Read Welcome to the Monkey House Page 10


  Gently, shepherding them with his long arms, Kelly led his wife and Jerry and Paul to their proper squares. He detested himself for the calm, the detachment with which he did it. He saw the fear and reproach in Margaret's eyes. She couldn't understand that he had to be this way--that in his coldness was their only hope for survival. He looked away from Margaret.

  Pi Ying clapped his hands for silence. "There, good; now we can begin." He tugged at his ear reflectively. "I think this is an excellent way of bringing together the Eastern and Western minds, don't you, Colonel? Here we indulge the American's love for gambling with our appreciation of profound drama and philosophy." Major Barzov whispered impatiently to him. "Oh, yes," said Pi Ying, "two more rules: We are allowed ten minutes a move, and--this goes without saying--no moves may be taken back. Very well," he said, pressing the button on a stop watch and setting it on the balustrade, "the honor of the first move belongs to the white men." He grinned. "An ancient tradition."

  "Sergeant," said Colonel Kelly, his throat tight, "move two squares forward." He looked down at his hands. They were starting to tremble.

  "I believe I'll be slightly unconventional," said Pi Ying, half turning his head toward the young girl, as though to make sure that she was sharing his enjoyment. "Move my queen's pawn forward two squares," he instructed a servant.

  Colonel Kelly watched the servant slide the massive carving forward--to a point threatening the sergeant. The sergeant looked quizzically at Kelly. "Everything okay, sir?" He smiled faintly.

  "I hope so," said Kelly. "Here's your protection ... Soldier," he ordered the young corporal, "step forward one square." There--it was all he could do. Now there was no advantage in Pi Ying's taking the pawn he threatened--the sergeant. Tactically it would be a pointless trade, pawn for pawn. No advantage so far as good chess went.

  "This is very bad form, I know," said Pi Ying blandly. He paused. "Well, then again, I'm not so sure I'd be wise to trade. With so brilliant an opponent, perhaps I'd better play flawless chess, and forget the many temptations." Major Barzov murmured something to him. "But it would get us into the spirit of the game right off, wouldn't it?"

  "What's he talking about, sir?" asked the sergeant apprehensively.

  Before Kelly could order his thoughts, Pi Ying gave the order. "Take his king's pawn."

  "Colonel! What'd you do?" cried the sergeant. Two guards pulled him from the board and out of the room. A studded door banged shut behind them.

  "Kill me!" shouted Kelly, starting off his square after them. A half-dozen bayonets hemmed him in.

  Impassively, the servant slid Pi Ying's wooden pawn onto the square where the sergeant had stood. A shot reverberated on the other side of the thick door, and the guards reappeared. Pi Ying was no longer smiling. "Your move, Colonel. Come, come--four minutes have gone already."

  Kelly's calm was shattered, and with it went the illusion of the game. The pieces in his power were human beings again. The precious, brutal stuff of command was gone from Colonel Kelly. He was no more fit to make decisions of life and death than the rawest recruit. Giddily, he realized that Pi Ying's object was not to win the game quickly, but to thin out the Americans in harrowing, pointless forays. Another two minutes crept by as he struggled to force himself to be rational. "I can't do it," he whispered at last. He slouched now.

  "You wish me to have all of you shot right now?" asked Pi Ying. "I must say that I find you a rather pathetic colonel. Do all American officers give in so easily?"

  "Pin his ears back, Colonel," said the pilot. "Let's go. Sharpen up. Let's go!"

  "You're in no danger now," said Kelly to the corporal. "Take his pawn."

  "How do I know you're not lying?" said the youngster bitterly. "Now I'm going to get it!"

  "Get over there!" said the transport pilot sharply.

  "No!"

  The sergeant's two executioners pinned the corporal's arms to his sides. They looked up expectantly at Pi Ying.

  "Young man," said Pi Ying solicitously, "would you enjoy being tortured to death, or would you rather do as Colonel Kelly tells you?"

  The corporal spun suddenly and sent both guards sprawling. He stepped onto the square occupied by the pawn that had taken the sergeant, kicked the piece over, and stood there with his feet apart.

  Major Barzov guffawed. "He'll learn to be a pawn yet," he roared. "It's an Oriental skill Americans could do well to learn for the days ahead, eh?"

