Read The Stone Sky Page 2


  The job you want to do, though? Find Nassun, your daughter. Take her back from the man who murdered your son and dragged her halfway across the world in the middle of the apocalypse.

  About that: I have good news, and bad news. But we’ll get to Jija presently.

  You’re not really in a coma. You are a key component of a complex system, the whole of which has just experienced a massive, poorly controlled start-up flux and emergency shutoff with insufficient cooldown time, expressing itself as arcanochemical phase-state resistance and mutagenic feedback. You need time to … reboot.

  This means you’re not unconscious. It’s more like periods of half-waking and half-sleeping, if that makes sense. You’re aware of things, somewhat. The bobbing of movement, occasional jostling. Someone puts food and water into your mouth. Fortunately you have the presence of mind to chew and swallow, because the end of the world on the ash-strewn road is a bad time and place to need a feeding tube. Hands pull on your clothing and something girds your hips—a diaper. Bad time and place for that, too, but someone’s willing to tend you this way, and you don’t mind. You barely notice. You feel no hunger or thirst before they give you sustenance; your evacuations bring no particular relief. Life endures. It doesn’t need to do so enthusiastically.

  Eventually the periods of waking and sleep become more pronounced things. Then one day you open your eyes to see the clouded sky overhead. Swaying back and forth. Skeletal branches occasionally occlude it. Faint shadow of an obelisk through the clouds: That’s the spinel, you suspect. Reverted to its usual shape and immensity, ah, and following you like a lonely puppy, now that Alabaster is dead.

  Staring at the sky gets boring after a while, so you turn your head and try to understand what’s going on. Figures move around you, dreamlike and swathed in gray-white … no. No, they’re wearing ordinary clothing; it’s just covered with pale ash. And they’re wearing a lot of clothes because it’s cold—not enough to freeze water, but close. It’s nearly two years into the Season; two years without the sun. The Rifting’s putting out a lot of heat up around the equator, but that’s not nearly enough to make up for the lack of a giant fireball in the sky. Still, without the Rifting, the cold would be worse—well below freezing, instead of nearly freezing. Small favors.

  In any case, one of the ash-swathed figures seems to notice that you’re awake, or to feel the shift of your weight. A head wrapped in face mask and goggles swivels back to consider you, then faces ahead again. There are murmured words between the two people in front of you, which you don’t understand. They’re not in another language. You’re just half out of it and the words are partially absorbed by the ash falling around you.

  Someone speaks behind you. You start and look back to see another goggled, masked face. Who are these people? (It does not occur to you to be afraid. Like hunger, such visceral things are more detached from you now.) Then something clicks and you understand. You’re on a stretcher, just two poles with some stitched hide between them, being carried by four people. One of them calls out, and other calls respond from farther away. Lots of calls. Lots of people.

  Another call from somewhere far away, and the people carrying you come to a halt. They glance at each other and set you down with the ease and uniformity of people who’ve practiced doing the same maneuver in unison many times. You feel the stretcher settle onto a soft, powdery layer of ash, over a thicker layer of ash, over what might be a road. Then your stretcher-bearers move away, opening packs and settling down in a ritual that is familiar from your own months on the road. Breaktime.

  You know this ritual. You should get up. Eat something. Check your boots for holes or stones, your feet for unnoticed sores, make sure your mask—wait, are you wearing one? If everyone else is … You kept that in your runny-sack, didn’t you? Where is your runny-sack?

  Someone walks out of the gloom and ashfall. Tall, plateau-broad, identity stripped by the clothes and mask but restored by the familiar frizzy texture of the ashblow mane. She crouches near your head. “Hnh. Not dead, after all. Guess I lose that bet with Tonkee.”

  “Hjarka,” you say. Your voice rasps worse than hers does.

  You guess by the flexing of her mask that she grins. It feels odd to perceive her smile without the usual undercurrent of menace from her sharp-filed teeth. “And your brains are probably still intact. I win the bet with Ykka, at least.” She glances around and bellows, “Lerna!”

