Read The Witches of Karres Page 13


  His manner had taken another turn. He was dropping all formality here, addressing them with some irritability as equals and including Goth as if she were another adult. And he was not concealing the fact that he felt he had reason for complaint—nor that he was a badly worried man. Reaching into his gown, he brought out a small device, glanced at it, pressed down with his thumb.

  The guard field faded, and the far end of the room appeared beyond it. A couch stood there. On it, in an odd attitude of abruptly frozen motion, sat a man in spacer coveralls. He was strongly built, might have been ten years older than the captain. Goth's breath made a sharp sucking sound of surprise.

  "You know this fellow?" the Daal asked.

  "Yes," Goth said. "It's Olimy!"

  "He's of Karres?"

  "Yes."

  She started forward, the captain moving with her, while the Daal stayed a few feet behind. Olimy gazed into the room with unblinking black eyes. He sat at the edge of the couch, legs stretched out to the floor, arms half lifted and reaching forwards, fingers curled as if closing on something. His expression was one of alertness and intense concentration. But the expression didn't change and Olimy didn't move.

  "He was found like this, a month and a half ago, sitting before the controls of his ship," the Daal said. "Perhaps you understand his condition. I don't. He can be shifted out of the position you see him in, but when released he gradually returns to it. He can be lifted and carried about but can't actually be touched. There's a thin layer of force about him, unlike anything of which I've heard. It's detectable only by the fact that nothing can pass through it. He appears to be alive but—"

  "He disminded himself." Goth's face and tone were expressionless. She looked up at the captain. "We got to take him to Emris, I guess. They'll help him there."

  "Uh-huh." Then she didn't know either how to contact other witches this side of the Chaladoor at present. "You mentioned his ship," the captain said to the Daal.

  "Yes. It's three hours' flight from here, still at the point where it was discovered. He was the only one on board. How it approached Uldune and landed without registering on detection instruments isn't known." Sedmon's mouth grimaced. "He had an object with him which I ordered left on the ship. I won't try to describe it—you'll see it for yourselves. . . . Are there any measures you wish taken regarding this man before we go?"

  Goth shook her head. The captain said, "There's nothing we can do for Olimy at the moment. He might as well stay here till we can take him off your hands."

  * * *

  Olimy's ship had come down in a nearly uninhabited section of Uldune's southern continent, and landed near the center of a windy plain, rock-littered and snow-streaked, encircled by misty mountains. It wasn't visible from the air, but its position was marked by what might have been a patch of gray mist half filling a hollow in the plain—a spy-screen had been set up to enclose the ship. On higher ground a mile away lay a larger bank of mist. The Daal's big aircar set down there first.

  At ground level, the captain, sitting in a rear section of the car with Goth, could make out the vague outlines of four tents through the side of the screen. Two platoons of fur-coated soldiers and their commander had tumbled out and lined up. One of the Daal's men left the car, went over to the officer, and spoke briefly with him. He came back, nodded to the Daal, climbed in. The aircar lifted, turned and started towards Olimy's ship, skimming along the sloping ground.

  There'd been no opportunity to speak privately with Goth. Perhaps she had an idea of what this affair of a Karres witch who had disminded himself was about, but her expression told nothing. Any question he asked the Daal might happen to be the wrong one, so he hadn't asked any.

  The car settled down some fifty yards from the edge of the screening about Olimy's ship, and was promptly enveloped itself by a spy-screen somebody cut in. Sedmon, as he'd indicated, evidently took all possible precautions to avoid drawing attention to the area. The captain and Goth put on the warm coats which had been brought along for them and climbed out with the Daal, who had wrapped a long fur robe about himself. The rest of the party remained in the car. They walked over to the screen about the ship, through it, and saw the ship sitting on the ground.

  It was a small one with excellent lines, built for speed. The Daal brought an instrument out from under his furs.

  "This is the seal to the ship's lock," he said. "I'll leave it with you. The object your associate brought here with him is standing in a plastic wrapping beside the control console. When you're finished you'll find me waiting in the car."