  Pi Ying laughed with Barzov, and stroked the knee of the young girl, who had been sitting, expressionless, at his side. "Well, it's been perfectly even so far--a pawn for a pawn. Let's begin our offensives in earnest." He snapped his fingers for the attention of the servant. "King's pawn to king three," he commanded. "There! Now my queen and bishop are ready for an expedition into white man's territory." He pressed the button on the stop watch. "Your move, Colonel." ...

  It was an old reflex that made Colonel Bryan Kelly look to his wife for compassion, courage. He looked away again-- Margaret was a frightening, heartbreaking sight, and there was nothing he could do for her but win. Nothing. Her stare was vacant, almost idiotic. She had taken refuge in deaf, blind, unfeeling shock.

  Kelly counted the figures still surviving on the board. An hour had passed since the game's beginning. Five pawns were still alive, among them the young corporal; one bishop, the nervy pilot; two rooks; two knights--ten-year-old frightened knights; Margaret, a rigid, staring queen; and himself, the king. The missing four? Butchered--butchered in senseless exchanges that had cost Pi Ying only blocks of wood. The other soldiers had fallen silent, sullen in their own separate worlds.

  "I think it's time for you to concede," said Pi Ying. "It's just about over, I'm afraid. Do you concede, Colonel?" Major Barzov frowned wisely at the chessmen, shook his head slowly, and yawned.

  Colonel Kelly tried to bring his mind and eyes back into focus. He had the sensation of burrowing, burrowing, burrowing his way through a mountain of hot sand, of having to keep going on and on, digging, squirming, suffocated, blinded. "Go to hell," he muttered. He concentrated on the pattern of the chessmen. As chess, the ghastly game had been absurd. Pi Ying had moved with no strategy other than to destroy white men. Kelly had moved to defend each of his chessmen at any cost, had risked none in offense. His powerful queen, knights, and rooks stood unused in the relative safety of the two rear rows of squares. He clenched and unclenched his fists in frustration. His opponent's haphazard ranks were wide open. A checkmate of Pi Ying's king would be possible, if only the black knight weren't dominating the center of the board.

  "Your move, Colonel. Two minutes," coaxed Pi Ying.

  And then Kelly saw it--the price he would pay, that they all would pay, for the curse of conscience. Pi Ying had only to move his queen diagonally, three squares to the left, to put him in check. After that he needed to make one more move-- inevitable, irresistible--and then checkmate, the end. And Pi Ying would move his queen. The game seemed to have lost its piquancy for him; he had the air of a man eager to busy himself elsewhere.

  The guerrilla chief was standing now, leaning over the balustrade. Major Barzov stood behind him, fitting a cigarette into an ornate ivory holder. "It's a very distressing thing about chess," said Barzov, admiring the holder, turning it this way and that. "There isn't a grain of luck in the game, you know. There's no excuse for the loser." His tone was pedantic, with the superciliousness of a teacher imparting profound truths to students too immature to understand.

  Pi Ying shrugged. "Winning this game gives me very little satisfaction. Colonel Kelly has been a disappointment. By risking nothing, he has deprived the game of its subtlety and wit. I could expect more brilliance from my cook."

  The hot red of anger blazed over Kelly's cheeks, inflamed his ears. The muscles of his belly knotted; his legs moved apart. Pi Ying must not move his queen. If Pi Ying moved his queen, Kelly would lose; if Pi Ying moved his knight from Kelly's line of attack, Kelly would win. Only one thing might induce Pi Ying to move h
is knight--a fresh, poignant opportunity for sadism.

  "Concede, Colonel. My time is valuable," said Pi Ying.

  "Is it all over?" asked the young corporal querulously.

  "Keep your mouth shut and stay where you are," said Kelly. He stared through shrewd, narrowed eyes at Pi Ying's knight, standing in the midst of the living chessmen. The horse's carved neck arched. Its nostrils flared.

  The pure geometry of the white chessmen's fate burst upon Kelly's consciousness. Its simplicity had the effect of a refreshing, chilling wind. A sacrifice had to be offered to Pi Ying's knight. If Pi Ying accepted the sacrifice, the game would be Kelly's. The trap was perfect and deadly save for one detail--bait.

  "One minute, Colonel," said Pi Ying.

