“I don’t think so,” Gurgeh said. “Not after that last time.”
“You mean you didn’t enjoy it?” Za said, astonished.
“Not that much.”
“But we had a great time! We got drunk, we got stoned, we got—well, one of us got laid, and you nearly did—we had a fight, which we won, dammit, and then we ran away… holy shit; what more do you want?”
“Not more, less. Anyway; I have other games to play.”
“You’re crazy; that was… a wonderful night out. Wonderful.” He rested his head on the seat-back and breathed deeply.
“Za,” Gurgeh said, sitting forward, chin in hand, elbow on knee, “why do you drink so much? You don’t need to; you’ve got all the usual glands. Why?”
“Why?” Za said, his head coming upright again; he looked round as though startled to see where he was for a moment. “Why?” he repeated. He hiccuped. “You ask me ‘Why?’ ” he said.
Gurgeh nodded.
Za scratched under one armpit, shook his head and looked apologetic. “What was the question again?”
“Why do you drink so much?” Gurgeh smiled tolerantly.
“Why not?” Za’s arms flapped once. “I mean, have you never done something just… just because? I mean… it’s um… empathy. This is what the locals do, y’know. This is their way out; this is how they escape their place in the glorious imperial machine… and a fucking grand position it is to appreciate its finer points from too… it all makes sense, y’know, Gurgeh; I worked it out.” Za nodded wisely, tapped the side of his head very slowly with one limp finger. “Worked it out,” he repeated. “Think about it; the Culture’s all its…” The same finger made a twirling motion in the air. “… built-in glands; hundreds of secretions and thousands of effects, any combination you like and all for free… but the Empire, ah ha!” The finger pointed upward. “In the Empire you got to pay; escape is a commodity like anything else. And it’s this stuff; drink. Lowers the reaction time, makes the tears come easier…” Za put two swaying fingers to his cheeks. “… makes the fists come easier…” Now his hands were clenched, and he pretended to box; jabbing. “… and…” He shrugged. “… it eventually kills you.” He looked more or less at Gurgeh. “See?” He spread his arms wide again and then let them fall back limply on the seat. “Besides,” he said, in a suddenly weary voice. “I don’t have all the usual glands.”
Gurgeh looked up in surprise. “You don’t?”
“Nup. Too dangerous. The Empire would disappear me and do the most thorough PM you ever seen. Want to find out what a Culturnik’s like inside, see?” Za closed his eyes. “Had to have almost everything taken out, and then… when I got here, let the Empire do all sorts of tests and take all sorts of samples… let them find out what they wanted without causing a diplomatic incident, disappearing an ambassador…”
“I see. I’m sorry.” Gurgeh didn’t know what else to say. He honestly hadn’t realized. “So all those drugs you were advising me to gland…”
“Guesswork, and memory,” Za said, eyes still shut. “Just trying to be friendly.”
Gurgeh felt embarrassed, almost ashamed.
Za’s head went back and he started to snore.
Then suddenly his eyes opened and he jumped up. “Well, must be toddling,” he said, making what looked like a supreme effort to pull himself together. He stood swaying in front of Gurgeh. “D’you think you could call me an aircab?”
Gurgeh did that. A few minutes later, after receiving clearance from Gurgeh via the guards on the roof, the machine arrived and took Shohobohaum Za away, singing.
Gurgeh sat for a little while as the evening wore on and the second sun set, then he finally dictated a letter to Chamlis Amalk-ney, thanking the old drone for the Orbital bracelet, which he still wore. He copied most of the letter to Yay, too, and told them both what had happened to him since he’d arrived. He didn’t bother to disguise the game he was playing or the Empire itself, and wondered how much of this truth would actually get through to his friends. Then he studied some problems on the screen and talked over the next day’s play with the ship.
He picked up Shohobohaum Za’s discarded bowl at one point, discovering there were still a few mouthfuls of drink left inside. He sniffed it, then shook his head, and told a tray to tidy the debris up.