  The last was good news. If Sedmon had wanted to come into the ship with them, it might have complicated matters. The captain found the lock mechanism, unsealed it and pulled the OPEN lever. Above them, a lock opened. A narrow ladder ramp slid down.

  They paused in the lock, looking back. The Daal already had vanished beyond the screening haze about the ship. "Just to be sure," the captain said, "better put up our own spy-screen. . . . Got any idea what this is about?"

  Goth shook her head. "Olimy's a hot witch. Haven't seen him for a year—he goes around on work for Karres. Don't know what he was doing this trip."

  "What's this disminding business?"

  "Keeps things from getting to you. Anything. Sort of stasis. It's not so good though. Your mind's way off somewhere and can't get back. You have to be helped out. And that's not easy!"

  Her small face was very serious.

  "Hot witch in a fast ship!" the captain reflected aloud. "And he runs into something in space that scares him so badly he disminds to get away from it! Doesn't sound good, does it? Could he have homed the ship in on Uldune on purpose, first?"

  Goth shrugged. "Might have. I don't know."

  "Well, let's look around the ship a bit before we get at that object. Must be some reason the Daal didn't feel like talking about it . . . ."

  They saw it in its wrappings as soon as they stepped into the tiny control cabin. The large, lumpy item, which could have been a four hundred pound boulder concealed under twisted, thick, opaque space plastic, stood next to the console. They let it stand there. The captain switched on the little ship's viewscreens, found them set for normal space conditions, turned them down until various angles of the windy Uldune plain appeared in sharp focus. The small patch of gray haze which masked the Daal's aircar showed on their port side.

  They went through the little speedster's other sections. All they learned for their trouble was that Olimy had kept a very neat ship.

  "Might as well look at the thing now," said the captain. "You figure, it's something pretty important to Karres, don't you?"

  "Got to be," Goth told him. "They don't put Olimy on little jobs!"

  "I see." Privately, the captain admitted to considerable reluctance as he poked gingerly around at the plastic. Whatever was inside seemed as hard and solid as the bulky rock he'd envisioned when he first saw the bundle. Taking hold of one strip of the space plastic at last, he pulled it back slowly. A patch of the surface of the item came to view. It looked, he thought, like dirty ice-pitted old glacier ice. He touched it with a finger. Slick and rather warm. Some kind of crystal?

  He glanced at Goth. She lifted her shoulders. "Doesn't look like much of anything!" he remarked. He peeled the plastic back farther until some two feet of the thing were exposed. It could be a mass of worn crystal, lumpish and shapeless as it had appeared under its wrapping.

  Shapeless?

  Studying it, the captain began to wonder. There were a multitude of tiny ridged whorls and knobby protrusions on its surface, and the longer he gazed at them the more he felt they weren't there by chance, but for a purpose, had been formed deliberately . . . that this was, in fact, some very curious sculptured pattern—

  Within the cloudy gray of the crystal was a momentary flickering light, a shivering thread of fire, which seemed somehow immensely far away. He caught it again, again had a sense of enormous distances. And now came a feeling that the surface of the crystal was
changing, flowing, expanding—that he was about to drop through, to be lost forever in the dim, fire-laced hugeness that was its other side. Terror surged up; for an instant he was paralyzed. Then he felt himself moving, pulling the plastic wrappings frantically back across its surface, Goth's hands helping him. He twisted the ends together, tightly, as they had been before.

  Terror lost its edge in the same moment. It was as if something which had attacked them from without were now simply fading away. But he still felt uncomfortable enough.

  He looked at Goth, drew in a long breath.

  "Whew!" he said, shaken. "Was that klatha stuff?"

  "Not klatha!" said Goth, face pale, eyes sharp and alert. "Don't know what it was! Never felt anything like it."

  She broke off.

  Inside the captain's head there was a tiny, purposeful click. Not quite audible. As if something had locked shut.

  "Worm Worlders!" hissed Goth. They turned to the viewscreens together.

