Read Dreamsongs. Volume I Page 1




  CONTENTS

  TITLE PAGE

  DEDICATION

  INTRODUCTION BY GARDNER DOZOIS

  ONE

  A FOUR-COLOR FANBOY

  ONLY KIDS ARE AFRAID OF THE DARK

  THE FORTRESS

  AND DEATH HIS LEGACY

  TWO

  THE FILTHY PRO

  THE HERO

  THE EXIT TO SAN BRETA

  THE SECOND KIND OF LONELINESS

  WITH MORNING COMES MISTFALL

  THREE

  THE LIGHT OF DISTANT STARS

  A SONG FOR LYA

  THIS TOWER OF ASHES

  AND SEVEN TIMES NEVER KILL MAN

  THE STONE CITY

  BITTERBLOOMS

  THE WAY OF CROSS AND DRAGON

  FOUR

  THE HEIRS OF TURTLE CASTLE

  THE LONELY SONGS OF LAREN DORR

  THE ICE DRAGON

  IN THE LOST LANDS

  FIVE

  HYBRIDS AND HORRORS

  MEATHOUSE MAN

  REMEMBERING MELODY

  SANDKINGS

  NIGHTFLYERS

  THE MONKEY TREATMENT

  THE PEAR-SHAPED MAN

  STORY COPYRIGHTS

  ALSO BY GEORGE R. R. MARTIN

  COPYRIGHT

  for Phipps, of course,

  there is a road, no simple highway,

  between the dawn and the dark of night.

  I’m glad you’re here to walk it with me.

  GEORGE R. R. MARTIN

  BY GARDNER DOZOIS

  ALTHOUGH HE’S BEEN A MAJOR PLAYER IN SEVERAL DIFFERENT GENRES FOR MORE THAN thirty years, has won Hugo Awards, Nebula Awards, and World Fantasy Awards, George R. R. Martin has finally made it, beyond the shadow of a doubt.

  The sure and certain sign of this is that someone else’s book was recently advertised as being “In the tradition of George R. R. Martin!” When you’re successful enough, when your books sell well enough that publishers try to entice customers to buy someone else’s book by saying that it’s like yours, then you’ve made it, you’re a really Big Name Author, and no argument is possible.

  If you doubt me, think of the other writers whose names are invoked with the phrase “in the tradition of” to sell books: J. R. R. Tolkien, Robert E. Howard, H. P. Lovecraft, Stephen King, J. K. Rowling. That’s pretty heady and high-powered company, but there’s little doubt that George—who, with his epic A Song of Ice and Fire novel sequence has become one of the best-selling, and, at the same time, most critically acclaimed of modern fantasists—belongs there…although if you’d told young George, the unpublished eager novice, that one day his name would be ranked in such august company, I’m sure he wouldn’t have believed you…wouldn’t have dared to let himself believe you, believe such an obvious wish-fulfillment fantasy.

  Another thing the young George might not have believed, and something that many of his legions of present-day fans might not even know (and one thing that this collection is designed to demonstrate), is that George would become prominent in several different fields of endeavor. George has had respectable careers as a science fiction writer, a horror writer, a fantasy writer, a writer and producer for the television industry, and as an editor/ compiler/concept-originator for the long-running Wild Cards series of stories and novels by many different hands, which has now reached its sixteenth volume, with the seventeenth on the way. What George has accomplished in each of these fields would satisfy many another professional as a life’s work—one to be bragged about, in fact.

  Not George, though, the greedy swine—he had to go and reach well-deserved prominence in all of them!

  Born in Bayonne, New Jersey, George R. R. Martin made his first sale in 1971, and soon established himself as a mainstay of the Ben Bova Analog with vivid, evocative, and emotionally powerful stories such as “With Morning Comes Mistfall,” “And Seven Times Never Kill Man,” “The Second Kind of Loneliness,” “The Storms of Windhaven” (in collaboration with Lisa Tuttle, and later expanded by them into the novel Windhaven), “Override,” and others, although he was also selling to Amazing, Fantastic, Galaxy, Orbit, and other markets during this period. One of his Analog stories, the striking novella “A Song for Lya,” won him his first Hugo Award, in 1974.