Gurgeh finished Lo Wescekibold Ram off the next day with what the press described as “contempt.” Pequil was there, looking little the worse for wear save for a sling bandage on his arm. He said he was glad Gurgeh had escaped injury. Gurgeh told him how sorry he was Pequil had been hurt at all.
They went to and returned from the game-tent in an aircraft; the Imperial Office had decided Gurgeh was at too much risk traveling on the ground.
When he got back to the module again, Gurgeh discovered he was to have no interval between that game and the next; the Games Bureau had couriered a letter to say his next ten game would start the following morning.
“I’d have preferred a break,” Gurgeh confessed to the drone. He was having a float-shower, hanging in the middle of the AG chamber while the water sprayed from various directions and was sucked away through tiny holes all over the semi-spherical interior. Membrane plugs prevented the water from going into his nose, but speaking was still a little spluttery.
“No doubt you would,” Flere-Imsaho said in its squeaky voice. “But they’re trying to wear you out. And of course it also means you’ll be playing against some of the best players, the ones who’ve also managed to finish their games quickly.”
“That had occurred to me,” Gurgeh said. He could only just see the drone through the spray and steam. He wondered what would happen if somehow the machine hadn’t been made quite perfectly and some water got into it. He turned lazily head over heels in the shifting currents of air and water.
“You could always appeal to the Bureau. I think it’s obvious you’re being discriminated against.”
“So do I. So do they. So what?”
“It might do some good to make an appeal.”
“You make it then.”
“Don’t be stupid; you know they ignore me.”
Gurgeh started humming to himself, eyes closed.
One of his opponents in the ten game was the same priest he’d beaten in the first one, Lin Goforiev Tounse; he’d won through his second-string games to rejoin the Main Series. Gurgeh looked at the priest when the apex entered the hall of the entertainment complex where they’d be playing, and smiled. It was an Azadian facial gesture he’d found himself practicing occasionally, unconsciously, rather like a baby attempts to imitate the expressions on the faces of the adults around it. Suddenly it seemed like the right time to use it. He would never get it quite right, he knew—his face simply wasn’t built quite the same as an Azadian’s—but he could imitate the signal well enough for it to be unambiguous.
Translated or not, though, Gurgeh knew it was a smile that said, “Remember me? I’ve beaten you once and I’m looking forward to doing it again”; a smile of self-satisfaction, of victory, of superiority. The priest tried to smile back with the same signal, but it was unconvincing, and soon turned to a scowl. He looked away.
Gurgeh’s spirits soared. Elation filled him, burning bright inside. He had to force himself to calm down.
The other eight players had all, like Gurgeh, won their matches. Three were Admiralty or Navy men, one was an Army colonel, one a judge and the other three were bureaucrats. All were very good players.
At this third stage in the Main Series the contestants played a mini-tournament of one-against-one lesser games, and Gurgeh thought this would provide his best chance of surviving the match; on the main boards he was likely to face some sort of concerted action, but in the single games he had a chance of building up enough of an advantage to weather such storms.
He found himself taking great pleasure in beating Tounse, the priest. The apex swept his arm across the board after Gurgeh’s winning move, and stood up and started shouting and w
aving his fist at him, raving about drugs and heathens. Once, Gurgeh was aware, such a reaction would have brought him out in a cold sweat, or at the very least left him dreadfully embarrassed. But now he found himself just sitting back and smiling coldly.
Still, as the priest ranted at him, he thought the apex might be about to hit him, and his heart did beat a little faster… but Tounse stopped in mid-flow, looked round the hushed, shocked people in the room, seemed to realize where he was, and fled.
Gurgeh let out a breath, relaxed his face. The imperial Adjudicator came over and apologized on the priest’s behalf.
Flere-Imsaho was still popularly thought to be providing some sort of in-game aid to Gurgeh. The Bureau said that, to allay uninformed suspicions of this sort, they would like the machine to be held in the offices of an imperial computer company on the other side of the city during each session. The drone had protested noisily, but Gurgeh readily agreed.