  A pale-yellow stain moved in the eastern sky above the wintry plain outside, spread as it drifted swiftly up overhead, then faded in a sudden rush to the west.

  * * *

  "If we hadn't put it back when we did—" the captain said.

  Some minutes had passed. Worm Weather hadn't reappeared above the plain, and now Goth reported that the klatha locks which had blocked the Nuri probes from their minds were relaxing. The yellow glow was a long distance away from them again.

  "They'd have come here, all right!" Goth had her color back. He wasn't sure he had yet. That was a very special plastic Olimy had enclosed the lumpish crystal in! A wrapping which deflected the Worm World's sensor devices from what it covered—

  But Manaret wanted the crystal. And Karres apparently wanted it as badly. Olimy had been carrying it in his ship, and for all his witch's tricks, he'd been harried by the Nuris into disminding himself to escape them. Since then Worm Weather had hung about Uldune, turning up here and there, searching . . . suspecting the crystal had reached the planet, but unable to locate it. . . . He said, "You'd think Sedmon would blow up half the countryside around here to get rid of that thing! It's what keeps the Nuris near Uldune."

  Goth shook her head. "They'd come back sometime. Sedmon knows a lot! He doesn't have that cap of his just because of witches. He's scared of the Worm World. So he wants Karres to get that crystal thing."

  "Should help against Manaret, eh?"

  "Looks like Manaret thinks so!" Goth pointed out reasonably.

  "Yes, it does . . . ." As important as that, then! The misty screen concealing the Daal's aircar on the plain was still there. The men inside it had seen the Worm Weather, too, had known better than to try to take off. The car would be buttoned tight now, armor plates snapped shut over the windows, doors locked, as it crouched like a frightened bird on the empty slope. But in spite of his fears, Sedmon had come here with them today because he wanted Karres to get the crystal . . . .

  The captain said, "If we can take it as far as Emris—"

  Goth nodded. "Always somebody on Emris."

  "They'd do the rest, eh?" He paused. "Well, no reason we can't. If we just take care it stays wrapped up in that stuff."

  "Maybe we can," Goth said slowly. She didn't sound too sure of it.

  "The Daal thinks we can make it," the captain told her, "or he wouldn't have showed it to us. And, as you say, he's a pretty knowing old bird!"

  A grin flickered on her mouth. "Well, that's something else, Captain!"

  "What is?"

  "You look a lot like Threbus."

  "I do?"

  "Only younger," Goth said. "And I look a lot like Toll, only younger. Sedmon knows Threbus and Toll—and we got him thinking that's who we are. He figures we've done an age-shift."

  "Age-shift?"

  "Get younger, get older," explained Goth. "Either way. Some witches can. Threbus and Toll could, I guess."

  "I see. Uh, well, still—"

  "And Threbus and Toll," Goth concluded in a rather small voice, "are an almighty good pair of witches!"

  For an instant, the barest instant then, and for the first time since he'd known her, Goth seemed a tiny, uncertain figure standing alone in a great and terrible universe.

  Well, not exactly alone, the captain thought.

  "Well," he said heartily, "I guess that means we're going to have to be an almighty good pair of witches now, too!"

  She smiled up at him. "Guess we'd maybe better be, Captain!"

  Chapter SIX

  It was supposed to be Vezzarn's sleep period, but for the past two hours he'd been sitting in his locked cabin on the Evening Bird, brooding. On this, the third ship day after their lift-off from Port Zergandol, Vezzarn had a number of things to brood about.

  Working as undercover operator, for an employer known only as a colorless, quiet voice on a communicator, had its nervous moments; but over the years it had paid off for Vezzarn. There was a very nice sum of money tucked away under a code number in the Daal's Bank in Zergandol, money which was all his.

  He hadn't liked various aspects of the Chaladoor assignment too well. Who would? But the bonus guaranteed him if he found what he was supposed to find on Captain Aron's ship was fantastic. He'd risked hide and sanity in the Chaladoor for a fraction of that before . . . .