  Kelly looked quickly from face to face, unmoved by the hostility or distrust or fear that he saw in each pair of eyes. One by one he eliminated the candidates for death. These four were vital to the sudden, crushing offense, and these must guard the king. Necessity, like a child counting eeny, meeny, miney, moe around a circle, pointed its finger at the one chessman who could be sacrificed. There was only one.

  Kelly didn't permit himself to think of the chessman as anything but a cipher in a rigid mathematical proposition: if x is dead, the rest shall live. He perceived the tragedy of his decision only as a man who knew the definition of tragedy, not as one who felt it.

  "Twenty seconds!" said Barzov. He had taken the stop watch from Pi Ying.

  The cold resolve deserted Kelly for an instant, and he saw the utter pathos of his position--a dilemma as old as mankind, as new as the struggle between East and West. When human beings are attacked, x, multiplied by hundreds or thousands, must die--sent to death by those who love them most. Kelly's profession was the choosing of x.

  "Ten seconds," said Barzov.

  "Jerry," said Kelly, his voice loud and sure, "move forward one square and two to your left." Trustingly, his son stepped out of the back rank and into the shadow of the black knight. Awareness seemed to be filtering back into Margaret's eyes. She turned her head when her husband spoke.

  Pi Ying stared down at the board in bafflement. "Are you in your right mind, Colonel?" he asked at last. "Do you realize what you've just done?"

  A faint smile crossed Barzov's face. He bent forward as though to whisper to Pi Ying, but apparently thought better of it. He leaned back against a pillar to watch Kelly's every move through a gauze of cigarette smoke.

  Kelly pretended to be mystified by Pi Ying's words. And then he buried his face in his hands and gave an agonized cry. "Oh, God, no!"

  "An exquisite mistake, to be sure," said Pi Ying. He excitedly explained the blunder to the young girl beside him. She turned away. He seemed infuriated by the gesture.

  "You've got to let me take him back," begged Kelly brokenly.

  Pi Ying rapped on the balustrade with his knuckles. "Without rules, my friend, games become nonsense. We agreed that all moves would be final, and so they are." He motioned to a servant. "King's knight to king's bishop six!" The servant moved the piece onto the square where Jerry stood. The bait was taken, the game was Colonel Kelly's from here on in.

  "What is he talking about?" murmured Margaret.

  "Why keep your wife in suspense, Colonel?" said Pi Ying. "Be a good husband and answer her question, or should I?"

  "Your husband sacrificed a knight," said Barzov, his voice overriding Pi Ying's. "You've just lost your son." His expression was that of an experimenter, keen, expectant, entranced.

  Kelly heard the choking sound in Margaret's throat, caught her as she fell. He rubbed her wrists. "Darling, please-- listen to me!" He shook her more roughly than he had intended. Her reaction was explosive. Words cascaded from her--hysterical babble condemning him. Kelly locked her wrists together in his hands and listened dumbly to her broken abuse.

  Pi Ying's eyes bulged, transfixed by the fantastic drama below, oblivious of the tearful frenzy of the young girl behind him. She tugged at his blouse, pleading. He pushed her back without looking away from the board.

  The tall T-4 suddenly dived at the nearest guard, driving his shoulder into the man's chest, his fist into his belly. Pi Ying's soldiers converged, hammered him to the floor and dragged him back to his square.

  In the midst of the bedlam, Jerry burst into tears and raced terrified to his father and mother. Kelly freed Margaret, who dropped to her knees to hug the quaking child. Paul, Jerry's twin, held his ground, trembled, stared stolidly at the floor.

  "Shall we get on with the game, Colonel?" asked Pi Ying, his voice high. Barzov turned his back to the board, unwilling to prevent the next step, apparently reluctant to watch it.

  Kelly closed his eyes, and waited for Pi Ying to give the order to the executioners. He couldn't bring himself to look at Margaret and Jerry. Pi Ying waved his hand for silence. "It is with deep regret--" he began. His lips closed. The menace suddenly went out of his face, leaving only surprise and stupidity. The small man slumped on the balustrade, slithered over it to crash among his soldiers.

  Major Barzov struggled with the Chinese girl. In her small hand, still free of his grasp, was a slender knife. She drove it into her breast and fell against the major. Barzov let her fall. He strode to the balustrade. "Keep the prisoners where they are!" he shouted at the guards. "Is he alive?" There was no anger in his voice, no sorrow--only irritation, resentment of inconvenience. A servant looked up and shook his head.