He was still attracting large crowds to his games. A few came to glare and hiss, until they were escorted off the premises by game-officials, but mostly they just wanted to see the play. The entertainment complex had facilities for diagrammatic representations of the main boards so that people outside the main hall could follow the proceedings, and some of Gurgeh’s sessions were even shown in live broadcasts, when they didn’t clash with the Emperor’s.
After the priest, Gurgeh played two of the bureaucrats and the colonel, winning all his games, though by a slender margin against the Army man. These games took a total of five days to play, and Gurgeh concentrated hard for all that time. He’d expected to feel worn out at the end; he did feel slightly drained, but the primary sensation was one of jubilation. He’d done well enough to have at least a chance of beating the nine people the Empire had set against him, and far from appreciating the rest, he found he was actually impatient for the others to finish their minor games so that the contest on the main boards could begin.
“It’s all very well for you, but I’m being kept in a monitoring chamber all day! A monitoring chamber; I ask you! These meatbrains are trying to probe me! Beautiful weather outside and a major migratory season just starting, but I’m locked up with a shower of heinous sentientophiles trying to violate me!”
“Sorry, drone, but what can I do? You know they’re just looking for an excuse to throw me out. If you want, I’ll make a request you’re allowed to stay here in the module instead, but I doubt they’ll let you.”
“I don’t have to do this you know, Jernau Gurgeh; I can do what I like. If I wanted to I could just refuse to go. I’m not yours—or theirs—to be ordered around.”
“I know that but they don’t. Of course you can do as you please… whatever you see fit.”
Gurgeh turned away from the drone and back to the module-screen, where he was studying some classic ten games. Flere-Imsaho was gray with frustration. The normal green-yellow aura it displayed when out of its disguise had been growing increasingly pale over the past few days. Gurgeh almost felt sorry for it.
“Well…” Flere-Imsaho whined—and Gurgeh got the impression that had it had a real mouth it would have spluttered, too—“it’s just not good enough!” And with that rather lame remark, the drone whirled out of the lounge.
Gurgeh wondered just how badly the drone felt about being imprisoned all day. It had occurred to him recently that the machine might even have been instructed to stop him from getting too far in the games. If so, then refusing to be detained would be an acceptable way of doing it; Contact could justifiably claim that asking the drone to give up its freedom was an unreasonable request, and one it had every right to turn down. Gurgeh shrugged to himself; there was nothing he could do about it.
He switched to another old game.
Ten days later it was over, and Gurgeh was through to the fourth round; he had only one more opponent to beat and then he would be going to Echronedal for the final matches, not as an observer or guest, but as a contestant.
He’d built up the lead he’d hoped for in the lesser games, and in the main boards had not even tried to mount any great offensives. He’d waited for the others to come to him, and they had, but he was counting on them not being so willing to cooperate with each other as the players in the first match. These were important people; they had their own careers to think about, and however loyal they might be to the Empire, they had to look after their own interests as well. Only the priest had relatively little to lose, and so might be prepared to sacrifice himself for the imperial good and whatever not game-keyed post the Church could find for him.
In the game outside the game, Gurgeh thought the Games Bureau had made a mistake in pitching him against the first ten people to qualify. It appeared to make sense because it gave him no respite, but, as it turned out, he didn’t need any, and the tactic meant that his opponents were from different branches of the imperial tree, and thus harder to tempt with departmental inducements, as well as being less likely to know each other’s game-styles.
He’d also discovered something called inter-service rivalry—he’d found records of some old games that didn’t seem to make sense until the ship described this odd phenomenon—and made special efforts to get the Admiralty men and the colonel at each other’s throats. They’d needed little prompting.
It was a workmanlike match; uninspiring but functional, and he simply played better than any of the others. His winning margin wasn’t great, but it was a win. One of the Fleet vice-admirals came second. Tounse, the priest, finished last.
