Read The Rogue Page 43


  The captain approached to tell them the ship was secure and safe for them to depart. They went through more formalities as their trunks were carried off, then they followed their luggage to their respective vehicles.

  Once inside the Guild House carriage, Tayend was uncharacteristically quiet. Dannyl considered striking up a conversation as the vehicle rolled through the streets, but the Elyne looked lost in thought. They both watched the walls of Arvice pass by in silence.

  When they finally turned through the Guild House gates, Tayend drew in a deep breath and sighed. He looked at Dannyl and smiled.

  “Well, that was certainly an interesting adventure. I can say I’ve visited six lands now, though I suppose Duna isn’t technically a country in its own right.”

  Dannyl shook his head. “No, but I suspect it may as well be. I can’t see the Ashaki ever truly controlling it – or even wanting to, if they are sensible.”

  Pushing open the door, Tayend climbed out. Dannyl followed, noting the slaves lying prone on the ground.

  “Stand up,” he ordered wearily. “Go back to your duties.”

  The door slave hurried to the entrance and led them inside. They emerged from the end of the entry corridor into the Master’s Room. Healer Merria was waiting for them … and another magician. Dannyl looked at the Alchemist and gaped in astonishment.

  “Lorkin!”

  The young magician smiled. “Ambassador. You have no idea how relieved I am to see you. How was your journey?”

  Dannyl walked forward and grasped Lorkin’s arm in greeting. “Nothing compared to yours, I’m sure. You have no idea how relieved I am to see you.”

  Lorkin grinned. “Oh, I’m pretty sure I can guess. Would you like to wash and eat before I give you the news?”

  Moving to one of the stools, Dannyl sat down. Lorkin chuckled.

  “I gather that’s a ‘no’.”

  “If you don’t mind,” Tayend said. “I’d like to wash and eat. I’m sure you can fill me in later.”

  “Of course,” Dannyl said. “Tell the slaves to prepare something for us both.”

  The Elyne hurried down the corridor to his room. As Lorkin and Merria sat down, Dannyl noted that both wore worried expressions.

  “So is this good news or bad?”

  Lorkin smiled wryly. “Both. The bad is this …”

  He handed Dannyl a letter. Noting the Sachakan king’s seal, already broken, Dannyl opened the letter and read. He felt a chill run down his spine.

  “So,” he said. “He forbids you to leave and informs you that he will summon you to meet with him once I have returned. It makes sense. You’ve spent months with the rebels so the king obviously wants to know everything you’ve learned.”

  “You don’t expect me to tell him, do you?”

  “Not unless the Guild – no, our king – orders you to.”

  Lorkin looked worried. “Can he stop me leaving? Do I have to meet with him?”

  “That depends how much he’s willing to test the peace between our lands.” Dannyl frowned. “The fact that you left to live with the rebels probably tested that peace quite a bit already. If we ignore this and send you home, it will be an even greater insult.”

  “So what do we do?”

  “You cooperate. You stay here. You meet him. You tell him nothing, respectfully and politely. We – myself, the Guild and king, and anyone else we can persuade to help us – work at persuading him to let you go.”

  “It might take a long time.”

  Dannyl nodded. “That’s very likely.”

  Lorkin looked even more anxious now. He glanced at Merria, then at the door Tayend had disappeared through.

  “There is … something else. I gather, since you were surprised to see me here, that you haven’t been in contact with Osen?”

  Another chill ran down Dannyl’s spine. “No. There was a storm and … I’ve been too preoccupied to put on the ring.” He cursed silently. The blood rings were so useful and yet so limited. If only he’d been allowed to make a blood ring and leave it with the Administrator. Then Osen could have contacted him directly.

  Lorkin met Dannyl’s eyes, his expression serious. He suddenly looked much older than he was – or than Dannyl was used to regarding him.

  “I can’t discuss anything aloud in case we’re overheard. You need to contact Osen,” Lorkin said. “Now.”

  EPILOGUE

  A noise down the passage alerted Cery before he saw the light. Relieved, he stood up and waited for Anyi to reach him. As she neared him he saw her smile and he sighed with relief.

  It was good to see her so happy. Good that she had a friend. Being cooped up in the hideout did not suit her, and no matter how many practice sessions he and Gol put her through they wouldn’t be able to curb her restless nature.

  The only real danger in these visits to Lilia is the stability of the passages under the Guild. No Thief has dared to occupy them. The Slig, the slum children who had built themselves homes in parts of the Thieves’ Road, were said to instinctively know and avoid unstable areas. Anyi had taken Lilia down into the tunnels and they’d both started to make repairs. He hoped they knew what they were doing.

