Read The Crystals of Tlalli: Awakened Affinities Page 46


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  TLALLI-DEX

  The world of Tlalli was discovered by an advanced race of beings that seeded humanoid life throughout the galaxy. The Seeders discovered that the world of Tlalli was populated with an intelligent bird like species called the Miwa. These people used unique crystals that made up much of the land of Tlalli. Through the crystals the Miwa could do fantastic things. They called the ability to tap into the crystals - affinities. The Seeders were fascinated with the Miwa and their unique relationship with the crystals of the world. The seeders used their own DNA to make a hybrid Miwa/Seeder race. The new race looked more human than the Miwa had. They still had wings and could fly, and more importantly to the Seeders they could still tap into the fantastic crystals of Tlalli. Over time the original Miwa died out leaving only the hybrid race. This race has enhanced eyesight, is lightweight, and strong. They have wings and can fly. They are the most intelligent on the planet and the most sensitive to the crystals.

  The Seeders placed other races of humanoids on the planet, the Olinka – a race of humans that were altered with the DNA of lizards and snakes. These people have thicker skin with patterns like that of some reptiles. They are warm blooded, had enhanced senses of smell and eyesight. They have two eyelids and slit like pupils that allowed them to see in dim light. They can stand higher temperatures than the normal human. These people cannot use the power of the crystals.

  The Camerians – are a race of people altered with cat DNA – They had retractable claws and their skin had patterns like that of some cats. Their eyes look like that of cats with slit vertical pupils. They were not covered in fur however. Their eyesight was enhanced along with their sense of smell and hearing. They are stronger than the normal human and more agile. These people can also use the power of the crystals.

  Sensitive Humans – altered to be able to tap into the crystals like the Miwa. They are similar to normal humans. Their eye color reflects the affinities they have.

  Augmented Humans – These are like normal humans in appearance but are bigger and stronger. They cannot use the power of the crystals. They have developed a highly technological society and are noted for their mechanical expertise. The other races on Tlalli call them barbarians, but they are not barbaric. In the past the barbarians raided the other nations on Tlalli and got the reputation for harsh tactics. Now they are a peaceful people who mainly float the seas in merchant ships bringing goods to many far shores.

  Leonacra – a large intelligent cat with long appendages around the neck. They are telepathic communicators and can also use the crystals. They have made peace with the humans of the southern nation of Parashan and work with them when ever possible. They look like large black panthers with collars of white and red-stripped frills. The Leonacra do not have a country.

  The Seeders – Left the world of Tlalli and never returned. It is known that they populated many worlds with humanoid intelligent beings and opened portals to those worlds tying them to the world of Tlalli with the crystals. No one knows how many worlds they seeded and only a few know how to access the portals to those worlds. The Miwa found portals to several worlds via trial and error.

  Civilizations have risen and fallen since the Seeders last set foot on Tlalli. Over time the peoples of Tlalli have mostly forgotten about the seeders. They are a myth to them now. Only a few still know the history of the world and the changes the Seeders made.

  THE NATIONS OF THE AMONIC CONTINENT

  Semlor – A frozen northern country populated with Sensitive Humans. Governed by High Mage. Capital City Vanora

  Onur – right below the country of Semlor – populated by Olinka. The Onur split off from the Opia Nation through civil war in the past). Monarchy. Capital City Treis

  Opia – to the right of the Onur nation – populated by Olinka, Monarchy. Capital City Ternikla

  United Peoples of Trentwall – On the west coast of the continent – populated with all races. Governed by elected Portate and two council houses comprised of the magi in one house and the people who are not gifted in the other house. The country is a mix of people who subscribed to a democracy. The Portate governs for a period of six years. Capital City Sayer

  Miwa isles – many small and a few large islands in the Crystal Sea right below the Amonic continent, Council of Elders governs. (This is a resent development; 25 years ago a King governed the country. The King was killed in a cue, and a period of unrest eventually settled into the current government. ) Capital City Saqr on the Main Miwa Isle of Shay