  You try to lift a hand to grab her pants leg. It feels like trying to move a mountain. You ought to be able to move mountains, so you concentrate and get it halfway up—and then forget why you wanted Hjarka’s attention. She glances around then, fortunately, and eyes your upraised hand. It’s shaking with the effort. After a moment’s consideration, she sighs and takes your hand, then looks away as if embarrassed.

  “Happening,” you manage.

  “Rust if I know. We didn’t need another break this soon.”

  Not what you meant, but it takes too much of an effort to try to say the rest. So you lie there, with your hand being held by a woman who clearly would rather be doing anything else, but who’s deigning to show you compassion because she thinks you need it. You don’t, but you’re glad she’s trying.

  Two more forms resolve out of the swirl, both recognizable by their familiar shapes. One is male and slight, the other female and pillowy. The narrow one displaces Hjarka at your head and leans in to pull off the goggles that you hadn’t realized you were wearing. “Give me a rock,” he says. It’s Lerna, making no sense.

  “What?” you say.

  He ignores you. Tonkee, the other person, elbows Hjarka, who sighs and rummages through her bag until she finds something small. She offers it to Lerna.

  He lays a hand on your cheek while holding the object up. The thing starts to glow with a familiar tone of white light. You realize it’s a piece of a Castrima-under crystal—lighting up because they do that in contact with orogenes, as Lerna is now in contact with you. Ingenious. Using this light, he leans in and peers closely at your eyes. “Pupils contracting normally,” he murmurs to himself. His hand twitches on your cheek. “No fever.”

  “I feel heavy,” you say.

  “You’re alive,” he says, as if this is a completely reasonable response. No one is speaking a language you can understand today. “Motor skills sluggish. Cognition …?”

  Tonkee leans in. “What did you dream?”

  It makes as much sense as Give me a rock, but you try to answer because you’re too out of it to realize you shouldn’t. “There was a city,” you murmur. A bit of ash falls onto your lashes and you twitch. Lerna puts your goggles back on. “It was alive. There was an obelisk above it.” Above it? “In it, maybe. I think.”

  Tonkee nods. “Obelisks rarely linger directly over human habitations. I had a friend back at Seventh who had some theories about that. Want to hear them?”

  Finally it sinks in that you’re doing something stupid: encouraging Tonkee. You put a mighty effort into glaring at her. “No.”

  Tonkee glances at Lerna. “Her faculties seem intact. Little sluggish, maybe, but then she always is.”

  “Yes, thank you for confirming that.” Lerna finishes doing whatever he’s doing, and sits back on his heels. “Want to try walking, Essun?”

  “Isn’t that kind of sudden?” asks Tonkee. She’s frowning, which is visible even around her goggles. “What with the coma and all.”

  “You know as well as I do that Ykka’s not going to give her much more recovery time. It might even be good for her.”

  Tonkee sighs. But she’s the one to help when Lerna slides an arm under you, levering you up from prone to sitting. Even this takes an effort of ages. You get dizzy the instant you’re upright, but it passes. Something’s wrong, though. It’s a testament to how much you’ve been through, maybe, that you seem to have developed a permanently crooked posture, your right shoulder sagging and arm dragging as if

  as if it is made of

  Oh. Oh.

/>   The others stop bothering you as you realize what’s happened. They watch you heft the shoulder, as much as you can, to try to drag your right arm more into view. It’s heavy. Your shoulder hurts when you do this, even though most of the joint is still flesh, because the weight pulls against that flesh. Some of the tendons have transformed, but they’re still attached to living bone. Gritty bits of something chafe within what should be a smooth ball-and-socket. It doesn’t hurt as much as you thought it would, though, after watching Alabaster go through this. So that’s something.

  The rest of the arm, from which someone has stripped your shirt and jacket sleeves in order to bare it, has changed nearly past recognition. It’s your arm, you’re pretty sure. Beyond the fact that it’s still attached to your body, it’s got the shape you know like your own—well. Not as graceful and tapered as it used to be when you were young. You were heavyset for a while, and that still shows along the plush-looking forearm and slight sag under your upper arm. The bicep is more defined than it used to be; two years of surviving. The hand is clamped into a fist, the whole arm slightly cocked at the elbow. You always did tend to make fists while you were wrestling with a particularly difficult bit of orogeny.