  By the end of the ’70s, he had reached the height of his influence as a science fiction writer, and was producing his best work in that category—and some of the best work by anyone in that period—with stories such as the famous “Sandkings,” perhaps his single best-known story, which won both the Nebula and the Hugo in 1980, “The Way of Cross and Dragon,” which won a Hugo Award in the same year (making George the first author ever to receive two Hugo Awards for fiction in the same year), “Bitterblooms,” “The Stone City,” “Starlady,” and others. These stories would be initially collected in Sandkings, one of the strongest collections of the period. By now, he had mostly moved away from Analog, although he would have a long sequence of stories about the droll interstellar adventures of Haviland Tuf (later collected in Tuf Voyaging) running throughout the ’80s in the Stanley Schmidt Analog, as well as a few strong individual pieces such as the novella “Nightflyers”—most of his major work of the late ’70s and early ’80s, though, would appear in Omni, at the time the best-paying market in science fiction, the top of the SF short-fiction food chain. (The late ’70s also saw the publication of his memorable novel Dying of the Light, his only solo SF novel.)

  By the early middle years of the ’80s, though, George’s career was turning in other directions, directions that would take him far from the kind of career-path that you might have forecast for him in the ’70s. Horror was starting to burgeon then as a separate publishing category, in the early and middle ’80s, and George would produce two of the most original and distinctive novels of the Great Horror Boom period of the ’80s: 1982’s Fevre Dream, an intelligent and suspenseful horror novel set in a vividly realized historical milieu, still one of the best of modern vampire novels, and 1983’s big, ambitious, “rock ’n’ roll horror apocalypse,” Armageddon Rag. Although still considered a cult classic by some, Armageddon Rag was a severe commercial disappointment, and would pretty much bring George’s career as a horror novelist to an end, although he’d continue to write horror at short lengths for a while, later winning the Bram Stoker Award for his horror story “The Pear-Shaped Man” and the World Fantasy Award for his werewolf novella “The Skin Trade.” (Although most of George’s horror was supernatural horror, he’d also do some interesting work during this period with science fiction/horror hybrids, including the above-mentioned “Sandkings” and “Nightflyers,” two of the best such stories ever produced, perfectly valid both as science fiction and as horror at the same time.)

  The fact that the Great Horror Boom of the ’80s was itself beginning to run out of steam by this point, with stores pulling out the separate shelves for horror they’d put in a few years before and publishers folding their horror imprints, probably helped George with his decision to turn away from the horror genre. Increasingly, though, he’d turn away from the print world altogether, and move into the world of television instead, becoming a story editor on the new Twilight Zone series in the mid ’80s, and later becoming a producer on the hugely popular fantasy series Beauty and the Beast.

  Highly successful as a writer/story editor/producer in the television world, George had little contact with the print world throughout the mid-’80s (although he did win another Nebula in 1985 for his story “Portraits of His Children”) and throughout most of the decade of the ’90s, except as editor of the long-running Wild Cards shared-world anthologies, which reached fifteen volumes before the series faltered to a stop in the late ’90s (it has made a resurgence in the new century, though, a
fter a seven-year hiatus, so that Wild Cards is back in business as I write these words). By then, soured on the television business by the failure of his stillborn series Doorways to make it onto the air, Martin returned to the print world with the publication in 1996 of the immensely popular and successful fantasy novel A Game of Thrones, one of that year’s best-selling genre titles.

  The rest, as they say, is history. Genre fantasy history, but history nevertheless.

  The novels and stories in the A Song of Ice and Fire sequence have maintained their popularity throughout the rest of the ’90s and into the first years of the new century, and even built on it. All three volumes to date have won the Locus Award for Best Fantasy Novel in their respective years, and all three have been on the Final Nebula Ballot. A Game of Thrones was also a finalist for the World Fantasy Award, and A Storm of Swords was a finalist for the Hugo Award. A free-standing novella taken from A Game of Thrones and published in Asimov’s Science Fiction, “Blood of the Dragon,” won Martin another Hugo Award in 1997.