  “You don’t have to wait for me,” Anyi said, and not for the first time.

  Cery shrugged. “I don’t mind.”

  “I was gone for hours.”

  He looked at Gol. “We kept ourselves occupied.”

  She sighed and walked past him. “Where to now?”

  “Home,” he said.

  As they travelled, slipping out of the Thieves’ Road as soon as they reached a safe place, he thought about Sonea’s message. He couldn’t blame her for seizing the opportunity to meet Lorkin. He’d have done the same thing.

  But he didn’t trust Kallen in the same way he trusted her. Not just because I don’t know him like I know Sonea, or that he’s not from the lower end of Imardin society, and not even because of Kallen’s liking for roet. The man is too … He searched for a word, and eventually settled on “rigid”. Cery didn’t doubt the man’s promise to never give up in his search for Skellin, but it came first from a dedication to law and what was right, rather than a desire to protect others. He doubted that Kallen would ever bend the law or his idea of rightness, and that could lead to people getting hurt. The people most likely to be hurt are Anyi, Gol and I.

  At last they reached the entrance to the hideout. It had been cold outside, and the chill clung to them. They were all keen to get inside and warm up, but forced themselves to go through all the precautions, and their numb fingers to work all the safeguards. Once inside, Anyi set about starting a fire while Gol checked for indications that the escape routes had been compromised.

  Cery sat down. A bottle of wine and three glasses had been set on the table. He sighed. Right now all he wanted was a warmed glass of bol.

  “Is there something to celebrate?” he asked, looking at Anyi and Gol.

  They turned to regard him, their expressions puzzled.

  Cery gestured to the bottle. “Your idea?”

  The pair shook their heads.

  He turned to stare at the bottle. His heart lurched. A rushing sound filled his ears. A tag hung from a loop of string about the bottle’s neck. On it were scrawled three words. He looked closer.

  For your daughter.

  He staggered to his feet.

  “Out,” he gasped. “Someone’s been here. We have to get out.”

  GLOSSARY

  ANIMALS

  aga moths – pests that eat clothing

  anyi – sea mammals with short spines

  ceryni – small rodent enka – horned domestic animal, bred for meat

  eyoma – sea leeches

  faren – general term for arachnids

  gorin – large domestic animal used for food and to haul boats and wagons

  harrel – small domestic animal bred for meat

  inava – insect believed to bestow good luck

  limek – wild predatory dog
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  mullook – wild nocturnal bird

  quannea – rare shells

  rassook – domestic bird used for meat and feathers

  ravi – rodent, larger than ceryni

  reber – domestic animal, bred for wool and meat

  sapfly – woodland insect

  sevli – poisonous lizard

  squimp – squirrel-like creature that steals food

  yeel – small domesticated breed of limek used for tracking

  zill – small, intelligent mammal sometimes kept as a pet

  PLANTS/FOOD

  anivope vine – plant sensitive to mental projection

  bellspice – spice grown in Sachaka

  bol – (also means “river scum’) strong liquor made from tugors

  brasi – green leafy vegetable with small buds

  briskbark – bark with decongestant properties

  cabbas – hollow, bell-shaped vegetable

  chebol sauce – rich meat sauce made from bol

  cone cakes – bite-sized cakes

  creamflower – flower used as a soporific

  crots – large, purple beans

  curem – smooth, nutty spice curren – coarse grain with robust flavour

  dall – long fruit with tart orange, seedy flesh

  dunda – root chewed as a stimulating drug

  gan-gan – flowering bush from Lan

  husroot – herb used for cleansing wounds

  iker – stimulating drug, reputed to have aphrodisiac properties

  jerras – long yellow beans

  kreppa – foul-smelling medicinal herb

  marin – red citrus fruit

  monyo – bulb

  myk – mind-affecting drug

  nalar – pungent root

  nemmin – sleep-inducing drug

  nightwood – hardwood timber

  pachi – crisp, sweet fruit

  papea – pepper-like spice

  piorres – small, bell-shaped fruit

  raka/suka – stimulating drink made from roasted beans, originally from Sachaka

  roet – plant from which a soporific drug and a perfume are derived

  rot – slang term for the drug roet shem – edible reed-like plant

  sumi – bitter drink

  sweetdrops – candies

  telk – seed from which an oil is extracted

  tenn – grain that can be cooked as is, broken into small pieces, or ground to make a flour