  Barzov ordered servants and soldiers to carry out the bodies of Pi Ying and the girl. It was more the act of a scrupulous housekeeper than a pious mourner. No one questioned his brisk authority.

  "So this is your party after all," said Kelly.

  "The peoples of Asia have lost a very great leader," Barzov said severely. He smiled at Kelly oddly. "Though he wasn't without weaknesses, was he, Colonel?" He shrugged. "However, you've won only the initiative, not the game; and now you have me to reckon with instead of Pi Ying. Stay where you are, Colonel. I'll be back shortly."

  He ground out his cigarette on the ornamented balustrade, returned the holder to his pocket with a flourish, and disappeared through the curtains.

  "Is Jerry going to be all right?" whispered Margaret. It was a plea, not a question, as though mercy were Kelly's to dole out or to withhold.

  "Only Barzov knows," he said. He was bursting to explain the moves to her, to make her understand why he had had no choice; but he knew that an explanation would only make the tragedy infintely more cruel for her. Death through a blunder she might be able to understand; but death as a product of cool reason, a step in logic, she could never accept. Rather than accept it, she would have had them all die.

  "Only Barzov knows," he repeated wearily. The bargain was still in force, the price of victory agreed to. Barzov apparently had yet to realize what it was that Kelly was buying with a life.

  "How do we know Barzov will let us go if we do win?" said the T-4.

  "We don't, soldier. We don't." And then another doubt began to worm into his consciousness. Perhaps he had won no more than a brief reprieve....

  Colonel Kelly had lost track of how long they'd waited there on the chessboard for Barzov's return. His nerves were deadened by surge after surge of remorse and by the steady pressure of terrible responsibility. His consciousness had lapsed into twilight. Margaret slept in utter exhaustion, with Jerry, his life yet to be claimed, in her arms. Paul had curled up on his square, covered by the young corporal's field jacket. On what had been Jerry's square, the horse's carved head snarling as though fire would burst from its nostrils, stood Pi Ying's black knight.

  Kelly barely heard the voice from the balcony--mistook it for another jagged fragment in a nightmare. His mind attached no sense to the words, heard only their sound. And then he opened his eyes and saw Major Barzov's lips moving. He saw the arrogant challenge in his eyes, understood the words. "Since so much blood has been shed in this game, it would be a pitiful waste to leave it unresolved."

  Barzov settled regally
on Pi Ying's cushions, his black boots crossed. "I propose to beat you, Colonel, and I will be surprised if you give me trouble. It would be very upsetting to have you win by the transparent ruse that fooled Pi Ying. It isn't that easy any more. You're playing me now, Colonel. You won the initiative for a moment. I'll take it and the game now, without any more delay."

  Kelly rose to his feet, his great frame monumental above the white chessmen sitting on the squares about him. Major Barzov wasn't above the kind of entertainment Pi Ying had found so diverting. But Kelly sensed the difference between the major's demeanor and that of the guerrilla chief. The major was resuming the game, not because he liked it, but because he wanted to prove that he was one hell of a bright fellow, and that the Americans were dirt. Apparently, he didn't realize that Pi Ying had already lost the game. Either that, or Kelly had miscalculated.

  In his mind, Kelly moved every piece on the board, driving his imagination to show him the flaw in his plan, if a flaw existed--if the hellish, heartbreaking sacrifice was for nothing. In an ordinary game, with nothing at stake but bits of wood, he would have called upon his opponent to concede, and the game would have ended there. But now, playing for flesh and blood, an aching, ineradicable doubt overshadowed the cleancut logic of the outcome. Kelly dared not reveal that he planned to attack and win in three moves--not until he had made the moves, not until Barzov had lost every chance to exploit the flaw, if there was one.

  "What about Jerry?" cried Margaret.

  "Jerry? Oh, of course, the little boy. Well, what about Jerry, Colonel?" asked Barzov. "I'll make a special concession, if you like. Would you want to take the move back?" The major was urbane, a caricature of cheerful hospitality.

  "Without rules, Major, games become nonsense," said Kelly flatly. "I'd be the last to ask you to break them."

  Barzov's expression became one of profound sympathy. "Your husband, madame, has made the decision, not I." He pressed the button on the stop watch. "You may keep the boy with you until the Colonel has fumbled all of your lives away. Your move, Colonel. Ten minutes."