  What is it that has enabled George to captivate readers in so many different fields? What qualities are there about George’s work that ensnare readers, no matter what kind of story he’s telling?

  For one thing, George has always been a richly romantic writer. Dry minimalism or the cooly ironic games of postmodernism so beloved by many modern writers and critics are not what you’re going to get when you open something by George R. R. Martin. What you’re going to get instead is a strongly-plotted story driven by emotional conflict and crafted by someone who’s a natural-born storyteller, a story that grabs you on the first page and refuses to let go. You’re going to get adventure, action, conflict, romance, and lush, vivid human emotion: obsessive, doomed love, stark undying hatred, unquenchable desire, dedication to duty even in the face of death, unexpected veins of rich humor…and something that’s rare even in science fiction and fantasy these days (let alone the mainstream)—a love of adventure for adventure’s sake, a delighting in the strange and colorful, bizarre plants and animals, exotic scenery, strange lands, strange customs, stranger people, backed by the inexhaustible desire to see what’s over the next hill, or waiting on the next world.

  George is clearly a direct descendant of the old Planet Stories tradition, probably influenced by Jack Vance and Leigh Brackett in particular, although you can see strong traces of writers such as Poul Anderson and Roger Zelazny in his work as well. In spite of having long been a mainstay of Analog, science and technology play little real part in his work, where the emphasis is on color, adventure, exoticism, and lush romance, in a universe crowded and jostling both with alien races and human societies that have evolved toward strangeness in isolation, and where the drama is often generated by the inability of one of these cultures to clearly understand the psychology and values and motivations of another. “Color” is a word that can’t be used too much in describing George’s worlds, and, if you let him sweep you away with him, he’ll take you to some of the most evocative places in recent SF and fantasy: to Mistfall at Castle Cloud on Wraithworld, to the endless windswept grasslands known as “the Dothraki Sea,” to the cold ancient maze of the Stone City, to the bristlingly deadly oceans of Namor, to dusk over the High Lakes at Kabaraijian….

  The most important reason, though, why so many readers are affected so strongly by George’s work is the people. George has created a gallery of vivid characters—sometimes touching, sometimes grotesque, sometimes touching and grotesque—unmatched by most other writers, one rich and various enough to be reminiscent of Dickens: Damien Har Veris, the conflicted and tormented Inquisitor of the Order Militant of the Knights of Jesus Christ, in “The Way of Cross and Dragon,” and his boss, the immense, aquatic, four-armed Grand Inquisitor, Torgathon Nine-Klariis Tûn, in the same tale; Shawn, the desperate survivor fleeing from icewolves and vampires across a bleak landscape of eternal winter, toward a stranger and more subtle danger, in “Bitterblooms;” Tyrion Lannister, the machiavellian dwarf who comes to shape the destiny of nations, in A Clash of Kings; the obsessed and ruthless games-player, Simon Kress, in “Sandkings;” the wistful ghost in “Remembering Melody;” the grotesque, creepy, unforgettable Pear-Shaped Man in the story of the same name; Lya and Robb, the doomed telepathic lovers in “A Song for Lya;” Haviland Tuf, the neurotic but clever albino ecological engineer with the power of a god at his command, in the stories collected in Tuf Voyaging; Daenerys Stormborn, daughter of kings and reluctant khaleesi of a khalasar of Dothraki horselords, on her way to face her destiny as the future Mother of Dragons…and dozens more.

  George cares deeply about all of his people, even the spearcarriers, even the villains—and by caring so deeply, he makes you care for them as well.

  Once you’ve mastered this magic trick, you don’t really need another. That above all else is the thing that has earned George his place among all those other “in the Tradition of…” folk listed above. And it is the thing that ensures that, no matter what field he chooses to work in, people will read him—and want to read him again.

  ONE

  A FOUR-COLOR FANBOY

  IN THE BEGINNING, I TOLD MY TALES TO NO ONE BUT MYSELF.

  Most of them existed only in my head, but once I learned to read and write I would sometimes put down bits on paper. The oldest surviving example of my writing, which looks like something I might have done in kindergarten or first grade, is an encyclopedia of outer space, block-printed in one of those school tablets with the marbled black and white covers. Each page has a drawing of a planet or a moon, and a few lines about its climate and its people. Real planets like Mars and Venus co-exist happily with ones I’d swiped from Flash Gordon and Rocky Jones, and others that I made up myself.