  tiro – edible nuts

  tugor – parsnip-like root

  ukkas – carnivorous plants

  vare – berries from which most wine is produced

  whitewater – pure spirits made from tugors

  yellowseed – crop grown in Sachaka

  CLOTHING AND WEAPONRY

  incal – square symbol, not unlike a family shield, sewn onto sleeve or cuff

  kebin – iron bar with hook for catching attacker’s knife, carried by guards

  longcoat – ankle-length coat

  quan – tiny disc-shaped beads made of shell

  undershift – Kyralian women’s undergarment

  vyer – stringed instrument from Elyne

  PUBLIC HOUSES

  bathhouse – establishment selling bathing facilities and other grooming services

  bolhouse – establishment selling bol and short term accommodation

  brewhouse – bol manufacturer

  hole – building constructed from scavenged materials

  stayhouse – rented building, a family to a room

  COUNTRIES/PEOPLES IN

  THE REGION

  Duna – tribes who live in volcanic desert north of Sachaka

  Elyne – neighbour to Kyralia and Sachaka and once ruled by Sachaka

  Kyralia – neighbour to Elyne and

  Sachaka and once ruled by Sachaka

  Lan – a mountainous land peopled by warrior tribes

  Lonmar – a desert land home to the strict Mahga religion

  Sachaka – home of the once great

  Sachakan Empire, where all but the most powerful are slaves

  Vin – an island nation known for their seamanship

  TITLES/POSITIONS

  Administrator – magician who sees to the running of the Guild

  Ashaki – Sachakan landowner

  Black Magician – one of two magicians allowed to know black magic

  Directors – magicians in charge of managing novices within and outside of the University

  Heads of Disciplines – in charge of magicians of the three disciplines of Healing, Warrior and Alchemy

  Heads of Studies – in charge of teaching the three disciplines of Healing, Warrior and Alchemy

  High Lord – the official leader of the Magicians’ Guild of Kyralia

  Ichani – Sachakan free man or woman who has been declared outcast

  King’s Advisors – magicians who advise, Heal and protect the Kyralian king

  Lord/Lady – any magician of the

  Magician’s Guild without a greater title Master – free Sachakan

  OTHER TERMS

  the approach – main corridor to the master’s room in Sachakan houses

  blood gem – artificial gemstone that allows maker to hear the thoughts of wearer

  earthblood – term the Duna tribes use for lava

  lowie – slang term used in the Guild for novices from middle and lower class origins

  master’s room – main room in Sachakan houses for greeting guests

  obin – separate house joined to the main house of a Naguh Valley house

  snootie – slang term used in the

  Guild for novices and magicians from the Houses slavehouse – part of Sachakan homes where the slaves live and work

  slavespot – sexually transmitted disease

  storestone – gemstone that can store magic

  The Slig – a hidden people who live in the passages underneath Imardin

  LORD DANNYL’S GUIDE TO

  SLUM SLANG

  blood money – payment for assassination

  boot – refuse/refusal (don’t boot us)

  capper – man who frequents brothels

  clicked – occurred

  client – person who has an obligation or agreement with a Thief

  counter – whore

  done – murdered

  dull – persuade to keep silent

  dunghead – fool

  dwells – term used to describe slum dwellers

  eye – keep watch

  fired – angry (got fired about it)

  fish – propose/ask/look for (also someone fleeing the Guard)

  gauntlet – guard who is bribeable or in the control of a Thief

  goldmine – man who prefers boys

  good go – a reasonable try

  got – caught

  grandmother – pimp

  gutter – dealer in stolen goods

  hai – a call for attention or expression of surprise or inquiry

  heavies – important people

  kin – a Thief’s closest and most trusted

  knife – assassin/hired killer

  messenger – thug who delivers or carries out a threat

  mind – hide (minds his business/I’ll mind that for you)

  mug – mouth (as in vessel for bol)

  out for – looking for

  pick – recognise/understand

  punt – smuggler

  right-sided – trustworthy/heart in the right place

  rope – freedom

  rub – trouble (got into some rub over it)

  shine – attraction (got a shine for him)

  show – introduce

  space – allowances/permission

  squimp – someone who double-crosses the Thieves

  style – manner of performing business

  tag – recognise (also means a spy, usually undercover)

  thief – leader of a criminal group

  watcher – posted to observe
something or someone

  wild – difficult

  visitor – burglar

  ACKNOWLEDGEMENTS

  As always, this book would have been a much poorer thing had it not been for the generosity and work of my feedback readers. This time around I received some opposing views on the stories and characters, which allowed me to decide what I wanted to do with them. I would like to thank Paul Ewins, Fran Bryson, Liz Kemp, Foz Meadows, Nicole Murphy, Donna Hanson and Jennifer Fallon for their insight, opinions, suggestions and error-spotting.