Again, the Bureau’s supposedly random scheduling gave him as little time as possible between matches, but Gurgeh was secretly pleased at this; it meant he could keep the same high pitch of concentration going from day to day, and it gave him no time to worry or stop too long to think. Somewhere, at the back of his mind, a part of him was sitting back as stunned and amazed as anybody else was at how well he was doing. If that part ever came forward, ever took center-stage and was allowed to say, “Now wait a minute here…” he suspected his nerve would fail, the spell would break, and the walk that was a fall would become a plunge into defeat. As the adage said; falling never killed anybody; it was when you stopped…
Anyway, he was awash with a bittersweet flood of new and enhanced emotions; the terror of risk and possible defeat, the sheer exultation of the gamble that paid off and the campaign which triumphed; the horror of suddenly seeing a weakness in his position which could lose him the game; the surge of relief when nobody else noticed and there was time to plug the gap; the pulse of furious, gloating glee when he saw such a weakness in another’s game; and the sheer unbridled joy of victory.
And outside, the additional satisfaction of knowing that he was doing so much better than anybody had expected. All their predictions—the Culture’s, the Empire’s, the ship’s, the drone’s—had been wrong; apparently strong fortifications which had fallen to him. Even his own expectations had been exceeded, and if he worried at all, he worried that some subconscious mechanism would now let him relax a little, having proved so much, come so far, defeated so many. He didn’t want that; he wanted to keep going; he was enjoying all this. He wanted to find the measure of himself through this infinitely exploitable, indefinitely demanding game, and he didn’t want some weak, frightened part of himself to let him down. He didn’t want the Empire to use some unfair way of getting rid of him, either. But even that was only half a worry. Let them try to kill him; he had a reckless feeling of invincibility now. Just don’t let them try to disqualify him on some technicality. That would hurt.
But there was another way they might try to stop him. He knew that in the single game they would be likely to use the physical option. It was how they’d think; this Culture man would not accept the bet, he’d be too frightened. Even if he did accept, and fought on, the terror of knowing what might happen to him would paralyze him, devour and defeat him from inside.
He talked it over with the ship. The Limiting Factor had consulted with the Little Rascal then—tens of mil
lennia distant, in the greater Cloud—and felt able to guarantee his survival. The old warship would stay outside the Empire but power up to a maximum velocity, minimum radius holding circle as soon as the game started. If Gurgeh was forced to bet against a physical option, and lost, the ship would drive in at full speed for Eä. It was certain it could evade any imperial craft on the way, get to Eä within a few hours and use its heavy-duty displacer to snap Gurgeh and Flere-Imsaho off the place without even slowing down.
“What’s this?” Gurgeh looked dubiously at the tiny spherical pellet Flere-Imsaho had produced.
“Beacon and one-off communicator,” the drone told him. It dropped the tiny pellet into his hand, where it rolled around. “You put it under your tongue; it’ll implant; you’ll never know it’s there. The ship homes in on that as it comes in, if it can’t find you any other way. When you feel a series of sharp pains under your tongue—four stabs in two seconds—you’ve got two seconds to assume a fetal position before everything within a three-quarter-meter radius of that pellet gets slung aboard the ship; so get your head between knees and don’t swing your arms about.”
Gurgeh looked at the pellet. It was about two millimeters across. “Are you serious, drone?”
“Profoundly. That ship’ll probably be on sprint boost; it could be dragging past here at anything up to one-twenty kilolights. At that speed even its heavy-duty displacer will only be within range for about a fifth of a millisecond, so we’re going to need all the help we can get. This is a very dubious situation you’re putting me and yourself in, Gurgeh. I want you to know I’m not very happy about it.”
“Don’t worry, drone; I’ll make sure they don’t include you in the physical bet.”
“No; I mean the possibility of being displaced. It’s risky. I wasn’t told about this. Displacement fields in hyperspace are singularities, subject to the Uncertainty Principle—”