  It’s pretty cool, my encyclopedia, but it isn’t finished. I was a lot better at starting stories than I was at finishing them. They were only things I made up to amuse myself.

  Amusing myself was something I’d learned to do at a very early age. I was born on September 20, 1948, in Bayonne, New Jersey, the firstborn child of Raymond Collins Martin and Margaret Brady Martin. I don’t recall having any playmates my own age until we moved into the projects when I was four. Before that, my parents lived in my great grandmother’s house with my great grandmother, her sister, my grandmother, her brother, my parents, and me. Until my sister Darleen was born two years later, I was the only child. We had no kids next door either. Grandma Jones was a stubborn woman who refused to sell her house even after the rest of Broadway had gone commercial, so ours was the only residence for twenty blocks.

  When I was four and Darleen was two and Janet was three years shy of being born, my parents finally moved into an apartment of their own in the new federal housing projects down on First Street. The word “projects” conjures up images of decaying high-rises set amongst grim concrete wastelands, but the LaTourette Gardens were not Cabrini-Green. The buildings stood three stories high, with six apartments on each floor. We had playgrounds and basketball courts, and across the street a park ran beside the oily waters of the Kill van Kull. It wasn’t a bad place to grow up…and unlike Grandma Jones’ house, there were other children around.

  We swung on swings and slid down slides, went wading in the summer and had snowball fights in the winter, climbed trees and roller-skated, played stickball in the streets. When the other kids weren’t around, I had comic books and television and toys to pass the time. Green plastic army men, cowboys with hats and vests and guns that you could swap around, knights and dinosaurs and spacemen. Like every red-blooded American kid, I knew the proper names of all the different dinosaurs (Brontosaurus, damn it, don’t tell me any different). I made up the names for the knights and the spacemen.

  At Mary Jane Donohoe School on Fifth Street, I learned to read with Dick and Jane and Sally and their dog, Spot. Run, Spot, run. See Spot run. Did you ever wonder why Spot runs so much? He’s running away from Dick and Jane and Sally, the dullest family in the world. I wanted to run away from them as wel
l, right back to my comic books…or “funny books,” as we called them. My first exposure to the seminal works of western literature came through Classics Illustrated comics. I read Archie too, and Uncle Scrooge, and Cosmo the Merry Martian. But the Superman and Batman titles were my favorites…especially World’s Finest Comics, where the two of them teamed up every month.

  The first stories I can remember finishing were written on pages torn from my school tablets. They were scary stories about a monster hunter, and I sold them to the other kids in my building for a penny a page. The first story was a page long, and I got a penny. The next was two pages long, and went for two cents. A free dramatic reading was part of the deal; I was the best reader in the projects, renowned for my werewolf howls. The last story in my monster hunter series was five pages long and sold for a nickel, the price of a Milky Way, my favorite candy bar. I remember thinking I had it made. Write a story, buy a Milky Way. Life was sweet…

  …until my best customer started having bad dreams, and told his mother about my monster stories. She came to my mother, who talked to my father, and that was that. I switched from monsters to spacemen (Jarn of Mars and his gang, I’ll talk about them later), and stopped showing my stories to anyone.

  But I kept reading comics. I saved them in a bookcase made from an orange crate, and over time my collection grew big enough to fill both shelves. When I was ten years old I read my first science fiction novel, and began buying paperbacks too. That stretched my budget thin. Caught in a financial crunch, at eleven I reached the momentous decision that I had grown “too old” for comics. They were fine for little kids, but I was almost a teenager. So I cleared out my orange crate, and my mother donated all my comics to Bayonne Hospital, for the kids in the sick ward to read.

  (Dirty rotten sick kids. I want my comics back!)

  My too-old-for-comics phase lasted perhaps a year. Every time I went into the candy store on Kelly Parkway to buy an Ace Double, the new comics were right there. I couldn’t help but see the covers, and some of them looked so interesting…there were new stories, new heroes, whole new companies…