer. There was constant motion, sometimes as charged as a voyage across a stormy sea, sometimes as gentle as the summer wind through the trees. He spoke to himself alternately in the dark silence of his mind and from within a mirrored self-image. His voice was a disembodied whisper and a thunderous shout. Colors appeared and faded to black and white. Sounds came and departed. He was all things on his journey, and he was none.

  The dreams were his reality.

  He dreamed in the beginning that he was falling, tumbling downward into a pit as black as night and as endless as the cycle of the seasons. There were pain and fear in him; he could not find himself. Sometimes there were voices, calling to him in warning, in comfort, or in horror. He convulsed within himself. He knew somehow that if he did not stop falling, he would be forever lost.

  He did stop finally. He slowed and leveled, and his convulsions ceased. He was in a field of wildflowers as wondrous as a rainbow. Birds and butterflies scattered at his approach, filling the air with new brightness, and the smells of the field were soft and fragrant. There was no sound. He tried to speak so that there might be, but found himself voiceless. Nor did he have touch. He could feel nothing of himself, nothing of the world about him. There was warmth, soothing and extended, but that was all.

  He drifted and a voice somewhere deep within him whispered that he was dead.

  The voice, he thought, belonged to Walker Boh.

  Then the world of sweet smells and sights disappeared, and he was in a world of darkness and stench. Fire erupted from the earth and spat at an angry, smudge-colored sky. Shadowen flitted and leaped, red e
yes glinting as they whipped about him, hovering one moment, ducking away the next. Clouds rolled overhead, filled with lightning, borne on a wind that howled in fury. He felt himself buffeted and tossed, thrown like a dried leaf across the earth, and he sensed it was the end of all things. Touch and voice returned, and he felt his pain once more and cried out with it.

  “Par?”

  The voice came once and was gone again—Coll's voice. But he saw Coll in his dream then, stretched against a gathering of rocks, lifeless and bloodied, eyes open in accusation. “You left me. You abandoned me.” He screamed and the magic of the wishsong threw images everywhere. But the images turned into monsters that wheeled back to devour him. He could feel their teeth and claws. He could feel their touch …

  He came awake.

  Rain fell into his face, and his eyes opened. There was darkness all about, the sense of others close at hand, a feeling of motion, and the coppery taste of blood. There was shouting, voices that called to one another against the fury of a storm. He rose up, choking, spitting. Hands bore him back again, slipping against his body and face.

  “… awake again, hold him …”

  “… too strong, like he's ten instead of …”

  “Walker! Hurry!”

  Trees thrashed in the background, long-limbed giants lifting into the roiling black, the wind howling all about them. They threw shadows against cliffs that blocked their passage and threatened to pen them up. Par heard himself scream.

  Lightning crashed and thunder rolled, filling the dark with echoes of madness. A wash of red screened his vision.

  Then Allanon was there—Allanon! He came from nowhere, all in black robes, a figure out of legend and time. He bent close to Par, his voice a whisper that somehow managed to rise above the chaos. Sleep, Par, he soothed. One weathered hand reached out and touched the Valeman, and the chaos dissipated and was replaced by a profound sense of peace.