  Kahsha – Plaines area of the continent, below the Opia – populated with Camerians mostly, a few humans also call Kahsha home. Governed by elected officials President and peoples representatives. Capital City Jamara

  Parashan – a group of principalities governed by a High King and council comprised of representatives from all the principalities. Populated with Sensitive humans, Leonacra, and some Augmented humans. Each principality governs its own land; the High King makes decisions of war for the group or trade agreements. Capital city of the High King Sangir

  Laager – to the east of Opia Nation – this is a northern country that borders Opia, Kahsha and Ahaya. Governed by elected officials. Capital City Svelden

  Ahaya – East coast of Amonic continent. Populated by Sensitive humans. Other races are strongly discouraged from coming to or residing in the country. Commonly called the Eastern lands. Governed by a Mondurst (which is a master mage of one or more affinities) appointed by the Conclave of Scalon (a group of master magi who live in the capital City of Scalon, they generally appoint one of their own to the Mondurst for a period of years then they meet and appoint another)

  Neutral City State – Denham – Located in the Opia Nation but not governed by the Country. Neutral trade area for Amonic Continent.

  CRYSTAL AND AFFINITIES – MAGIC OF TLALLI

  Magic is used in this world in various forms, runes, crystal, and spells (written or spoken)

  Crystals – There are ten different colors and vibrational frequencies of interactive crystals on the world of Tlalli. There are also common crystals with no interactive traits. We will talk about the interactive crystals in this Dex.

  Red affinities magi have an Earthiness to them. It is the most common and complex of the crystals. Affinities to this crystal are varied in ability. This is a list of what the Red crystals affinity potentially can do.

  Drain energy from an object or person causing exhaustion. This energy will return to the victim quickly at all levels of ability.

  Give or take heat from an object or the air

  Basic level controls base emotions like anger, fear, confusion, and can drain small amounts of energy from other mages.

  Mid level can control some weather such as rain, cold in a limited area. Their draining ability also is stronger.

  High level can shift earth (earthquake), levitate objects using air pressure. Drain can kill at this level.

  The red crystal affinity will enhance all elemental spells or runes. A high affinity with the red crystals can create energy for use in devastating weather, earth, fire, or water magic.

  There are specialists in the red affinity. They call them selves Elementalists. The Elemental part of the Red affinity encompasses the following.

  Fire - create or put out fire can manipulate fire - light spells without heat or with heat. Spheres - warming

  Water - and create or manipulate water

  Ice - part of the water discipline - can create ice and cooling spheres (uses some air with this spell. Some dark mages use this power to freeze the blood of there victims though this practice if difficult to do and requires are great deal of inner strength (power)

  Earth - can shift earth or shape earth and can cause earth shakes

  Air - can call wind the higher the ability of the mage the greater the wind

  Will enable the elementalist to levitate small distances - greater distances with greater skill
. And heavier objects

  Orange affinities magi have emotional balance

  People possessing this affinity are attractive to others on a basic level

  Basic level attraction of animals for a short time, creative energy’s fall under this crystal.

  Mid level affinity can attract animals for longer periods of time and communicate with them on an empathic level.

  Higher affinity can attract animals on a permanent basis with full ability to communicate and see, feel, hear what they hear.

  Orange affinities can create permanent runes, spell scrolls, or imbue objects with a spell.

  (The only exception to this is the Olinka race, which has an innate ability to imbue spell runes to weapons and objects. They cannot create the spells just manipulate them to objects. They work with magi who manufacture the spells. )

  Yellow affinities magi have a great deal of personal power

  Basic can manifest emotions on a low level, like rather than love, or unease rather than fear, but the effects are short lived.

  Mid level affinity can manifest emotions in up to four people or animals and the effects are stronger and longer lasting.

  High-level affinity can control the emotions of others and a greater number or subjects are affected this level can also increase or decrease resistance to ailments. People with the yellow crystal affinity are intelligent and have great clarity.

  Green –

  Air – touch – love -