  But the mole, which once sat in the middle of your forearm like a tiny black target, is gone. You can’t turn the arm over for a look at your elbow, so you touch it. The keloid scar from where you once fell is impossible to feel anymore, though it should be slightly raised compared to the skin around it. That level of fine definition has vanished into a texture that is gritty and dense, like unpolished sandstone. Perhaps self-destructively you rub it, but no particles break off beneath your fingertips; it’s more solid than it looks. The color is an even, allover grayish tan that looks nothing like your skin.

  “It was like this when Hoa brought you back.” Lerna, who has been silent throughout your examination. His voice is neutral. “He says he needs your permission to, ah …”

  You stop trying to rub your stone skin off. Maybe it’s shock, maybe fear has robbed you of shock, maybe you’re really not feeling anything.

  “So tell me,” you say to Lerna. The effort of sitting up, and seeing your arm, have restored your wits a little. “In your, uh, professional opinion, what should I do about this?”

  “I think you should either let Hoa eat it off, or let one of us take a sledgehammer to it.”

  You wince. “That’s a little dramatic, don’t you think?”

  “I don’t think anything lighter would put a dent in it. You forget I had plenty of chances to examine Alabaster when this was happening to him.”

  Out of nowhere, you think of Alabaster having to be reminded to eat because he no longer felt hunger. It’s not relevant, but the thought just pops in there. “He let you?”

  “I didn’t give him a choice. I needed to know if it was contagious, since it seemed to be spreading on him. I took a sample once, and he joked that Antimony—the stone eater—would want it back.”

  It wouldn’t have been a joke. Alabaster always smiled when he spoke the rawest truths. “And did you give it back?”

  “You better believe I did.” Lerna runs a hand over his hair, displacing a small pile of ash. “Listen, we have to wrap the arm at night so that the chill of it doesn’t depress your body temperature. You’ve got stretch marks on the shoulder where it pulls your skin. I suspect it’s deforming the bones and straining the tendons; the joint isn’t built to carry this kind of weight.” He hesitates. “We can take it off now and give it to Hoa later, if you like. I don’t see any reason why you have to … to do it his way.”

  You think Hoa is probably somewhere below your feet at this very moment, listening. But Lerna is being oddly squeamish about this. Why? You take a guess. “I don’t mind if Hoa eats it,” you say. You aren’t saying it just for Hoa. You really mean it. “If it will do him good, and get the thing off me in the process, why not?”

  Something flickers in Lerna’s expression. His emotionless mask slips, and you see all of a sudden that he’s revolted by the idea of Hoa chewing the arm off your body. Well, put like that, the concept is inherently revolting. It’s too utilitarian a way of thinking about it, though. Too atavistic. You know intimately, from hours spent delving between the cells and particles of Alabaster’s transforming body, what’s happening in your arm. Looking at it, you can all but see the silvery lines of magic realigning infinitesimal particles and energies of your substance, moving this bit so that it’s oriented along the same path as that bit, carefully tightening into a lattice that binds the whole together. Whatever this process is, it’s simply too precise, too powerful, to be chance—or for Hoa’s ingestion of it to be the grotesquerie that Lerna plainly sees. But you don’t know how to explain that to him, and you wouldn’t have the energy to try even if you did.

  “Help me up,” you say.

  Tonkee gingerly takes hold of the stone arm, helping to support it so it doesn’t shift or flop and wrench your shoulder. She throws a glare at Lerna until he finally gets over himself and slides an arm under you again. Between the two of them, you manage to gain your feet, but it’s hard going. You’re panting by the end, and your knees are distinctly wobbly. The blood in your body is less committed to the cause, and momentarily you sway, dizzy and light-headed. Lerna immediately says, “All right, let’s get her back down.” Abruptly you’re sitting down again, out of breath this time, the arm awkwardly jacking up your shoulder until Tonkee adjusts it. The thing really is heavy.