  Then, ten days before they were to take off, the colorless voice told him the assignment was canceled—in part. Vezzarn was to forget what he had been set to find, forget it completely. But he still was to accompany Captain Aron through the Chaladoor, use the experience he had gained on his previous runs through the area to help see the Evening Bird arrive safely at Emris.

  And what would he get for it?

  "I'll throw in a reasonable risk bonus," the communicator told him. "You're drawing risk pay from your skipper and your regular pay from me. That's it. Don't be a pig, Vezzarn."

  Vezzarn had no wish to anger the voice. But straight risk money, even collected simultaneously from two employers, wasn't enough to make him want to buck the Chaladoor again. Not at his age. He mentioned the age factor, suggested a younger spacer with comparable experience but better reflexes might be of more value to Captain Aron on this trip.

  The voice said it didn't agree. It was all it needed to say. Remembering things it had tonelessly ordered done on other occasions, Vezzarn shuddered. "If that's how you feel, sir," he said, "I'll be on board."

  "That's sensible of you, Vezzarn," the communicator told him and went dead.

  He smoldered for hours. Then the thought came that there was no reason why he shouldn't work for himself in this affair. The voice had connections beyond the Chaladoor, but it would be a while before word about Vezzarn arrived there. And if he'd got his hands on the secret superdrive Captain Aron was suspected of using occasionally, Vezzarn could be a long way off and a very rich man by then.

  The decision made, his fears of the Chaladoor faded to the back of his mind. The chance looked worth taking once more. He got his money quietly out of the bank and had nothing to do then but wait and watch, listen and speculate, while he carried out his duties as Captain Aron's general assistant and handyman. His preparations for the original assignment had been complete; and the only change in it now would be that, if things worked out right, he'd have Captain Aron's spacedrive for himself.

  Then, after he'd watched and listened a day or two, he started to worry again. His alertness had become sharpened, and minor differences in these final stages of preparing the Evening Bird for space that he hadn't noticed before caught his attention. Attitudes had shifted. The skipper was more tense and quiet. Even young Dani didn't seem quite the same. Bazim and Filish worked with silent, intent purpose as if the only thing they wanted was to get the Evening Bird out of their yard and off the planet. Oddly enough, both of them appeared to have acquired painful limps! The Sunnat character didn't show up at all. Casual inquiry brought Vezzarn the information that the firm's third partner was supposed to be recovering in the countryside from some very serious
illness.

  He scratched his head frequently. Something had happened—but what? Daalmen began coming around the shipyard and the ship at all hours of the day. Inspectors, evidently. They didn't advertise their identity, but he knew the type. Captain Aron, reasonably prudent about cash outlays until now, suddenly was spending money like water. The system of detection and warning devices installed on the ship two weeks before was the kind of first-class equipment any trader would want and not many could afford. Vezzarn, interested in his personal safety while on the Evening Bird, had looked it over carefully. One morning, it was all hauled out like so much junk, and replaced by instruments impossibly expensive for a ship of that class. Vezzarn didn't get to see the voucher. Later in the day the skipper was back with a man he said was an armaments expert, who was to do something about the touchiness of the reinstalled nova guns.

  Vezzarn happened to recognize the expert. It was the chief armorer of the great firm which designed and produced the offensive weapons of Uldune's war fleet. They could have had the Evening Bird bristling with battle turrets for the price of the three hours the chief armorer put in working over the ancient nova guns! Vezzarn didn't see that voucher either, but he didn't have to. And it didn't seem to bother the skipper in the least.

  What was the purpose? It looked as if the ship were being prepared for some desperate enterprise, of significance far beyond that of an ordinary risk run. Vezzarn couldn't fathom it, but it made him unhappy. He couldn't back out, however. Not and last long on Uldune. The voice would see to that.

  One of their three passengers did back out—Kambine, the fat financier. He showed up at the office whining that his health wouldn't allow him to go through with the trip. Vezzarn wasn't surprised; he'd felt from the first it was even money whether Kambine's nerve would last till lift-off. What did surprise him was that the skipper instructed him then to refund two thirds of the deposited fare. You would have thought he was glad to lose a passenger!