  (Your arm. Not “the thing.” It’s your right arm. You’ve lost your right arm. You’re aware of that, and soon you’ll mourn it, but for now it’s easier to think of it as a thing separate from yourself. An especially useless prosthesis. A benign tumor that needs to be removed. These things are all true. It’s also your rusting arm.)

  You’re sitting there, panting and willing the world to stop spinning, when you hear someone else approach. This one’s speaking loudly, calling for everyone to pack up, break’s over, they need to do another five miles before dark. Ykka. You lift your head as she gets close enough, and it’s in this moment that you realize you think of her as a friend. You realize it because it feels good to hear her voice, and to see her resolve out of the swirling ash. Last time you saw her, she was in serious danger of being murdered by hostile stone eaters attacking Castrima-under. That’s one of the reasons you fought back, using the crystals of Castrima-under to ensnare the attackers; you wanted her, and all the other orogenes of Castrima, and by extension all the people of Castrima who depended on those orogenes, to live.

  So you smile. It’s weak. You’re weak. Which is why it actually hurts when Ykka turns to you and her lips tighten in what is unmistakably disgust.

  She’s pulled the cloth wrapping off the lower half of her face. Beyond her gray-and-kohl eye makeup, which not even the end of the world will stop her from wearing, you can’t make out her eyes behind her makeshift goggles—a pair of spectacles that she’s wrapped rags around to keep ash out. “Shit,” she says to Hjarka. “You’re never going to let me hear the end of it, are you?”

  Hjarka shrugs. “Not till you pay up, no.”

  You’re staring at Ykka, the tentative little smile freezing off your face.

  “She’ll probably make a full recovery,” Lerna says. His voice is neutral in a way that you immediately sense is careful. Walking-over-a-lava-tube careful. “It’ll be a few days before she can keep up on foot, though.”

  Ykka sighs, putting a hand on her hip and very obviously rifling through a series of things to say. What she finally settles on is neutral, too. “Fine. I’ll extend the rotation of people carrying the stretcher. Get her walking as soon as possible, though. Everyone carries their own weight in this comm, or gets left behind.” She turns and heads off.

  “Yeah, so,” Tonkee says in a low voice, once Ykka’s out of earshot. “She’s a little pissed about you destroying the geode.”

  You flinch. “Destroying—” Oh, but. Locking all those stone eaters into
the crystals. You meant to save everyone, but Castrima was a machine—a very old, very delicate machine that you didn’t understand. And now you’re topside, traipsing through the ashfall … “Oh, rusting Earth, I did.”

  “What, you didn’t realize?” Hjarka laughs a little. It’s got a bitter edge. “You actually thought we were all up here topside, the whole rusting comm traveling north in the ash and cold, for fun?” She strides away, shaking her head. Ykka’s not the only one pissed about it.

  “I didn’t …” You start to say, I didn’t mean to, and stop. Because you never mean it, and it never matters in the end.

  Watching your face, Lerna lets out a small sigh. “Rennanis destroyed the comm, Essun. Not you.” He’s helping you shift back down into a prone position, but not meeting your eyes. “We lost it the minute we infested Castrima-over with boilbugs to save ourselves. It’s not like they would’ve just gone away, or left anything in the territory to eat. If we’d stayed in the geode, we’d have been doomed, one way or another.”

  It’s true, and perfectly rational. Ykka’s reaction, though, proves that some things aren’t about rationality. You can’t take away people’s homes and sense of security in such an immediate, dramatic way, and expect them to consider extended chains of culpability before they get angry about it.

  “They’ll get over it.” You blink to find Lerna looking at you now, his gaze clear and expression frank. “If I could, they can. It’ll just take a while.”

  You hadn’t realized he had gotten over Tirimo.

  He ignores your staring, then gestures to the four people who have gathered nearby. You’re lying down already, so he tucks your stone arm in beside you, making sure the blankets cover it. The stretcher-bearers take up their task again, and you have to clamp down on your orogeny, which—now that you’re awake—insists upon reacting to every lurch as if it’s a shake. Tonkee’s head pokes into view as they start to carry you along. “Hey, it’ll be all right. Lots of people hate me.”